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Joined: Fri Oct 01, 2010 4:17 pm
Post Re: Low level base kits
smccarty wrote:
Sod knows how to kill a base.... as long as he has ops+ status and can toss your base gear lol


That's the best way to kill a base! Join enemy team, wait for a month, become op and like, toss all base gear.

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Sun Oct 31, 2010 10:43 pm
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Team: The Legion
Main: Omen
Level: 1555
Class: Seer

Joined: Wed Dec 09, 2009 10:23 am
Post Re: Low level base kits
JeffL wrote:
sleepysnagrund wrote:
- My favorite: BvB bases that a team is allowed to lay must be laid near the warp to the galaxy that allows the slots. i.e. attackers have 2 gals bordering the gal they want to attack. They can lay 2 bases near 1 warp, 2 near another. They are then free to drag these around as they wish, but they must deal with the defenses of the galaxy in order yo set-up their assault.


That's definitely a cool idea, but I think would make BvB completely non-viable. It's probably OK that the attackers go 10k as long as the defenders get some kind of message that their galaxy is under assault even before the bases start firing at each other. (Does it now, or do we have to add that?)

I have no problem getting rid of the 10k base range cap if we also significantly nerfed the ranges of base weapons, particularly the lasers. I'm talking by about 2/3. At least that way, you wouldn't be dealing with the arbitrary limit. I always thought bases shot from too far away anyway.


I remember one of the Devs posting that we cannot extend past 10k because base mags desynch and you start getting hit but nothing is even near you on screen.

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Mon Nov 01, 2010 1:36 pm
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Team: None
Main: thebattler36
Level: 1791
Class: Shield Monkey

Joined: Sun Apr 24, 2005 3:24 am
Location: Glasgow, Scotland
Post Re: Low level base kits
Javatech wrote:
JeffL wrote:
sleepysnagrund wrote:
- My favorite: BvB bases that a team is allowed to lay must be laid near the warp to the galaxy that allows the slots. i.e. attackers have 2 gals bordering the gal they want to attack. They can lay 2 bases near 1 warp, 2 near another. They are then free to drag these around as they wish, but they must deal with the defenses of the galaxy in order yo set-up their assault.


That's definitely a cool idea, but I think would make BvB completely non-viable. It's probably OK that the attackers go 10k as long as the defenders get some kind of message that their galaxy is under assault even before the bases start firing at each other. (Does it now, or do we have to add that?)

I have no problem getting rid of the 10k base range cap if we also significantly nerfed the ranges of base weapons, particularly the lasers. I'm talking by about 2/3. At least that way, you wouldn't be dealing with the arbitrary limit. I always thought bases shot from too far away anyway.


I remember one of the Devs posting that we cannot extend past 10k because base mags desynch and you start getting hit but nothing is even near you on screen.


happens way before 10k

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Mon Nov 01, 2010 1:43 pm
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Team: Infernal Empire
Main: Timberwolf
Level: 2254
Class: Berserker

Joined: Sat Oct 08, 2005 6:03 pm
Location: Washington DC
Post Re: Low level base kits
When is the new code so that attacking teams get 2kits per border gal going in?

Sorry AEM :D


Fri Nov 12, 2010 6:24 pm
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Team: Strawberry Pancakes
Main: Hooch Dealer
Level: 2763
Class: Gunner

Joined: Sun Aug 07, 2005 2:20 pm
Location: Who is John Galt?
Post Re: Low level base kits
Doubt it will till a uni reset.

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Fri Nov 12, 2010 7:03 pm
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Low level base kits
Will go in as soon as it's finished and tested. HAL is working on it now.

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Fri Nov 12, 2010 7:16 pm
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Team: Memento Mori
Main: -T-
Level: 407
Class: Speed Demon

Joined: Tue Jul 08, 2008 2:47 am
Location: RESISTANCE IS FUTILE!
Post Re: Low level base kits
Sweet. Will there be an actual 'BvB restrictions' thread or w/e?

