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Post Re: 6 new weapons incoming
Weight on the parasite is 2 million, but it's a unique parasite, meaning that if you hit someone again, it just resets the health, it doesn't add a second one. But in my testing, adding 2 million weight can be quite effective on fighters especially and also on light fighters.

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Thu Dec 09, 2010 2:29 pm
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Post Re: 6 new weapons incoming
It would be nice to have a parasite with long range and very high tracking and projectile speed (would act like a bee or something), and call it termite larve launcher ;)

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Thu Dec 09, 2010 2:37 pm
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Post Re: 6 new weapons incoming
syberian wrote:
It would be nice to have a parasite with long range and very high tracking and projectile speed (would act like a bee or something), and call it termite larve launcher ;)


I like this idea^

And yeah Jeff, that'll be very nice, can they be mfed?

Kanga

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Thu Dec 09, 2010 2:38 pm
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Post Re: 6 new weapons incoming
They are unique, so MFing them would be nearly useless.

But I think it would be a mistake to make it too easy to hit with a powerful parasite. Otherwise you get the problem we currently have with gremlins where it's way too easy to disable people.

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Thu Dec 09, 2010 2:42 pm
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Post Re: 6 new weapons incoming
Oh so you admit gremcannons are a problem!

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Thu Dec 09, 2010 2:54 pm
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Post Re: 6 new weapons incoming
Battlecruiser23 wrote:
Oh so you admit gremcannons are a problem!

Oh shut up :roll:


Thu Dec 09, 2010 2:59 pm
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Post Re: 6 new weapons incoming
JeffL wrote:
They are unique, so MFing them would be nearly useless.

But I think it would be a mistake to make it too easy to hit with a powerful parasite. Otherwise you get the problem we currently have with gremlins where it's way too easy to disable people.


I'm not on about more parasites, i'm on about 5 bullets instead of 1 = harder to dodge.

And I suppose you do have a point concerning faster sludging weapons.

Kanga

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Thu Dec 09, 2010 3:05 pm
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Post Re: 6 new weapons incoming
jeff mc beth wrote:
Given the boosts, this is obviously a tool for snipers to use to combat a Seer. Reduce their ability to see you, and slow them down, and run away.

JeffL wrote:
Weight on the parasite is 2 million

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Thu Dec 09, 2010 4:32 pm
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Post Re: 6 new weapons incoming
With that kind of weight, it sounds like it'll mess with SD's too. Should be interesting.

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Thu Dec 09, 2010 4:41 pm
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Post Re: 6 new weapons incoming
Antimatter Driver is FTW!

I fucking love it Jeff :) Well worth the build cost.

Kanga

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Thu Dec 23, 2010 4:28 pm
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Post Re: 6 new weapons incoming
newman233 wrote:
Antimatter Driver is FTW!

I fucking love it Jeff :) Well worth the build cost.

Kanga


What does it actually do? I recently got a bp from a DG and looked at the build cost on that thing and thought :?

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Thu Dec 23, 2010 4:33 pm
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Post Re: 6 new weapons incoming
theblaster wrote:
newman233 wrote:
Antimatter Driver is FTW!

I fucking love it Jeff :) Well worth the build cost.

Kanga


What does it actually do? I recently got a bp from a DG and looked at the build cost on that thing and thought :?


Secret :P

It's fucking awesome though!

Kanga

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Thu Dec 23, 2010 4:51 pm
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Post Re: 6 new weapons incoming
newman233 wrote:
theblaster wrote:
newman233 wrote:
Antimatter Driver is FTW!

I fucking love it Jeff :) Well worth the build cost.

Kanga


What does it actually do? I recently got a bp from a DG and looked at the build cost on that thing and thought :?


Secret :P

It's fucking awesome though!

Kanga



Antimatter driver is one of the most fun and cool looking guns i have played with, and its purple


Thu Dec 23, 2010 5:17 pm
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Post Re: 6 new weapons incoming
Purple ftw!

I almost jizzed myself when I fired it :P

Kanga

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Thu Dec 23, 2010 6:24 pm
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Post Re: 6 new weapons incoming
It's kind of like a mass driver, but it fires anti-matter, so it's the opposite.

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Thu Dec 23, 2010 10:23 pm
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