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Main: Si's_Yes_Man
Level: 2266
Class: Fleet Commander

Joined: Tue Apr 05, 2005 7:27 pm
Post Re: New Universe - Oct 2010 - Bugfix thread
anilv wrote:
The Lost One wrote:
Yeah, right after spawn. Also had an issue right now in Mini Lion, there was a few lions around the warp I was by, and some on another warp 12k away. After killing 2/3 Lions that was around my warp, the 3rd Lion would normally fly up to the other Lions on the other warp. This is fine and normal.

Todays issue was that this 3rd Lion just started spinning into nowhere, without thrusting, I had to spawn GSA and fly 15k out to get it back. Really strange appearance.


Same thing happened to me against Knight. I had him at 50% just by the locked warp and he just cruised off to the northwest. He would still fire torpedoes at me if I came in range, but refused to turn around. Once I tractored him he eventually woke up, but I had to spawn GSA as well.


this sounds related to what used to happen when ai that had nowhere to run tried to run.

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Fri Nov 12, 2010 11:54 am
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Team: Dark Traders
Main: enkelin
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Class: Speed Demon

Joined: Wed Aug 01, 2007 12:28 pm
Post Re: New Universe - Oct 2010 - Bugfix thread
SimonV2 wrote:
this sounds related to what used to happen when ai that had nowhere to run tried to run.


Don't they just fly in circles then? I've seen that behavior in dg ai.

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Fri Nov 12, 2010 11:56 am
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Team: Infernal Empire
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Post Re: New Universe - Oct 2010 - Bugfix thread
When is the new code so that attacking teams get 2kits per border gal going in?


Fri Nov 12, 2010 3:46 pm
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Post Re: New Universe - Oct 2010 - Bugfix thread
RIT_Wolf wrote:
When is the new code so that attacking teams get 2kits per border gal going in?



Why put this in Bugfix thread, and not bump...say... the thread that discusses it?


We do read them all you know ;)


Fri Nov 12, 2010 6:19 pm
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Post Re: New Universe - Oct 2010 - Bugfix thread
Ok, I've located some of the AI doing it.

Total mystery: what is worse is that the AI reports:

Not accelerating, Not turning
Acceleration: 3.89124e-05, turnspeed: 0.00235166
Hull: Goldenboy Statue
Class Type: Heavy Fighter
COPS: 60% Protection from Energy

And yet is flying off into the aether.


I've upscaled it to Jeff.


Fri Nov 12, 2010 6:32 pm
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Team: Kami
Main: Paladinofdoom
Level: 1993
Class: Engineer

Joined: Wed Jun 22, 2005 2:35 pm
Post Re: New Universe - Oct 2010 - Bugfix thread
Adamantium Proximity Module BP mission says it takes 2 hon dips, but when handing it in, it only takes one.

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Mon Nov 15, 2010 9:28 am
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Post Re: New Universe - Oct 2010 - Bugfix thread
It's been a good while now, can we get an ETA on the next patch?


Mon Nov 15, 2010 3:31 pm
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Post Re: New Universe - Oct 2010 - Bugfix thread
erman wrote:
Both are still not working.

Would really like to be able to control my weight conscious ships again.

Thanks,

-ERMAN



Is the /maxacc command supposed to set my max turning?

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Mon Nov 22, 2010 12:46 pm
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