It is currently Sat Apr 27, 2024 8:18 am



Post new topic Reply to topic  [ 59 posts ]  Go to page 1, 2, 3, 4  Next
Author Message
Site Admin / Dev Team
User avatar
 

Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Opinions on Nexus?
So I'm looking at doing some improvements to Nexus to be completed before we hit C2 beta. It could be a big or small job, depending on what we decide.

I've iterated several times on the pre-load galaxies and missions, and feel that things are pretty good up until you get to Nexus, but at that point, I think there are problems. The major problems that I see with Nexus are:

1) There are too many chains of galaxies/missions that you can do that are all similar level, but if you do one or two of them, you end up too high level to really do any of the rest.

2) There's not quite enough direction in Nexus. It's heavily mission based, but you don't necessarily know what to do and in what order. I think maybe more hand holding and structure would be better.

3) The Nexus galaxy itself is a little bit big and spread out. Seems like it might be confusing for new players who haven't yet learned how to use their radar and target keys.

4) I feel like the branches off of deep space are confusing. Deep space should probably just connect from nexus to w0, and those other branches should be off of something else.

5) Mission rewards for the most part need to be changed to be level-appropriate.

6) Either need to remove the galaxy where you're supposed to build, or else let f2p build there again.

What do you guys think? Do you think these are problems? Do you see any other problems with Nexus? Do you have suggestions on changes?

_________________
For support, please create a support ticket here and I will get back to you as soon as possible.


Wed Nov 03, 2010 2:17 am
Profile WWW
User avatar
 

Team: Resident Evil
Main: Time Warp
Level: 3162
Class: Shield Monkey

Joined: Tue Sep 09, 2008 5:59 am
Location: Australia
Post Re: Opinions on Nexus?
I think the most efficant way to do it is to open up with a cinematic...

Have a volcom force fighting an earthforce patrol...

Have a commander in galaxy chat(make it so you're locked in galaxy chat) have him give you basic directions to take out the volcoms.

Once that's done, have him lead you back to the nexus and go from there.... I like the 'putting them out of their misery' idea for the diseased rats.

Time Warp

_________________
Always forgive your enemies - nothing annoys them so.

~Oscar Wilde

andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Wed Nov 03, 2010 2:24 am
Profile E-mail
User avatar
 

Team: Psionic Corps
Main: The Crazy Game Maste
Level: 1031
Class: Engineer

Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Opinions on Nexus?
Mail wrote:
I think the most efficant way to do it is to open up with a cinematic...

Have a volcom force fighting an earthforce patrol...

Have a commander in galaxy chat(make it so you're locked in galaxy chat) have him give you basic directions to take out the volcoms.

Once that's done, have him lead you back to the nexus and go from there.... I like the 'putting them out of their misery' idea for the diseased rats.

Time Warp

He leads you back to the nexus, impressed with your skills. He asks you to enlist in Earthforce. If you agree, you enroll in earthforce and go to Cadet Academy, where you remain until level 20, at which time you have an Enforcer and are ready to combat the universe. You are given a Cadet at the beginning of these missions and an Enforcer at the end.

If you say no, the guy says "Too bad. Well, maybe you will join us later...". You are taken to The Nexus. A shady figure in a volcom approaches you, and asks if you want to join the Volcom Pirates. If you say yes, then you are given a Volcom and begin doing missions until you are level 20. You are given a Volcom at the beginning of these missions and an OS Volcom at the end.

If you do not choose a path, Jeff_L comes in his admin ship and scolds you (obviously an AI version of him). He then forces you to choose a path, or risk upsetting the TimeSpace Continuum. If you refuse him full-out, the TimeSpace Continuum is destroyed and you spawn at the beginning in your zebucart (or whatever new starting ship is picked for Nexus).

Galaxy Layout:

Testing Grounds>Cadet Academy or Nexus
If Cadet Academy, then:
Cadet Academy>Nexus>Deep Space>Paxius
If Nexus, then:
Nexus>Volcom Gal>Deep Space>Blue Outpost
If Jeff_L, then:
TimeSpace reset>Testing Grounds

It makes sense for the Earthforce line of missions to take you to Paxius, as Paxians are the Allies of Earthforce.

Same with Volcom Pirates > Blue Pirates, they are both pirates.

Someone else continue!

P.S. Jeff, in the wise words of SC2 Marines: "Hell, It's about time."

_________________
JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Wed Nov 03, 2010 4:40 am
Profile E-mail
User avatar
 

Team: Resident Evil
Main: Time Warp
Level: 3162
Class: Shield Monkey

Joined: Tue Sep 09, 2008 5:59 am
Location: Australia
Post Re: Opinions on Nexus?
Dunno about the Jeff_L bit, but yea.

Time Warp

_________________
Always forgive your enemies - nothing annoys them so.

~Oscar Wilde

andezrhode2a wrote:
Timmeh is the exception to every rule.
Battlecruiser23 wrote:
/Timmeh!
I mean /signed!
sabre198 wrote:
1. Create C2
2. Time Warp quits
3. New players join
4. ... Profit?!?


