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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
yes, and speed
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Sat Oct 30, 2010 3:27 pm |
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Asmodeaan
Member
Team:
Main: Asmodeaan
Level: 282 Class:
Berserker
Joined: Wed Nov 14, 2007 11:57 pm Location: Edmonton alberta Canuck country
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Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
dare i say we can Barrel Roll?
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Sat Oct 30, 2010 3:55 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
The original spec called for a barrel roll if you double tap on of the side arrow keys, but now I'm not sure if it really makes sense. Maybe LF only or something. But it's certainly at the bottom of the list of things to do.
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Sat Oct 30, 2010 6:20 pm |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
Planets look really good now.
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Sat Oct 30, 2010 6:43 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
biggee531 wrote: Planets look really good now. Thanks to your awesomeness
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Sat Oct 30, 2010 6:59 pm |
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Denux
Team:
Main: Denux
Level: 4 Class:
None
Joined: Wed Jun 23, 2010 6:15 pm
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Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
JeffL wrote: The original spec called for a barrel roll Barrel roll or aileron roll?
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Sat Oct 30, 2010 7:59 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
There are no ailerons in space!
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Sat Oct 30, 2010 8:03 pm |
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rand4505
Team:
Main: Hooch Dealer
Level: 2763 Class:
Gunner
Joined: Sun Aug 07, 2005 2:20 pm Location: Who is John Galt?
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Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
JeffL wrote: There are no ailerons in space! "Thrusters"
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Sat Oct 30, 2010 8:07 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
Asmodeaan wrote: dare i say we can Barrel Roll?
THIS MESSAGE APPROVED BY THE LYLAT FLIERS' ASSOCIATION:http://www.youtube.com/watch?v=mv5qzMtLE60
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Sat Oct 30, 2010 9:24 pm |
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DarthFirebert
Team:
Main: Copernicus
Level: 884 Class:
Gunner
Joined: Thu Jan 01, 2009 5:06 pm Location: Here, floating in my tin can, far above the world...
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Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
Seriously though, a barrel roll might just roll you directly to one side to dodge incoming fire. Like sidestepping in a FPS.
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Sat Oct 30, 2010 9:25 pm |
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Ninja-Deano
Team:
Main: Deano!!
Level: 2565 Class:
Berserker
Joined: Fri Oct 26, 2007 9:41 pm
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Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
JeffL wrote: There are no ailerons in space! /me makes a thruster noise *pssssshhhhhhh*
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Sat Oct 30, 2010 10:16 pm |
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Yoko_Kurama
Team:
Main: DragonGod (Slaver)
Level: 1504 Class:
Fleet Commander
Joined: Thu Aug 23, 2007 10:12 pm Location: Houston, TX
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Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
I was wondering throughout the whole thing if the little floating icons that show the direction of ships/wormholes/bases were supposed to show distances to those objects and it hasn't been finished/implimented/done yet. Would be a nice feature if you haven't thought of it already.
Otherwise it was great to watch. Zebucart fights are always fun. =D
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Tue Nov 02, 2010 3:06 am |
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pip8786
Site Admin / Dev Team
Team:
Main: PhoenixSun2
Level: 1392 Class:
Shield Monkey
Joined: Mon Jan 03, 2005 12:07 am
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Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
Yoko_Kurama wrote: I was wondering throughout the whole thing if the little floating icons that show the direction of ships/wormholes/bases were supposed to show distances to those objects and it hasn't been finished/implimented/done yet. Would be a nice feature if you haven't thought of it already.
Otherwise it was great to watch. Zebucart fights are always fun. =D We've thought about doing the distances, we'll have to see how it fits in on the real design (they just have a temp graphic for now).
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Tue Nov 02, 2010 9:23 am |
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warfighter67
Team:
Main: Earthforce Commander
Level: 964 Class:
Fleet Commander
Joined: Sun Feb 15, 2009 4:31 pm Location: hacking into your computer
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Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
warfighter67 wrote: If you guys want, I can replace that crappy FL Slayer/DVS guitar with some real guitar in the song that had it.
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Tue Nov 02, 2010 10:43 am |
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