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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: New Universe - Oct 2010 - Bugfix thread
Undead Narwhal does not like Big Greens or Willow O' Wisps. He simply kills them.
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Mon Nov 08, 2010 8:41 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: New Universe - Oct 2010 - Bugfix thread
Is it meant to be possible to enter Empathic Mother with an Engine? Because it is possible now.
And to whoever made the new graphics and changes to Mausoleum: Awesome work.
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Mon Nov 08, 2010 11:13 am |
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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Re: New Universe - Oct 2010 - Bugfix thread
The Lost One wrote: Is it meant to be possible to enter Empathic Mother with an Engine? Because it is possible now.
And to whoever made the new graphics and changes to Mausoleum: Awesome work. Answer: No. I'll hotfix that immediately. Mausoleum - thank you, although it looks like a copy/paste, it was actually a bit of work to make all the Stations SOBs. But two are missing! (known).
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Mon Nov 08, 2010 11:28 am |
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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Re: New Universe - Oct 2010 - Bugfix thread
Updated.
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Tue Nov 09, 2010 11:51 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: New Universe - Oct 2010 - Bugfix thread
Faranji Energy 1. It has 100 vis. Was that intentional? All the others(2-9) have 0 vis.
_________________ Axis Industries
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Wed Nov 10, 2010 1:03 am |
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Nabacok
Team:
Main: The Atheist
Level: 20 Class:
Shield Monkey
Joined: Sun Feb 21, 2010 11:30 pm
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Re: New Universe - Oct 2010 - Bugfix thread
Everything that I know of tells me that it is intentionsl
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JeffL wrote: But, I'm so ... lazy...
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Wed Nov 10, 2010 1:13 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: New Universe - Oct 2010 - Bugfix thread
Some of the AI that spawn in Rumble 2, spawn without an engine OR weapons. Others just spawn without an engine.
_________________ Axis Industries
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Thu Nov 11, 2010 10:25 pm |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: New Universe - Oct 2010 - Bugfix thread
Same goes for Rumble Mumble and UZ levels, some AI spawn without Engine, and some just thrust straight out into nowhere for no reason.
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Fri Nov 12, 2010 1:31 am |
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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Re: New Universe - Oct 2010 - Bugfix thread
I'll look into AI spawning without items immediately.
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Fri Nov 12, 2010 4:15 am |
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Jagur4
Team:
Main: Jagur4
Level: 1459 Class:
Speed Demon
Joined: Sun May 15, 2005 6:37 am
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Re: New Universe - Oct 2010 - Bugfix thread
Aurora Ex Machina wrote: I'll look into AI spawning without items immediately. Not complaining, genuinely curious; How does that actually happen?
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Fri Nov 12, 2010 4:55 am |
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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Re: New Universe - Oct 2010 - Bugfix thread
Jagur4 wrote: Not complaining, genuinely curious; How does that actually happen?
I've investigated this - it looks like the Hive issue is rearing its head. Essentially, AI who are spawned Bosses or Nasties are somehow reverting to default Trader AI (sleepy code issue?) and then stocking up on entire hull loads of commodities - workers, nuclear waste and so on. In the Rumbles, it looks like the ones who pick nuclear waste often have puny engines which simply can't handle the +weight. Yay for smart AI UZ - no idea, I've not been able to track any down without engines or who have commodities onboard. In the interim, I'm removing all the tradable commodities from the Rumbles; AI will probably need clearing to get a fresh re-spawn of non-commercialised nasties though.
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Fri Nov 12, 2010 7:32 am |
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SimonV2
Team:
Main: Si's_Yes_Man
Level: 2266 Class:
Fleet Commander
Joined: Tue Apr 05, 2005 7:27 pm
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Re: New Universe - Oct 2010 - Bugfix thread
Aurora Ex Machina wrote: Jagur4 wrote: Not complaining, genuinely curious; How does that actually happen?
I've investigated this - it looks like the Hive issue is rearing its head. Essentially, AI who are spawned Bosses or Nasties are somehow reverting to default Trader AI (sleepy code issue?) and then stocking up on entire hull loads of commodities - workers, nuclear waste and so on. In the Rumbles, it looks like the ones who pick nuclear waste often have puny engines which simply can't handle the +weight. Yay for smart AI UZ - no idea, I've not been able to track any down without engines or who have commodities onboard. In the interim, I'm removing all the tradable commodities from the Rumbles; AI will probably need clearing to get a fresh re-spawn of non-commercialised nasties though. that doesnt sound like the problem.... they dont even try to thust. and its right after spawn, they dont get a chance to buy stuff.
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Fri Nov 12, 2010 10:51 am |
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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Re: New Universe - Oct 2010 - Bugfix thread
SimonV2 wrote: that doesnt sound like the problem.... they dont even try to thust. and its right after spawn, they dont get a chance to buy stuff.
Uff. Ok, I'll do some live testing later.
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Fri Nov 12, 2010 11:16 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: New Universe - Oct 2010 - Bugfix thread
Yeah, right after spawn. Also had an issue right now in Mini Lion, there was a few lions around the warp I was by, and some on another warp 12k away. After killing 2/3 Lions that was around my warp, the 3rd Lion would normally fly up to the other Lions on the other warp. This is fine and normal.
Todays issue was that this 3rd Lion just started spinning into nowhere, without thrusting, I had to spawn GSA and fly 15k out to get it back. Really strange appearance.
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Fri Nov 12, 2010 11:44 am |
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anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: New Universe - Oct 2010 - Bugfix thread
The Lost One wrote: Yeah, right after spawn. Also had an issue right now in Mini Lion, there was a few lions around the warp I was by, and some on another warp 12k away. After killing 2/3 Lions that was around my warp, the 3rd Lion would normally fly up to the other Lions on the other warp. This is fine and normal.
Todays issue was that this 3rd Lion just started spinning into nowhere, without thrusting, I had to spawn GSA and fly 15k out to get it back. Really strange appearance. Same thing happened to me against Knight. I had him at 50% just by the locked warp and he just cruised off to the northwest. He would still fire torpedoes at me if I came in range, but refused to turn around. Once I tractored him he eventually woke up, but I had to spawn GSA as well.
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
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Fri Nov 12, 2010 11:51 am |
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