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Post Patch 9/10/10 - Issues / Bugfix
Please use this thread to report content issues with the new patch, so that we can separate them into genuine bugs vrs features you don't like and supply fixes / discuss as appropriate.

Bugfix list

  • Sniper mission tag <CREDITCOST> causing over-flow & defaulting to cheap credit cost - Fixed in patch.
  • Engine stat oddities - Fixed in patch.
  • Olympus entrance system oddities with AI controller counting too fast - Fixed in patch.
  • Olympus uncloaked drones incorrect Vis stat (decimal place error) - Fixed in patch.
  • Colonial Marine Training Module BP - available in every AI station - Fixed in patch.
  • Assault Dropship Generator - available in every AI station - Fixed in patch. Any of these items not equipped on assault behemoth will be deleted.
  • Wattage Aug incorrect stats - Fixed in patch.
  • C&C Aura Generators not effecting slaves / ships - Fixed in patch.
  • Hives extremely aggressive - Fixed; added new scripts to ensure if you poke them, they'll poke you.
  • Reports of strange drop amounts from certain low/mid ubers - Being investigated
  • UZ Aftermath missions not live - Won't be until next uni.
  • Mid Tech Freighter missions not live - Won't be until next uni.
  • Knock back with extreme weights throwing players large distances - No longer an issue; logging out & relogging will recenter a player past a certain distance now.Fixed in patch
  • New roaming Ubers not appearing - Won't go live until new uni, requires virgin WildAi restart
  • Extreme hull changes on Battle Thatches - Fixed in patch.
  • Reported changes / nerfs to Capital Ship resists - Checked: no changes to Capital Resists *or* way resists are calculated *or* resist augs.
  • Drones exploding do not cause knock back - Being investigated
  • T21 modules not in place - Fixed by a very patient Voom
  • Knock-back causing slaves to lose orders - Being investigated
  • /Lockout listing incorrectly - Known, will be fixed soon
  • /War single player leads to /War entire team - Investigated, working as intended
  • Protected systems killing AI with the <VERMIN> tag that shoot players, preventing players from leveling and leading to Fuzz slaying Broodmother and so on - Known, working on a fix
  • Ships that explode at 0 distance DIVIDE BY ZERO - Fixed in patch.
  • Blue Photon Turrets double spawn + aggro - Fixed; change goes live in new uni
  • Issue with being able to kill Kraken in first stage without transform - Fixed in patch.
  • Bi-polar missions; System changes won't go live until next uni. If it doesn't work then, I'll cry.
  • Grav disrupters breaking tractors - Forwarded to HAL / Jey, Fixed in patch
  • Missile explosions knockback effecting other missiles - Investigated; working as intended, especially in relation to intended locks on Launches / Hull #
  • Ruins giving too great a chance at mods - Forwarded to Jeff, under investigation
  • Reports that Olympian Keys are not actually required to progress in Olympus - Being investigated; Hephaestus Key indeed broken;Fixed in patch

Engine changes to AI crippling certain AI - Fixed in patch:
  • Condors / Vultures
  • SlumberChromes
  • Speedy Gonzales
  • Reavers / MF Reavers
  • Dark Curse
  • Arsonist
  • Rumble 2 AI
  • MF Forgones in Rumble Mumble


Patch gripe list

  • Changes to heat weapons, esp. Jiji - Noted, working as intended for now.
  • Knock back in general - Noted, working as intended for now.
  • F-pinger nerfed giving SDs less chance of detection - Noted, part of overhaul of current SD stealth


Feel free to add your own - the more accurate the feedback, the easy to investigate and the easier to fix.


Last edited by Aurora Ex Machina on Wed Oct 13, 2010 10:55 am, edited 14 times in total.

Sat Oct 09, 2010 8:37 am
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Team: Aidelon
Main: BaRR
Level: 2417
Class: Speed Demon

Joined: Sat Mar 22, 2008 11:08 am
Post Re: Patch 9/10/10 - Issues / Bugfix
MF reavers weren't "crippled" by the Engine changes, but they are notably easier now. Their turning is too low for them to even shoot at my ship most of the time. I get shot at about 1-2 times per MF reaver level. Even when I cross directly in front of them, they generally don't shoot.

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Sat Oct 09, 2010 11:12 am
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Team: Aidelon
Main: Teh Haxzorz
Level: 2429
Class: Berserker

Joined: Thu Apr 27, 2006 1:58 am
Location: England, United Kingdom
Post Re: Patch 9/10/10 - Issues / Bugfix
Dark Curse is really fat now...he takes like 10 seconds to make each pass.


Sat Oct 09, 2010 11:40 am
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Joined: Sat Jun 26, 2010 1:12 am
Post Re: Patch 9/10/10 - Issues / Bugfix
It takes like 15sec for vulture to turn around.

