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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Some more changes to Sniper
Test is currently broken, but when it comes back, I'm going to upload the latest changes to snipers we've been working on which are the following:
Changed the +1% damage with physical to +3% Added +2% more tracking to stalking skill Added +2% more damage to efficiency skill Added +5% projectile velocity to range skill (this doesn't affect range) Added +5% inertial dampening from firing to range skill (this exactly counterbalances the added knockback from the increased projectile speeds) The additions to the range skill are scaled inversely with the speed as most of the existing bonuses in the range skill
In addition, the sniper skill itself has a new attribute which is called "Sniper Analysis". Sniper Analysis is where a sniper keeps one object targeted over time and analyzes its weaknesses. As long as you don't switch targets, the analysis builds up over time as long as you keep your speed less than 40 and can actually detect the target. Switching targets resets the analysis back to 0%.
The analysis builds up gradually over 10 minutes assuming no interruptions from speed or detection, and at 100% analysis, a level 20 sniper will get +50% damage, +100% RoF, and 3x critical hit damage, all stacking with everything else. This is scaled with the percent of analysis complete and the level of the sniper skill.
Since analysis requires you to be still, combat slaves and AI's with the sniper skill have been made to use their brake whenever their target is within their weapon range so that they can stay steady and build up their analysis.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Fri Dec 10, 2010 3:49 pm |
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assasinat3r
Team:
Main: Tech9
Level: 1923 Class:
Engineer
Joined: Thu Mar 16, 2006 1:43 am Location: Committed a heinous crime. Eating toast.
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Re: Some more changes to Sniper
This sounds fantastic, as soon as test is back up I'll eagerly test this with my Sniper .
_________________
This is not my bush baby!
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Fri Dec 10, 2010 3:56 pm |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: Some more changes to Sniper
Good god Jeff. You made me want a fucking Sniper.
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Fri Dec 10, 2010 4:04 pm |
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syberian
Member
Team:
Main: Savak
Level: 20 Class:
None
Joined: Sat Jul 31, 2010 4:58 am
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Re: Some more changes to Sniper
projectile velocity =) damn I want to test that out >.>
_________________ Original Sybir /GodSteel My custom shader
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Fri Dec 10, 2010 4:09 pm |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: Some more changes to Sniper
syberian wrote: projectile velocity =) damn I want to test that out >.> Sterile Cannon will, quite literally, go over 9000 and probably crash the server.
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Fri Dec 10, 2010 4:11 pm |
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Grunt
Team:
Main: Teh Haxzorz
Level: 2429 Class:
Berserker
Joined: Thu Apr 27, 2006 1:58 am Location: England, United Kingdom
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Re: Some more changes to Sniper
Time to make a sniper char I suppose...
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Fri Dec 10, 2010 4:14 pm |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: Some more changes to Sniper
Good god this sounds amazing. I had no idea these feature were possible in C1.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Fri Dec 10, 2010 4:40 pm |
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Neolation
Team:
Main: =Neo=
Level: 2230 Class:
Fleet Commander
Joined: Sat May 03, 2008 4:23 pm Location: Near your cookies
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Re: Some more changes to Sniper
andezrhode2a wrote: Good god Jeff. You made me want a fucking Sniper.
_________________ http://angelicneo.mybrute.com
=Neo=
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Fri Dec 10, 2010 4:51 pm |
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Dr Ingelbert
Team:
Main: Mouse
Level: 1845 Class:
Engineer
Joined: Tue Aug 28, 2007 12:03 pm Location: Narfuk in England
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Re: Some more changes to Sniper
Sooooo glad I never changed my sniper an got an absentis for it. Btw Absentis is great, I can't wait to see what people say who called sniper shit when I own them. Thanks
_________________ I Bark Very Little But I Know How To Bite............... Meow
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Fri Dec 10, 2010 4:55 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: Some more changes to Sniper
What are you going to do stare them to death?
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Fri Dec 10, 2010 5:33 pm |
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Dr Ingelbert
Team:
Main: Mouse
Level: 1845 Class:
Engineer
Joined: Tue Aug 28, 2007 12:03 pm Location: Narfuk in England
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Re: Some more changes to Sniper
Lol tbh it would be weird to be able to see them over the net anyway.
_________________ I Bark Very Little But I Know How To Bite............... Meow
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Fri Dec 10, 2010 5:41 pm |
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Myhn
Team:
Main: Doman
Level: 2627 Class:
Berserker
Joined: Wed Aug 25, 2004 6:52 pm
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Re: Some more changes to Sniper
If you can fix the two bugs w/ the Absentis tweak at the same time. I'd seriously think about shipping you hookers n blow for the holidays.
To be specific:
Range Bonus is broken on the tweak.
The immovable object meets unstoppable force bug, where if something tries to move you while you are unable to be moved it can randomly kick you -2 million out from anything.
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Fri Dec 10, 2010 5:46 pm |
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Rand AlThor
Joined: Thu Jun 03, 2010 4:26 pm
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Re: Some more changes to Sniper
Wow i a mall for making sniper stronger as a Sniper is my main char. I think these proposed changes will get Sniper nerfed in the very near future.
In my opinion the only thing sniper needs is a scope and possibly some sort of spotter. With the new ship you can do a lot of damage with the tweak.
I just hate to see changes made and a rapid call for nerfing after it goes in.
TaekwondoBoy
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Fri Dec 10, 2010 5:58 pm |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: Some more changes to Sniper
Rand AlThor wrote: Wow i a mall for making sniper stronger as a Sniper is my main char. I think these proposed changes will get Sniper nerfed in the very near future.
In my opinion the only thing sniper needs is a scope and possibly some sort of spotter. With the new ship you can do a lot of damage with the tweak.
I just hate to see changes made and a rapid call for nerfing after it goes in.
TaekwondoBoy It will be put on test for testing before going live.
_________________ For support, please create a support ticket here.
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Fri Dec 10, 2010 6:09 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Some more changes to Sniper
I think this might make it possible for a sniper to do more sustained DPS after 10 minutes than a zerker, but that's a good thing in my opinion. As long as there's not some huge miscalculation that I made, I don't see any of this as being overpowered, just brining the DPS up to where it should be.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Fri Dec 10, 2010 6:36 pm |
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