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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: The AI Union On Strike thread!
The AI in The Dark seems to be very, very far out.
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Sat Nov 20, 2010 4:51 am |
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jeff mc beth
Team:
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
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Re: The AI Union On Strike thread!
Rumble Mumble AI far out, and some spawn without engines/just dont move. Notably, Big Greens doing this.
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Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
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Sat Nov 20, 2010 8:42 am |
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brandontc
Team:
Main: brandonTC..
Level: 2610 Class:
Berserker
Joined: Fri Apr 18, 2008 8:52 pm Location: Dallas Georgia
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Re: The AI Union On Strike thread!
not sure if its a bug, but most AI will run to scoop your dropped debris, but all AI completely ignore your dropped Augs.
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Sun Nov 21, 2010 3:25 am |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: The AI Union On Strike thread!
brandontc wrote: not sure if its a bug, but most AI will run to scoop your dropped debris, but all AI completely ignore your dropped Augs. Intentional.
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Sun Nov 21, 2010 3:27 am |
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globug
Joined: Fri Jun 18, 2010 7:31 pm
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Re: The AI Union On Strike thread!
Hi. Here is some extra info for you. After i engage the bots & undock the slaves they are fine. Its when you either warp into the next gal or engage an ai that they start their motions. My movements are very restricted if i'm using slaves and I have to warp in & out of a warp a few times to (centre) them. When they are centred on the warp they are fine & dont move at all. The most severe episode I had was in p-space about a week ago when i engaged a battleship & 4 out of 9 slaves took off after a few seconds. Then a wattage turned up & a couple of forgones. Then another slave took off. I tried the guard location then follow me orders but this took time & i had to warp with 4 badly damaged slaves which I revived with ambro's. After a few minutes I warped back in to find all 5 slaves within 1000 of the gate which pissed me off as they almost made it through. It cost 5 GG16's at 50mil per when I docked at an ai base. Thats when I decided no more slave outings until this bug is fixed. Hope this info helps. Thanks - Mike.
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Tue Nov 23, 2010 2:50 am |
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General
Joined: Sat Jun 26, 2010 10:05 pm
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Re: The AI Union On Strike thread!
Any idea when this will be fixed or is it fixed yet?
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Sat Nov 27, 2010 9:11 am |
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warfighter67
Team:
Main: Earthforce Commander
Level: 964 Class:
Fleet Commander
Joined: Sun Feb 15, 2009 4:31 pm Location: hacking into your computer
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Re: The AI Union On Strike thread!
It seems to be fixed for the most part.
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HAL on 4/1/10 wrote: I bet you thought you were going to get a joke today? Well guess what? April fools!
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Sat Nov 27, 2010 2:01 pm |
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SkatePunk
Team:
Main: Nirvana
Level: 2071 Class:
Speed Demon
Joined: Thu Jan 27, 2005 6:23 am
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Re: The AI Union On Strike thread!
warfighter67 wrote: It seems to be fixed for the most part. Yup its fixed, but when you dock and deactivate a slave they cant come out. One bug traded for an even worse one. WOOO! (I know the bug wasn't intentional and I'm not trying to bash on the devs.)
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JeffL wrote: Um, kindly please disregard what Julian said.
Lolwut? wrote: assasinat3r wrote: My mother is a space rat, what now? And that makes you... what, exactly? Canadian?
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Wed Dec 01, 2010 11:56 pm |
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sabre198
Member
Team:
Main: topbuzzz
Level: 4129 Class:
Shield Monkey
Joined: Sun Dec 21, 2008 12:31 pm Location: Timmeh!
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Re: The AI Union On Strike thread!
ive noticed wierd synchronicity with trade slaves that just didnt happen before this uni. For example you set 3 TS on the same programmed route, you activate them follow orders with a gap between them. one day later i notice all 3 flying together....exactly. Ive see this around our space with other people TS too? idk if this is fixed now but thought id mention it sounds like sleepy gal code or something.
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landswimmer wrote: IN C1, TIMEWARP SCREWS YOU!
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Thu Dec 02, 2010 8:28 am |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: The AI Union On Strike thread!
Who cares, looks fly.
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Thu Dec 02, 2010 8:29 am |
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shawn_mccall
Team:
Main: shawn - mccall
Level: 2411 Class:
Fleet Commander
Joined: Sun Jan 06, 2008 12:53 am
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Re: The AI Union On Strike thread!
andezrhode2a wrote: Who cares, looks fly. Ummmmm.... Yeah, but if the trade slaves are freezing so is your bases supply of potentially necessary commods(ration, nuclear waste, etc...). See the problem?
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Neba wrote: BLACK PEOPLE DON'T GET RICE
andezrhode wrote: goett wrote: All oly ships look way to geometrically conservative for my tastes. thats because most graphic designers are squares
goett wrote: Fired bullets taste like candy.
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Thu Dec 02, 2010 5:01 pm |
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newman233
Member
Team:
Main: Kangaroo_blob
Level: 3102 Class:
Berserker
Joined: Wed Oct 18, 2006 9:37 pm Location: Married to: CSE
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Re: The AI Union On Strike thread!
It's fixed now isn't it?
Kanga
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Illegitimi Non Carborundum
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Thu Dec 02, 2010 5:40 pm |
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warfighter67
Team:
Main: Earthforce Commander
Level: 964 Class:
Fleet Commander
Joined: Sun Feb 15, 2009 4:31 pm Location: hacking into your computer
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Re: The AI Union On Strike thread!
newman233 wrote: It's fixed now isn't it?
Kanga Yes.
_________________
HAL on 4/1/10 wrote: I bet you thought you were going to get a joke today? Well guess what? April fools!
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Thu Dec 02, 2010 7:32 pm |
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