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Team: Strawberry Pancakes
Main: UrQa Vazuk Qii
Level: 2468
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Joined: Tue Dec 22, 2009 7:28 am
Post Re: The AI Union On Strike thread!
The AI in The Dark seems to be very, very far out.

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Sat Nov 20, 2010 4:51 am
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Team: Capitalists
Main: Jeff Bobbo
Level: 2048
Class: Gunner

Joined: Sat Dec 08, 2007 4:19 pm
Location: Not where you are right now
Post Re: The AI Union On Strike thread!
Rumble Mumble AI far out, and some spawn without engines/just dont move. Notably, Big Greens doing this.

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JeffL wrote:
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Sat Nov 20, 2010 8:42 am
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Team: Strawberry Pancakes
Main: brandonTC..
Level: 2610
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Joined: Fri Apr 18, 2008 8:52 pm
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Post Re: The AI Union On Strike thread!
not sure if its a bug, but most AI will run to scoop your dropped debris, but all AI completely ignore your dropped Augs.


Sun Nov 21, 2010 3:25 am
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Team: Eminence Front
Main: Paximaximus
Level: 2572
Class: Engineer

Joined: Wed May 26, 2010 7:51 pm
Post Re: The AI Union On Strike thread!
brandontc wrote:
not sure if its a bug, but most AI will run to scoop your dropped debris, but all AI completely ignore your dropped Augs.

Intentional.


Sun Nov 21, 2010 3:27 am
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Joined: Fri Jun 18, 2010 7:31 pm
Post Re: The AI Union On Strike thread!
Hi. Here is some extra info for you. After i engage the bots & undock the slaves they are fine. Its when you either warp into the next gal or engage an ai that they start their motions. My movements are very restricted if i'm using slaves and I have to warp in & out of a warp a few times to (centre) them. When they are centred on the warp they are fine & dont move at all. The most severe episode I had was in p-space about a week ago when i engaged a battleship & 4 out of 9 slaves took off after a few seconds. Then a wattage turned up & a couple of forgones. Then another slave took off. I tried the guard location then follow me orders but this took time & i had to warp with 4 badly damaged slaves which I revived with ambro's. After a few minutes I warped back in to find all 5 slaves within 1000 of the gate which pissed me off as they almost made it through. It cost 5 GG16's at 50mil per when I docked at an ai base. Thats when I decided no more slave outings until this bug is fixed. Hope this info helps. Thanks - Mike.


Tue Nov 23, 2010 2:50 am
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Joined: Sat Jun 26, 2010 10:05 pm
Post Re: The AI Union On Strike thread!
Any idea when this will be fixed or is it fixed yet?


Sat Nov 27, 2010 9:11 am
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Team: None
Main: Earthforce Commander
Level: 964
Class: Fleet Commander

Joined: Sun Feb 15, 2009 4:31 pm
Location: hacking into your computer
Post Re: The AI Union On Strike thread!
It seems to be fixed for the most part.

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Sat Nov 27, 2010 2:01 pm
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Team: UnderDawgs
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Joined: Thu Jan 27, 2005 6:23 am
Post Re: The AI Union On Strike thread!
warfighter67 wrote:
It seems to be fixed for the most part.


Yup its fixed, but when you dock and deactivate a slave they cant come out. One bug traded for an even worse one. WOOO!

(I know the bug wasn't intentional and I'm not trying to bash on the devs.)

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Um, kindly please disregard what Julian said.

Lolwut? wrote:
assasinat3r wrote:
My mother is a space rat, what now?

And that makes you... what, exactly? Canadian?


Wed Dec 01, 2010 11:56 pm
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Team: Resident Evil
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Level: 4129
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Joined: Sun Dec 21, 2008 12:31 pm
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Post Re: The AI Union On Strike thread!
ive noticed wierd synchronicity with trade slaves that just didnt happen before this uni. For example you set 3 TS on the same programmed route, you activate them follow orders with a gap between them. one day later i notice all 3 flying together....exactly. Ive see this around our space with other people TS too? idk if this is fixed now but thought id mention it sounds like sleepy gal code or something.

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Thu Dec 02, 2010 8:28 am
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Team: Eminence Front
Main: Paximaximus
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Joined: Wed May 26, 2010 7:51 pm
Post Re: The AI Union On Strike thread!
Who cares, looks fly.


Thu Dec 02, 2010 8:29 am
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Team: Strawberry Pancakes
Main: shawn - mccall
Level: 2411
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Joined: Sun Jan 06, 2008 12:53 am
Post Re: The AI Union On Strike thread!
andezrhode2a wrote:
Who cares, looks fly.

Ummmmm.... Yeah, but if the trade slaves are freezing so is your bases supply of potentially necessary commods(ration, nuclear waste, etc...). See the problem?

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thats because most graphic designers are squares :mrgreen:

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Thu Dec 02, 2010 5:01 pm
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Team: Heaven
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Post Re: The AI Union On Strike thread!
It's fixed now isn't it?

Kanga

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Thu Dec 02, 2010 5:40 pm
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Post Re: The AI Union On Strike thread!
newman233 wrote:
It's fixed now isn't it?

Kanga


Yes.

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Thu Dec 02, 2010 7:32 pm
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