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Sat Oct 09, 2010 11:46 am
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Team: Aidelon
Main: BaRR
Level: 2417
Class: Speed Demon

Joined: Sat Mar 22, 2008 11:08 am
Post Re: Patch 9/10/10 - Issues / Bugfix
fly... wrote:
It takes like 15sec for vulture to turn around.


Same with the Condor, they're hardly a challenge now.

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Sat Oct 09, 2010 11:54 am
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Team: UnderDawgs
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Level: 3006
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Joined: Sat Apr 25, 2009 4:33 am
Post Re: Patch 9/10/10 - Issues / Bugfix
Did you give fpinger new stats or just nerf the detection on it?

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Sat Oct 09, 2010 11:58 am
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Team: Traders
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Level: 2144
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Joined: Tue May 04, 2010 5:18 pm
Post Re: Patch 9/10/10 - Issues / Bugfix
Aurora Ex Machina wrote:
Please use this thread to report content issues with the new patch, so that we can separate them into genuine bugs vrs features you don't like and supply fixes / discuss as appropriate.

Bugfix list

[list]

[*]Knock back with extreme weights throwing players large distances - No longer an issue; logging out & relogging will recenter a player past a certain distance now.


This effect is so ridiculous that it could only have been hatched during a very bad high. My App+ weighs 3M+ and is being pushed about by kills that are over one AU* (Astronomical Unit) distance like a sun going super nova.

For anything like this effect to be right your ship needs to be no more than a few FEET/meter from the exploding ship, not miles/kilometers.


Sat Oct 09, 2010 11:59 am
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Team: Strawberry Pancakes
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Joined: Fri Sep 30, 2005 5:40 am
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Post Re: Patch 9/10/10 - Issues / Bugfix
Ships being exactly 0 distance away from you when they blow up will send you into negative distance and have to log out for 5 min to get recentered.

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Sat Oct 09, 2010 4:16 pm
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Level: 1845
Class: Engineer

Joined: Tue Aug 28, 2007 12:03 pm
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Post Re: Patch 9/10/10 - Issues / Bugfix
This isn't really a HUGE bug but Blue Photon Processing turrets are spawning on top of each other and instead of like lvl 1-2 they are lvl 20ish and are aggro. Also juxs have been nerfed so much that they will never be user again, please read the Jux post in misc.

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Sat Oct 09, 2010 4:28 pm
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Team: Eminence Front
Main: Paximaximus
Level: 2572
Class: Engineer

Joined: Wed May 26, 2010 7:51 pm
Post Re: Patch 9/10/10 - Issues / Bugfix
Fix the bloody jiji


Sat Oct 09, 2010 4:29 pm
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Team: Psionic Corps
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Level: 1031
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Joined: Wed Feb 11, 2009 3:15 am
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Post Re: Patch 9/10/10 - Issues / Bugfix
andezrhode2a wrote:
Fix the bloody jiji

The jiji nerf was idiotic at best. Fix the jijis.

Bug: YES this is a bug aurora, due to the fact that once you select something you have to jump out of the gal, select something in the next gal, then go back to the first gal just to deselect anything. Thus, in order for me to dock at serenity, I'd have to jump out, select something, jump back in, then blindly steer my way over to where the Serenity base in paxius is.

On top of that, I have tried the above method^ and it does not work. Please return the old docking system FOR PLAYER AND AI BASES ONLY.

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Sat Oct 09, 2010 5:41 pm
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Team: Strawberry Pancakes
Main: Trevor50
Level: 4503
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Joined: Wed Jul 12, 2006 10:01 pm
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Post Re: Patch 9/10/10 - Issues / Bugfix
There is a bug in the Level before Poseidon , caused two team mates to not be able to see anything. Ie, they saw themselves, and thats it. I even personally logged onto there accounts and could see nothing either(my client was fine).

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Sat Oct 09, 2010 6:11 pm
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Post Re: Patch 9/10/10 - Issues / Bugfix
trevor54 wrote:
There is a bug in the Level before Poseidon , caused two team mates to not be able to see anything. Ie, they saw themselves, and thats it. I even personally logged onto there accounts and could see nothing either(my client was fine).


Kraken level or 1st level?


Sat Oct 09, 2010 6:32 pm
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Joined: Sun Nov 13, 2005 12:54 pm
Post Re: Patch 9/10/10 - Issues / Bugfix
knockback pushes missiles away... recommend making missiles immune... or possibly just handing gunners a pistol and a bullet each so they can save the Ai the trouble.

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Sat Oct 09, 2010 6:42 pm
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Team: Strawberry Pancakes
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Post Re: Patch 9/10/10 - Issues / Bugfix
saran wrote:
knockback pushes missiles away... recommend making missiles immune... or possibly just handing gunners a pistol and a bullet each so they can save the Ai the trouble.


LOL, I noticed this on test, proceeded to point this out, then was told to shut up and let the devs do there work. Can't say that I didn't say this would happen.

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Last edited by rand4505 on Sat Oct 09, 2010 7:14 pm, edited 1 time in total.

Sat Oct 09, 2010 7:10 pm
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