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Team: Psionic Corps
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Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Patch 9/10/10 - Issues / Bugfix
JeffL wrote:
Jey has fixed the docking bug. Fix will go in next client patch, probably tomorrow.

...... Where have you been Jeff? You and the admins have finally come out of the closet and begun to fix things correctly :D

I love you XD

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Mon Oct 11, 2010 6:12 pm
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Team: None
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Joined: Tue Aug 28, 2007 12:03 pm
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Post Re: Patch 9/10/10 - Issues / Bugfix
So what if 2 snipers killed red photon, one person killed solod KKK nerf them?

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Mon Oct 11, 2010 6:13 pm
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Team: Admins
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Joined: Wed Mar 23, 2005 2:21 am
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Post Re: Patch 9/10/10 - Issues / Bugfix
Juxes were potentially massively broken before. I feel like they are balanced now. And yes, they are hard to use, but I think they are definitely useful if used in certain ways and in certain situations. I wouldn't want everyone to be going around using juxes all the time, anyway.

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Mon Oct 11, 2010 6:21 pm
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Team: pantalones
Main: beachy7
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Location: wherever johnston V2 is from:O
Post Re: Patch 9/10/10 - Issues / Bugfix
juxes are pretty much only able to be used on stationary ai as they have no tracking and i believe they were taken off the drop tables>.>

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Mon Oct 11, 2010 6:30 pm
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Post Re: Patch 9/10/10 - Issues / Bugfix
They didn't go round using them all the time before and they def won't be now, I never heard anyone complain about juxs before.

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Mon Oct 11, 2010 6:32 pm
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Team: pantalones
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Post Re: Patch 9/10/10 - Issues / Bugfix
no one ever did :roll:

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Mon Oct 11, 2010 6:34 pm
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Team: Strawberry Pancakes
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Joined: Sun Aug 07, 2005 2:20 pm
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Post Re: Patch 9/10/10 - Issues / Bugfix
Yeah some people did. When they were able to 3shot annihilator bases they reported it, if got nerfed the first time. Then got nerfed again when people were 1shoting ambro drones. Then nerfed again to what it is now. Never mind the fact that its extremely hard for 2 snipers to aim and predict where the bases are going to be and time the shots so they would hit at the exact same moment. With the extreme damage reduction, it should now get full tracking.

I'd still like to see Jux's on 2 Sniper Bases with say 3 Achillies Range augs and 3 Achillies Damage :) At max range and shooting a target. I would have tried that myself but I never found sniper to be a viable class.

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Mon Oct 11, 2010 7:36 pm
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Joined: Thu Jan 14, 2010 7:33 pm
Post Re: Patch 9/10/10 - Issues / Bugfix
The patch was supposed to improve engines, so why nerf the urqa qi vazuk? Its turning and thrust were essentially cut in half (from 5200 thr and 2035 turning to 2500 thrust and 1180 turning); the purgatory thrust (T15) currently has the same visibility and better thrust. If anything, snipers needed stronger low vis engines.

On that note, while I appreciate the addition of a new T21 sniper-only engine with 16000 thrust and 6000 turning, the visibility (90) is too high. Better to make it 10 vis and reduce the thrust and turning (its current thrust and turning are not worth the visibility penalty). If someone wants to use the "tapping" technique, they have other visible engines as options.

Also, why was the range reduced on the pulsius sharpshooter? Sniper is the last class that you should be nerfing.

- Brock Grocklyn


Mon Oct 11, 2010 9:52 pm
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Post Re: Patch 9/10/10 - Issues / Bugfix
Not really a bug but paperclip AD still suck i just built 17 to find out that you no longer get a discount on the drones and i laid 4 of them just to find out they got only 3 augs not 4 and they still suck ass i will use andaman over AD any day of the week i dont doubt drone vs drone that andaman would kick a AD ass all day long


Tue Oct 12, 2010 9:20 pm
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Team: Pax Romana
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Post Re: Patch 9/10/10 - Issues / Bugfix
This is a Porpoise from TFC. Notice the lack of flag?

http://img841.imageshack.us/i/porp.jpg/


Also, Orca is not from a mission.

AI, when jumping through a gate, end up 2k away from gate on other side of said gate.

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Wed Oct 13, 2010 1:26 am
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Post Re: Patch 9/10/10 - Issues / Bugfix
Battlecruiser23 wrote:
This is a Porpoise from TFC. Notice the lack of flag?

http://img841.imageshack.us/i/porp.jpg/


Also, Orca is not from a mission.

AI, when jumping through a gate, end up 2k away from gate on other side of said gate.



We're aware of the missing flag / stasis effect - its being looked into at the moment.

Regarding the Orca and mission; I decided that the ship wasn't quite good enough to warrant a long mission chain (compared to the warden), however the Orca+ is, and will remove the ability to mass slave them. The Orca+ will get a tiny beef to reflect that it is a one time only mission reward; essentially two weapon slots, not one. (Which will mean that people can slave them effectively, however, the mission will be a one time only deal, thus cutting the numbers down). I also forgot to mention that I've reduced the costs on the OS tortoise.

Other Freighters will be available in different ways.


Wed Oct 13, 2010 6:26 am
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Team: Strawberry Pancakes
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Post Re: Patch 9/10/10 - Issues / Bugfix
what about Testudo?

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Wed Oct 13, 2010 6:30 am
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Post Re: Patch 9/10/10 - Issues / Bugfix
aeljuga wrote:
what about Testudo?


Aurora Ex Machina wrote:

Other Freighters will be available in different ways.


Wed Oct 13, 2010 6:46 am
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Post Re: Patch 9/10/10 - Issues / Bugfix
im guessing its part of the mission chains which will come out in the patch with the uni reset.

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Wed Oct 13, 2010 6:58 am
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Team: Pax Romana
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Post Re: Patch 9/10/10 - Issues / Bugfix
Termite Mounds spawn between the gates or within 3k of any gate in a galaxy.

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Thu Oct 14, 2010 4:19 pm
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