Wed Nov 03, 2010 4:47 am
Profile E-mail
User avatar
 

Team: Psionic Corps
Main: The Crazy Game Maste
Level: 1031
Class: Engineer

Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Opinions on Nexus?
TW wanted me to post more, so here goes:

A small redesign. Instead of the volcom/earthforce missions ending at level 20, they will end at level 15. At which time, instead of proceeding Deep Space>Paxius/Blue Outpost, you will go straight to Paximinus.

In Paximinus, you are given the regular paximinus missions, obviously redesigned. @ lvl 20, you are given a mission that has a Singularity involved in it. You must cross into this singularity to explore it for Paximinus.

The singularity leads far into the Future, where the urqa have destroyed everything. A Cutscene is shown that allows you to see the destruction caused. Earth and the rest of the solar system is a smoldering crater in TimeSpace, due to the Urqa detonating a massive WMD (
Weapon of Mass Destruction) there. It made the sun go supernova, taking Sol and all of earthforce space with it. The paxians have become uprooted,and are running from the combined forces of Zaphragi and Urqa. All human life is extinct, and the universe is in patches and bunches. Adum shows up, and tells you this all happened because you entered the singularity and were removed from time. He allows you to look upon the destruction. After you are done crying, he offers to send you back in time to the moment you left. You say yes, and are hyperjumped to Paxius. The missions are continued normally from there. You run through the Paxius exploration missions. After them, you may explore the universe as a regular F2P until you go P2P.

_________________
JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Wed Nov 03, 2010 5:04 am
Profile E-mail
User avatar
 

Team: Zonura
Main: Takuhi
Level: 966
Class: Speed Demon

Joined: Sat Nov 26, 2005 9:15 am
Post Re: Opinions on Nexus?
I think the structure of Nexus is fine. It gives new players the impression that SS is big and complicated, which it is.

Maybe the best thing to do is to incorporate a new tutorial system for all missions in the Nexus. Not only will this save you time in reorganising Nexus, but it will achieve the sort of results you want.

A new voice/text tutorial with lots of specific on-screen UI targeting (of drones or AI that need to be killed, or stations to fly to or debris to pick up), would come in handy. Even a dialogue box with "back" and "next" would come in handy.

You could even expand the tutorial system to normal mission hints.

_________________
DO NOT GOOGLE ZONURA


Wed Nov 03, 2010 5:39 am
Profile
Member
User avatar
 

Team: None
Main: Gamepro07
Level: 1818
Class: Seer

Joined: Fri May 16, 2008 8:03 pm
Post Re: Opinions on Nexus?
Takuhi wrote:
I think the structure of Nexus is fine. It gives new players the impression that SS is big and complicated, which it is.

Maybe the best thing to do is to incorporate a new tutorial system for all missions in the Nexus. Not only will this save you time in reorganising Nexus, but it will achieve the sort of results you want.

A new voice/text tutorial with lots of specific on-screen UI targeting (of drones or AI that need to be killed, or stations to fly to or debris to pick up), would come in handy. Even a dialogue box with "back" and "next" would come in handy.

You could even expand the tutorial system to normal mission hints.



This.

Keep it like it is, just make it better in the fact that it's more clear to the players about what they are doing, what missions they chose and what they have to do and "why" they are doing it.

Giving the new players a choice as to what they want to do is great, Star Sonata, like most MMORPGs, is based greatly on choice. What you choose to do, can effect everything in the future.

_________________
Time flies when you're throwing clocks.
Image


Wed Nov 03, 2010 6:52 am
Profile E-mail
User avatar
 

Team: None
Main: Demiser of D
Level: 20
Class: None

Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: Opinions on Nexus?
Make a pop up that appears whenever you go a certain distance from any object, that says "Lost? Try pressing "Tab" to find an object to fly to.

_________________
JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Wed Nov 03, 2010 7:31 am
Profile
 

Team: Eminence Front
Main: Myrtok
Level: 1620
Class: Speed Demon

Joined: Sun Jan 13, 2008 3:43 am
Post Re: Opinions on Nexus?
New players need to be forced to go through a very short tutorial for using the target and autopilot keys, equipping new weapons, and switching weapons on the fly. Also, tossing junk overboard and transferring items between ships. Most new players simply don't take the time to read the tutorial on those things, and they account for a lot of our questions in help chat.

_________________
pip8786 wrote:
Dorin Nube... you win the best post on the forums ever award. Well done.


HAL wrote:
You are greedy and ignorant, you can't have everything in life for free.


Wed Nov 03, 2010 8:20 am
Profile
User avatar
 

Team: Capitalists
Main: Jeff Bobbo
Level: 2048
Class: Gunner

Joined: Sat Dec 08, 2007 4:19 pm
Location: Not where you are right now
Post Re: Opinions on Nexus?
I'mma keep this list fairly short, instead of what Claerwyn is managing to do.

