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Team: Eminence Front
Main: Paximaximus
Level: 2572
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Post Re: Halloween 2010 - Concept Shots
Battlecruiser23 wrote:
Use a more Orange colored Hive, make it belch an extremely fucked up powerful Lion Quick Snap, backed by a powerful Lincin(with 100% resist to heat), and a Reach of Prometheus. This version use fighters armed with a heat version of a normal Hives' fighters' weapons. Then set them loose along with normal Hives.

Why make them based on KKK pretty much?


Fri Oct 22, 2010 2:02 pm
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Team: Strawberry Pancakes
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Post Re: Halloween 2010 - Concept Shots (with new sprites now!)
Undead Chilean Miners?

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Fri Oct 22, 2010 2:18 pm
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Team: Eminence Front
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Post Re: Halloween 2010 - Concept Shots (with new sprites now!)
rand4505 wrote:
Undead Chilean Miners?

Once again, made of pure win.


Fri Oct 22, 2010 2:40 pm
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Post Re: Halloween 2010 - Concept Shots (with new sprites now!)
those are awesome.

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Fri Oct 22, 2010 3:17 pm
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Team: Pax Romana
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Post Re: Halloween 2010 - Concept Shots
andezrhode2a wrote:
Battlecruiser23 wrote:
Use a more Orange colored Hive, make it belch an extremely fucked up powerful Lion Quick Snap, backed by a powerful Lincin(with 100% resist to heat), and a Reach of Prometheus. This version use fighters armed with a heat version of a normal Hives' fighters' weapons. Then set them loose along with normal Hives.

Why make them based on KKK pretty much?


The idea was a mobile BFD Drone combined with a Hive and weaponry to deter SD's.

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Fri Oct 22, 2010 4:31 pm
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Team: Psionic Corps
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Post Re: Halloween 2010 - Concept Shots (with new sprites now!)
Awesome sprites.... I LOVE IT!

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Fri Oct 22, 2010 5:13 pm
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Team: Traders
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Post Re: Halloween 2010 - Concept Shots (with new sprites now!)
Churchill, I think this content is made so all people can get season tweaks and items by themselves...

Dont make the AI wicked hard, the low levels and such wont be able to get in on the fun, if your gonna add something hard make it an uber instead...

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Fri Oct 22, 2010 5:34 pm
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Post Re: Halloween 2010 - Concept Shots (with new sprites now!)
AcidFlame wrote:
Churchill, I think this content is made so all people can get season tweaks and items by themselves...

Dont make the AI wicked hard, the low levels and such wont be able to get in on the fun, if your gonna add something hard make it an uber instead...

Churchill likes hard, dont you, bitch.


Fri Oct 22, 2010 5:38 pm
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Post Re: Halloween 2010 - Concept Shots (with new sprites now!)
AcidFlame wrote:
Churchill, I think this content is made so all people can get season tweaks and items by themselves...

Dont make the AI wicked hard, the low levels and such wont be able to get in on the fun, if your gonna add something hard make it an uber instead...



It is going to be tiered:

Low - Mid level Trolls (Tech 10 -> 16 ships, goblins are tech 8 as a comparison)

Mid - Willow O' Wisps (Tech 16 -> 19 ships)

Mid / High - High Jack O Lanterns (Tech 18 -> 22 ships)

High / Ultra High - Undead Narwhal


Cracking through drop lists now, or would be if I didn't have a phantom SOB issue...


Fri Oct 22, 2010 5:50 pm
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Post Re: Halloween 2010 - Concept Shots (with new sprites now!)
Aurora Ex Machina wrote:
Trolls

I love you.

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Javatech wrote:
Battlecruiser23 wrote:
I am a Troll, ignore everything I say.

JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Fri Oct 22, 2010 5:54 pm
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Post Re: Halloween 2010 - Concept Shots (with new sprites now!)
AcidFlame wrote:
Churchill, I think this content is made so all people can get season tweaks and items by themselves...

Dont make the AI wicked hard, the low levels and such wont be able to get in on the fun, if your gonna add something hard make it an uber instead...


I said 100% to heat. I never said 100% to all damage types, though as it may be silly. Think of it for a second and you're realize that there are 6 other damage types to use. It may be as tough as a Hive....but then again Delquads are as tough and Delquads have paper thin shields.

And as for them, sure, I did not say one, but them implies at least two. There are 2 MF Picks. It can't be that bad if there are two new Hive-difficulty AI that are not aggro out in perilous. It'd be almost like 2 more Hives, just halloween Hives.


As for the Trolls, can we haz a Troll named after DemonBlood?

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Fri Oct 22, 2010 5:56 pm
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Team: Capitalists
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Post Re: Halloween 2010 - Concept Shots (with new sprites now!)
Battlecruiser23 wrote:
DemonBlood?

No. XD

It was my idea. XD

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Javatech wrote:
Battlecruiser23 wrote:
I am a Troll, ignore everything I say.

JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Fri Oct 22, 2010 6:06 pm
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Team: Eminence Front
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Post Re: Halloween 2010 - Concept Shots (with new sprites now!)
TROLOLODEMONBLOODOLOLO was pwnt by: Paximaxipad


Fri Oct 22, 2010 6:12 pm
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Post Re: Halloween 2010 - Concept Shots (with new sprites now!)
Took me and a monk to kill the "ultra high" undead narwhal :D


Fri Oct 22, 2010 6:24 pm
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Team: Resident Evil
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Post Re: Halloween 2010 - Concept Shots (with new sprites now!)
:shock: daaaayyyyyaaaammm those are some cool ass pumpkins


Sat Oct 23, 2010 3:38 am
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