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SimonV2
Team:
Main: Si's_Yes_Man
Level: 2266 Class:
Fleet Commander
Joined: Tue Apr 05, 2005 7:27 pm
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Re: Real C2 test uni
JeffL wrote: I should just give you guys all access to the C2 test so you can just fix the graphics yourself rather than complain to me about them. =P
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Tue Nov 09, 2010 4:37 pm |
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Gamepro08
Member
Team:
Main: Gamepro07
Level: 1818 Class:
Seer
Joined: Fri May 16, 2008 8:03 pm
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Re: Real C2 test uni
JeffL wrote: I should just give you guys all access to the C2 test so you can just fix the graphics yourself rather than complain to me about them. =P Please! It's as simple as moving the polygons on the bottom half of the model down a bit, and adding a bit more detail or something, on a lot of them. Though if I only had the time to work on such things :/ Busy as it is. Also, I love the planets.
_________________ Time flies when you're throwing clocks.
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Tue Nov 09, 2010 5:13 pm |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: Real C2 test uni
Yeah, the planets are epic to a whole new level. +100 for them!
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Tue Nov 09, 2010 5:54 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Real C2 test uni
Gamepro08 wrote: JeffL wrote: I should just give you guys all access to the C2 test so you can just fix the graphics yourself rather than complain to me about them. =P Please! It's as simple as moving the polygons on the bottom half of the model down a bit, and adding a bit more detail or something, on a lot of them. Ehhhhh... I would hesitate to say it's that simple. I'd start from scratch so I can work the model into the third dimension as I go, instead of, how to say... shoehorning it into the third dimension by just moving some polys down.
_________________ Copernicus: P2P
F2P: Colonel Mustang
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Tue Nov 09, 2010 6:49 pm |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Real C2 test uni
JeffL wrote: I should just give you guys all access to the C2 test so you can just fix the graphics yourself rather than complain to me about them. =P PLEASE do. I am sure me and coper would love to wrap our heads around the models
I'm dead serious btw.
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JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Tue Nov 09, 2010 9:18 pm |
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Unideny
Team:
Main: Pietro-2.0
Level: 16 Class:
None
Joined: Mon Jul 30, 2007 9:42 pm
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Re: Real C2 test uni
Total sweetness. Good job guys!
_________________ http://i7.photobucket.com/albums/y275/u ... etro-1.jpg
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Tue Nov 09, 2010 9:47 pm |
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logansasuke
Team:
Main: Jeo's RC
Level: 1123 Class:
Fleet Commander
Joined: Tue Nov 11, 2008 11:17 pm Location: Santa Cruz, California, USA
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Re: Real C2 test uni
With you guys working on c2 related stuff does that mean that beta get soon?
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Tue Nov 09, 2010 10:11 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Real C2 test uni
I remembered the other artist I take inspiration from for SS models - Chris Foss: http://www.chrisfossart.com/Spaceship_s/2.htmI can't believe I forgot about him.
_________________ Copernicus: P2P
F2P: Colonel Mustang
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Wed Nov 10, 2010 12:14 am |
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goett
Team:
Main: goett
Level: 2157 Class:
Shield Monkey
Joined: Mon Mar 16, 2009 1:36 pm
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Re: Real C2 test uni
looks cool.
radar is essential to have in (sounds like it'll be there for sure but wanted to reiterate)
i like the randomness of the current juxtas too btw. preditability will just make it all feel boxy and boring.
nice work.
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Wed Nov 10, 2010 12:29 am |
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Dorin Nube
Team:
Main: Myrtok
Level: 1620 Class:
Speed Demon
Joined: Sun Jan 13, 2008 3:43 am
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Re: Real C2 test uni
What is that little person icon with the green background next to your name? Are we all going to be alble to have a personal avatar there, or is that a spot for a team flag or something?
_________________
pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done.
HAL wrote: You are greedy and ignorant, you can't have everything in life for free.
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Wed Nov 10, 2010 2:04 pm |
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pip8786
Site Admin / Dev Team
Team:
Main: PhoenixSun2
Level: 1392 Class:
Shield Monkey
Joined: Mon Jan 03, 2005 12:07 am
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Re: Real C2 test uni
Dorin Nube wrote: What is that little person icon with the green background next to your name? Are we all going to be alble to have a personal avatar there, or is that a spot for a team flag or something? That shows if someone is a real person, a slave, or an AI. I think it will be improved soon, just a placeholder.
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Wed Nov 10, 2010 2:10 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Real C2 test uni
pip8786 wrote: Dorin Nube wrote: What is that little person icon with the green background next to your name? Are we all going to be alble to have a personal avatar there, or is that a spot for a team flag or something? That shows if someone is a real person, a slave, or an AI. I think it will be improved soon, just a placeholder. I think in-game avatars would be awesome. It'd work nice since I have an idea for what my characters would look like. Something else I thought of: if we have our regular account still on C1 (in my case, all five character slots are taken) and we make a fresh account/character on C2 Beta, will be be able to keep the new character when the full release comes around? If I make some progress with C2 Beta, I'd like to be able to keep it. I have a character and his mannerisms all picked out! Edit: Speaking of the Beta, is there a rough idea of a release date? "Soon er(TM)" perhaps?
_________________ Copernicus: P2P
F2P: Colonel Mustang
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Wed Nov 10, 2010 4:09 pm |
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Monty_Crabapple
Team:
Main: blahman
Level: 980 Class:
Seer
Joined: Fri Feb 01, 2008 9:24 am
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Re: Real C2 test uni
thecrazygamemaster wrote: JeffL wrote: I should just give you guys all access to the C2 test so you can just fix the graphics yourself rather than complain to me about them. =P PLEASE do. I am sure me and coper would love to wrap our heads around the models
I'm dead serious btw.Me too ! In a boredom fuelled evening of artistic fervour, I knocked up a prototype Rosemary/Parsley model. Could however do with some improvement and cleanup I think.
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Lolwut? wrote: KoS denied.
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Sun Nov 14, 2010 1:41 pm |
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jeff mc beth
Team:
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
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Re: Real C2 test uni
Save em for release? You can use your own models. XD
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Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
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Sun Nov 14, 2010 1:52 pm |
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Klestiko
Joined: Fri Jul 24, 2009 12:55 am
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Re: Real C2 test uni
Monty_Crabapple wrote: Me too ! In a boredom fuelled evening of artistic fervour, I knocked up a prototype Rosemary/Parsley model. Could however do with some improvement and cleanup I think. That model is fucking sexy.
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Simon, Talking about the Admins and I wrote: Well someone has to play the devil if they are the gods.
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Sun Nov 14, 2010 3:24 pm |
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