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Main: Si's_Yes_Man
Level: 2266
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Joined: Tue Apr 05, 2005 7:27 pm
Post Re: Real C2 test uni
JeffL wrote:
I should just give you guys all access to the C2 test so you can just fix the graphics yourself rather than complain to me about them. =P

:mrgreen:

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Tue Nov 09, 2010 4:37 pm
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Joined: Fri May 16, 2008 8:03 pm
Post Re: Real C2 test uni
JeffL wrote:
I should just give you guys all access to the C2 test so you can just fix the graphics yourself rather than complain to me about them. =P


Please! It's as simple as moving the polygons on the bottom half of the model down a bit, and adding a bit more detail or something, on a lot of them.

Though if I only had the time to work on such things :/ Busy as it is.

Also, I love the planets.

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Tue Nov 09, 2010 5:13 pm
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Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: Real C2 test uni
Yeah, the planets are epic to a whole new level. +100 for them!

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Tue Nov 09, 2010 5:54 pm
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Team: Strawberry Pancakes
Main: Copernicus
Level: 884
Class: Gunner

Joined: Thu Jan 01, 2009 5:06 pm
Location: Here, floating in my tin can, far above the world...
Post Re: Real C2 test uni
Gamepro08 wrote:
JeffL wrote:
I should just give you guys all access to the C2 test so you can just fix the graphics yourself rather than complain to me about them. =P


Please! It's as simple as moving the polygons on the bottom half of the model down a bit, and adding a bit more detail or something, on a lot of them.


Ehhhhh... I would hesitate to say it's that simple. I'd start from scratch so I can work the model into the third dimension as I go, instead of, how to say... shoehorning it into the third dimension by just moving some polys down.

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Tue Nov 09, 2010 6:49 pm
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Team: Psionic Corps
Main: The Crazy Game Maste
Level: 1031
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Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Real C2 test uni
JeffL wrote:
I should just give you guys all access to the C2 test so you can just fix the graphics yourself rather than complain to me about them. =P

PLEASE do. I am sure me and coper would love to wrap our heads around the models :)

I'm dead serious btw.

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Tue Nov 09, 2010 9:18 pm
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Team: Silent Death
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Joined: Mon Jul 30, 2007 9:42 pm
Post Re: Real C2 test uni
Total sweetness. Good job guys!

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Tue Nov 09, 2010 9:47 pm
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Joined: Tue Nov 11, 2008 11:17 pm
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Post Re: Real C2 test uni
With you guys working on c2 related stuff does that mean that beta get soon?


Tue Nov 09, 2010 10:11 pm
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Team: Strawberry Pancakes
Main: Copernicus
Level: 884
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Joined: Thu Jan 01, 2009 5:06 pm
Location: Here, floating in my tin can, far above the world...
Post Re: Real C2 test uni
I remembered the other artist I take inspiration from for SS models - Chris Foss:

http://www.chrisfossart.com/Spaceship_s/2.htm

I can't believe I forgot about him.

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Wed Nov 10, 2010 12:14 am
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Team: Death Mental
Main: goett
Level: 2157
Class: Shield Monkey

Joined: Mon Mar 16, 2009 1:36 pm
Post Re: Real C2 test uni
looks cool.

radar is essential to have in (sounds like it'll be there for sure but wanted to reiterate)

i like the randomness of the current juxtas too btw. preditability will just make it all feel boxy and boring.

nice work.


Wed Nov 10, 2010 12:29 am
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Team: Eminence Front
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Joined: Sun Jan 13, 2008 3:43 am
Post Re: Real C2 test uni
What is that little person icon with the green background next to your name? Are we all going to be alble to have a personal avatar there, or is that a spot for a team flag or something?

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Wed Nov 10, 2010 2:04 pm
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Post Re: Real C2 test uni
Dorin Nube wrote:
What is that little person icon with the green background next to your name? Are we all going to be alble to have a personal avatar there, or is that a spot for a team flag or something?


That shows if someone is a real person, a slave, or an AI. I think it will be improved soon, just a placeholder.


Wed Nov 10, 2010 2:10 pm
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Post Re: Real C2 test uni
pip8786 wrote:
Dorin Nube wrote:
What is that little person icon with the green background next to your name? Are we all going to be alble to have a personal avatar there, or is that a spot for a team flag or something?


That shows if someone is a real person, a slave, or an AI. I think it will be improved soon, just a placeholder.


I think in-game avatars would be awesome. It'd work nice since I have an idea for what my characters would look like.

Something else I thought of: if we have our regular account still on C1 (in my case, all five character slots are taken) and we make a fresh account/character on C2 Beta, will be be able to keep the new character when the full release comes around? If I make some progress with C2 Beta, I'd like to be able to keep it. I have a character and his mannerisms all picked out! :mrgreen:

Edit: Speaking of the Beta, is there a rough idea of a release date? "Sooner(TM)" perhaps?

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Wed Nov 10, 2010 4:09 pm
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Team: CFG Industries
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Post Re: Real C2 test uni
thecrazygamemaster wrote:
JeffL wrote:
I should just give you guys all access to the C2 test so you can just fix the graphics yourself rather than complain to me about them. =P

PLEASE do. I am sure me and coper would love to wrap our heads around the models :)

I'm dead serious btw.


Me too :)! In a boredom fuelled evening of artistic fervour, I knocked up a prototype Rosemary/Parsley model. Could however do with some improvement and cleanup I think.


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Sun Nov 14, 2010 1:41 pm
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Team: Capitalists
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Joined: Sat Dec 08, 2007 4:19 pm
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Post Re: Real C2 test uni
Save em for release? You can use your own models. XD

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JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Sun Nov 14, 2010 1:52 pm
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Post Re: Real C2 test uni
Monty_Crabapple wrote:
Me too :)! In a boredom fuelled evening of artistic fervour, I knocked up a prototype Rosemary/Parsley model. Could however do with some improvement and cleanup I think.


That model is fucking sexy.

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Sun Nov 14, 2010 3:24 pm
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