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Main: Jeff_L
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Post Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
yes, and speed

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Sat Oct 30, 2010 3:27 pm
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Post Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
dare i say we can Barrel Roll?
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Sat Oct 30, 2010 3:55 pm
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Post Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
The original spec called for a barrel roll if you double tap on of the side arrow keys, but now I'm not sure if it really makes sense. Maybe LF only or something. But it's certainly at the bottom of the list of things to do.

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Sat Oct 30, 2010 6:20 pm
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Post Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
Planets look really good now.

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Sat Oct 30, 2010 6:43 pm
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Post Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
biggee531 wrote:
Planets look really good now.

Thanks to your awesomeness

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Sat Oct 30, 2010 6:59 pm
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Post Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
JeffL wrote:
The original spec called for a barrel roll


Barrel roll or aileron roll?

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Sat Oct 30, 2010 7:59 pm
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Post Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
There are no ailerons in space!

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Sat Oct 30, 2010 8:03 pm
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Post Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
JeffL wrote:
There are no ailerons in space!



"Thrusters"

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Sat Oct 30, 2010 8:07 pm
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Post Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
Asmodeaan wrote:
dare i say we can Barrel Roll?

THIS MESSAGE APPROVED BY THE LYLAT FLIERS' ASSOCIATION:
http://www.youtube.com/watch?v=mv5qzMtLE60


Image

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Sat Oct 30, 2010 9:24 pm
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Post Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
Seriously though, a barrel roll might just roll you directly to one side to dodge incoming fire. Like sidestepping in a FPS.

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Sat Oct 30, 2010 9:25 pm
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Post Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
JeffL wrote:
There are no ailerons in space!


/me makes a thruster noise

*pssssshhhhhhh*

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Sat Oct 30, 2010 10:16 pm
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Post Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
I was wondering throughout the whole thing if the little floating icons that show the direction of ships/wormholes/bases were supposed to show distances to those objects and it hasn't been finished/implimented/done yet. Would be a nice feature if you haven't thought of it already.

Otherwise it was great to watch. Zebucart fights are always fun. =D

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Tue Nov 02, 2010 3:06 am
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Post Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
Yoko_Kurama wrote:
I was wondering throughout the whole thing if the little floating icons that show the direction of ships/wormholes/bases were supposed to show distances to those objects and it hasn't been finished/implimented/done yet. Would be a nice feature if you haven't thought of it already.

Otherwise it was great to watch. Zebucart fights are always fun. =D


We've thought about doing the distances, we'll have to see how it fits in on the real design (they just have a temp graphic for now).


Tue Nov 02, 2010 9:23 am
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Post Re: Star Sonata 2 Pre-Alpha Developer Zebucart Brawl 2010
warfighter67 wrote:
If you guys want, I can replace that crappy FL Slayer/DVS guitar with some real guitar in the song that had it. :P

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Tue Nov 02, 2010 10:43 am
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