P.S. Give AEM purple text <3 :)

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Fri Nov 12, 2010 10:04 pm
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Team: none
Main: Unzucht
Level: 5
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Joined: Thu Sep 27, 2007 11:04 pm
Post Re: Low level base kits
JeffL wrote:
Will go in as soon as it's finished and tested. HAL is working on it now.


Anything I can do to help this along? Now every team ingame is spamming t6 kits with shield caps to avoid being killed.. atleast tell them to screw off till this is in?

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Sat Nov 13, 2010 12:42 am
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Team: None
Main: thebattler36
Level: 1791
Class: Shield Monkey

Joined: Sun Apr 24, 2005 3:24 am
Location: Glasgow, Scotland
Post Re: Low level base kits
Sodomy wrote:
JeffL wrote:
Will go in as soon as it's finished and tested. HAL is working on it now.


Anything I can do to help this along? Now every team ingame is spamming t6 kits with shield caps to avoid being killed.. atleast tell them to screw off till this is in?


TW, DM and RE would be more than happy to test the new code on LC galaxies on live :twisted:

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Octo wrote:
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Sat Nov 13, 2010 8:59 am
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Team: Eminence Front
Main: Spatzz
Level: 2402
Class: Engineer

Joined: Mon Jul 27, 2009 12:40 am
Post Re: Low level base kits
Can we get a large heads up before the update goes in? For obvious reasons.

And can someone please compile a solid list of rules/limits in BvB? I don't mean cheating wise but how it works as I was personally caught hugely by surprise when Progress declared war on PC then dropped kits 12k out 1 min later. Thought you had to wait 24 hours after war was declared.

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Sun Nov 14, 2010 9:33 am
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Joined: Fri Oct 01, 2010 4:17 pm
Post Re: Low level base kits
Chaosking3 wrote:
Can we get a large heads up before the update goes in? For obvious reasons.

And can someone please compile a solid list of rules/limits in BvB? I don't mean cheating wise but how it works as I was personally caught hugely by surprise when Progress declared war on PC then dropped kits 12k out 1 min later. Thought you had to wait 24 hours after war was declared.



Thats how it used to be, but idk why it was removed.

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Sun Nov 14, 2010 11:13 am
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Team: Strawberry Pancakes
Main: Buktop Cyrillicov
Level: 1152
Class: Engineer

Joined: Sat Oct 09, 2010 4:33 pm
Post Re: Low level base kits
The 24 hour rule is on owning the neighboring galaxy, which Progress already had for quite awhile. There's a 1 hour wait after war has been declared before it's "official", after which you can BvB. The 1 minute you say was actually an hour, but time does fly when you're having fun.


Sun Nov 14, 2010 12:03 pm
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Team: Strawberry Pancakes
Main: Hooch Dealer
Level: 2763
Class: Gunner

Joined: Sun Aug 07, 2005 2:20 pm
Location: Who is John Galt?
Post Re: Low level base kits
Conditions:
Must Own gal adjacent to target for 24hrs. Connection to your HQ, not outpost. These do not apply for unowned gals.

Action:
War declared: 1hr timer then BvB possible.

Restrictions:
Attacking team cannot trans base kits to alts during a seige. You must own the gal to trans kits.

Currently as kits die more may be deployed up to 25 Live bases.

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3 Basic types of players(quitters, losers, and winners) Choose your own fate.

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http://www.theblaze.com


Sun Nov 14, 2010 12:30 pm
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Low level base kits
Chaosking3 wrote:
Can we get a large heads up before the update goes in? For obvious reasons.

And can someone please compile a solid list of rules/limits in BvB? I don't mean cheating wise but how it works as I was personally caught hugely by surprise when Progress declared war on PC then dropped kits 12k out 1 min later. Thought you had to wait 24 hours after war was declared.


Heads up. It's going in shortly after it's finished, which can be as soon as a day or as long as a couple weeks. What? you want a more specific heads up? =)

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Wed Nov 17, 2010 8:16 am
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Team: Dark Traders
Main: enkelin
Level: 3002
Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: Low level base kits
Jeff has gotten sassier lately. I like it.

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Wed Nov 17, 2010 10:47 am
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