  • Nexus missions descriptions are too long, not many people have the time to sit there and read em, if they do, they are impatient.
  • Mission texts in The Nexus and preload areas are generally also, kind of, well... Dunno how to describe it, but saying a whole sentence in block capitals about warping or something isn't right.
  • The tutorial bot is just insanely annoying, it never goes away, and points out things it has already pointed out once.
  • Player's don't know how big places are.
  • They don't know general game mechanics (Like a physical critical hit causing forced turn, or when they have some aura effecting them)
  • Ubers like Rattie Moe and the Maggot thingy are too hard for the players when they get to do it. (Most I would say are around level 6-10 which is just too low).
  • The AI in mini bana, and the ones around the warp are too powerful for their level/the level intended for the player to do the missions.

Fixing most of this would be easy:
  • Rewrite mission descriptions.
  • Give the tutorial bot an option to "shutup/don't mention this again/go away completely" options without having to go into options yourself.
  • Gives new players full Nexus map, I don't see why not.
  • Give tut bot some explanation when a player has a critical hit done on him, or some form of aura.
  • Nerf Rattie More & The Maggot Master things, or make the mission unlock at level X.
  • Change mini bana, possibly make it into an actual uber for f2p's to do, or just nerf it to make it easier.

_________________
Javatech wrote:
Battlecruiser23 wrote:
I am a Troll, ignore everything I say.

JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Wed Nov 03, 2010 9:10 am
Profile WWW
 

Team: Eminence Front
Main: Myrtok
Level: 1620
Class: Speed Demon

Joined: Sun Jan 13, 2008 3:43 am
Post Re: Opinions on Nexus?
I agree that mini bana needs nerfed. Rattie Moe not so much though. They can usually come back and kill him easily long before level 20, and for some reason you see newbies banding together to go kill him sometimes, but you never see it for mini bana.

_________________
pip8786 wrote:
Dorin Nube... you win the best post on the forums ever award. Well done.


HAL wrote:
You are greedy and ignorant, you can't have everything in life for free.


Wed Nov 03, 2010 12:08 pm
Profile
Member
 

Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Opinions on Nexus?
Make RC 1 obtainable by mission in the Nexus, in addition to the usual method at Lavanite/GM. The mission can still require a blue whisper if you like. If you're uncomfortable with the idea of players having RC before they get warp 1, I'd say it's just RC 1 and not a big deal. The mission text can also tell the player that they'll need warp 1 in order to get more RC. It could also open a series of missions that teach the player how to create a slave, maybe giving them a combat controlbot and a tech 0 stasis generator. In general, I think missions are the way to go since they can offer XP and other incentives, while most players are too impatient to sit through a tutorial. I feel this should be added since the slave system in SS is frankly confusing and it's by far the most common topic in Help Chat. Furthermore, making slaves wrong can lead to costly losses, demoralizing a new player.

_________________
(DefQon1) use a Rhino reconstruotereatarerer
-
(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Wed Nov 03, 2010 1:22 pm
Profile
User avatar
 

Team: None
Main: Earthforce Commander
Level: 964
Class: Fleet Commander

Joined: Sun Feb 15, 2009 4:31 pm
Location: hacking into your computer
Post Re: Opinions on Nexus?
A similar input as above for drone deployment would be useful as well.

Most commonly asked questions:

"Where do I get RC?"
"How can I use drones?"
"How do you use missiles?"

Hmm... maybe something for missiles could be implemented as well. Cba to list an idea.

_________________
HAL on 4/1/10 wrote:
I bet you thought you were going to get a joke today? Well guess what? April fools!

Image


Wed Nov 03, 2010 1:24 pm
Profile E-mail YIM
Site Admin / Dev Team
User avatar
 

Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Opinions on Nexus?
jeff mc beth wrote:
  • Rewrite mission descriptions.
  • Give the tutorial bot an option to "shutup/don't mention this again/go away completely" options without having to go into options yourself.
  • Gives new players full Nexus map, I don't see why not.
  • Give tut bot some explanation when a player has a critical hit done on him, or some form of aura.
  • Nerf Rattie More & The Maggot Master things, or make the mission unlock at level X.
  • Change mini bana, possibly make it into an actual uber for f2p's to do, or just nerf it to make it easier.


All good suggestions, thanks. One thing I definitely want to add is a map galaxy reveal as part of accepting missions, so maybe once you get to the first nexus station, there could be an introduction to nexus that reveals the whole nexus map to you.

_________________
For support, please create a support ticket here and I will get back to you as soon as possible.


Wed Nov 03, 2010 1:50 pm
Profile WWW
User avatar
 

Team: Capitalists
Main: Jeff Bobbo
Level: 2048
Class: Gunner

Joined: Sat Dec 08, 2007 4:19 pm
Location: Not where you are right now
Post Re: Opinions on Nexus?
JeffL wrote:
One thing I definitely want to add is a map galaxy reveal as part of accepting missions

That was in some of the stuff me and Klestiko were planning to do after we talked to Q4, and possibly Pip, it was a while ago now.

_________________
Javatech wrote:
Battlecruiser23 wrote:
I am a Troll, ignore everything I say.

JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Wed Nov 03, 2010 3:16 pm
Profile WWW
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 59 posts ]  Go to page 1, 2, 3, 4  Next


Who is online

Users browsing this forum: No registered users and 25 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.