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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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SS2 Video - aiming in 3D and a trick shot
http://www.youtube.com/watch?v=tCcdbf2wLPc;hd=1Showing the latest in 3d aiming and tracking of plasmas and lasers, featuring a trick shot that goes around an obstacle that was blocking the mag cannon plasma and finds the acme combat drone sitting above a planet. In Star Sonata 2, you control your ship and aim in 2 dimensions. Your Z-position, and that of other ships are calculated automatically based on what they are flying over. Projectiles fly in 3 dimensions and collide in 3 dimensions, and the game automatically aims in the z-dimension for you, based on what you're firing at. Note: this is not the final graphic for the Acme Combat Drone, just the lower half of it. Not shown in the movie, but I've also been working on auto-aiming in the z-dimension when you have no target selected, like after the target you previously had selected blows. I've made it so your ship will look at what's in front of you, and if there are any targets in front of you, it will pick the closest one in your forward facing direction and auto-aim in the z dimension as if you were targeting that. If gives you a good chance that your shots that you are spamming all over the place will find a hostile target. This movie shows how in Star Sonata 2, you'll be able to shoot objects sitting above planets and suns from below, and from above a planet or sun, you can shoot down on things around you, but you can't shoot at things on the opposite side of a planet or sun, since you're projectiles and lasers will collide with it. This is a bit more realistic than the way weapons work in SS1.
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Mon Oct 18, 2010 9:32 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: SS2 Video - aiming in 3D and a trick shot
Will the drones all be that big? That means things like Ancient Defense will take up your screen
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Mon Oct 18, 2010 9:37 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: SS2 Video - aiming in 3D and a trick shot
Haven't really spent any time on how drones look in C2 yet. Just that they show up and work.
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Mon Oct 18, 2010 9:40 pm |
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anilv
Member
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Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
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Re: SS2 Video - aiming in 3D and a trick shot
I like what you've done with the laser.
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Mon Oct 18, 2010 10:19 pm |
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Tregish
Member
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Main: KorGgenT
Level: 1877 Class:
Engineer
Joined: Sat Mar 11, 2006 1:16 am Location: DG 0.839
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Re: SS2 Video - aiming in 3D and a trick shot
I did notice that the laser gave off a lot of particles, and that got me thinking... how will fast-firing weapons affect lag? i have yet to see any low-recoil weapons on any of these videos, and i'd love to see you give a faranji gattling laser a try (or a point defense)
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Last edited by Tregish on Mon Oct 18, 2010 11:32 pm, edited 1 time in total.
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Mon Oct 18, 2010 10:25 pm |
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Jagur4
Team:
Main: Jagur4
Level: 1459 Class:
Speed Demon
Joined: Sun May 15, 2005 6:37 am
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Re: SS2 Video - aiming in 3D and a trick shot
Well, it all certainly looks good, and the updates are always appreciated. Thanks Jeff.
This basically means that you can't sit on an object to fight enemies with no/weak ethereal weapons though. Interesting.
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Mon Oct 18, 2010 11:29 pm |
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pip8786
Site Admin / Dev Team
Team:
Main: PhoenixSun2
Level: 1392 Class:
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Joined: Mon Jan 03, 2005 12:07 am
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Re: SS2 Video - aiming in 3D and a trick shot
Jagur4 wrote: Well, it all certainly looks good, and the updates are always appreciated. Thanks Jeff.
This basically means that you can't sit on an object to fight enemies with no/weak ethereal weapons though. Interesting. Right, you have to dodge around the planet so it will be a little more active.
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Mon Oct 18, 2010 11:54 pm |
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Dorin Nube
Team:
Main: Myrtok
Level: 1620 Class:
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Joined: Sun Jan 13, 2008 3:43 am
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Re: SS2 Video - aiming in 3D and a trick shot
That's a big change! I lived by sitting on planets back in my low level droner days. Remember when low level droners liked to power level in C7 because they could sit on a gate, but they hated C6 because the AI had eth lasers? Those days are gone.
Also won't be able to kill Rumble at a low level by speeding toward the sun and deploying magic attacks so they slide onto it.
Very cool changes.
For your next video: I remember something from awhile back about being able to watch your squad members in multiple boxes across the top to monitor their health and energy. Is that feature ready to show off in a video yet?
EDIT: Also won't need eth weps to kill the drone in Olympus!
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Tue Oct 19, 2010 12:15 am |
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Takuhi
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Main: Takuhi
Level: 966 Class:
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Joined: Sat Nov 26, 2005 9:15 am
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Re: SS2 Video - aiming in 3D and a trick shot
Looks great, it's really coming on well. I particularly like the 'impact' effect on objects. I have got a bit of a suggestion though. I noticed that when you fire a projectile based weapon, it lights up nearby objects. Is it possible to create a brief light on impact that lights up the planet/object? Although it's a very minor detail, it would add the the whole realism of the game effects. Other than that, it's looking good.
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Tue Oct 19, 2010 6:31 am |
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wzaerreazw
Team:
Main: BaRR
Level: 2417 Class:
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Joined: Sat Mar 22, 2008 11:08 am
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Re: SS2 Video - aiming in 3D and a trick shot
I like the particle effect you have for the laser weapon. It makes sense that a laser would light up particles instead of being a visible beam. That's exactly what makes a laser show; you can't see the lasers without dust in the air.
With that effect you could state that the different damage types will refract a different color light off certain space particles (solar radiation?), thus displaying their damage type. Sure, it's pseudo science; but it's the same reason the sky is blue.
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Tue Oct 19, 2010 6:37 am |
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Ninja-Deano
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Main: Deano!!
Level: 2565 Class:
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Joined: Fri Oct 26, 2007 9:41 pm
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Re: SS2 Video - aiming in 3D and a trick shot
Damn, I wish I could wish this video on my iPhone.
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Tue Oct 19, 2010 7:13 am |
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SimonV2
Team:
Main: Si's_Yes_Man
Level: 2266 Class:
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Joined: Tue Apr 05, 2005 7:27 pm
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Re: SS2 Video - aiming in 3D and a trick shot
wzaerreazw wrote: With that effect you could state that the different damage types will refract a different color light off certain space particles (solar radiation?), thus displaying their damage type. Sure, it's pseudo science; but it's the same reason the sky is blue. what damage type is the sky?
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Tue Oct 19, 2010 9:44 am |
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Tobal
Team:
Main: Cancel
Level: 3 Class:
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Joined: Sat May 28, 2005 9:04 pm
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Re: SS2 Video - aiming in 3D and a trick shot
It's actually radiation-typed...
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Tue Oct 19, 2010 10:56 am |
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Dr Ingelbert
Team:
Main: Mouse
Level: 1845 Class:
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Joined: Tue Aug 28, 2007 12:03 pm Location: Narfuk in England
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Re: SS2 Video - aiming in 3D and a trick shot
I can watch all these videos on my iPhone and it's a 3G old one.
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Tue Oct 19, 2010 11:57 am |
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pip8786
Site Admin / Dev Team
Team:
Main: PhoenixSun2
Level: 1392 Class:
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Joined: Mon Jan 03, 2005 12:07 am
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Re: SS2 Video - aiming in 3D and a trick shot
Youtube has to H264 encode videos so they can be played on the iphone. Usually it's done pretty quickly after you upload the video but if you try to play it right when its uploaded it may not always be available.
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Tue Oct 19, 2010 12:32 pm |
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