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It is currently Sat Apr 27, 2024 9:57 pm
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: Patch notes
JeffL wrote: I think the Juxes are well balanced now. It might take a bit of experimenting for people to get back into using them, but at least they aren't broken. What do you mean, BACK? Nobody used them in the first place
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Sun Oct 10, 2010 5:56 pm |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: Patch notes
andezrhode2a wrote: On another note, that Sweeney Todd copyright infringement or whatever, do we seriously have to wait til halloween? Fix jiji to what it was til then, myself and others need to pvp for reset Adress this Jeff
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Sun Oct 10, 2010 5:57 pm |
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cryptic2sum
Team:
Main: Yarra Valley Wines
Level: 2081 Class:
Engineer
Joined: Mon Jan 21, 2008 7:07 am
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Re: Patch notes
cryptic2sum wrote: •Some ingredients in blueprints now have a special tag that means you •don't Get any discount on those ingredient when building multiples
Would you be able to share which items/commods dont get refunded from multi-build returns anymore? Or is there a method ingame to see? No replies for this sofar?
_________________ Shit doesn't just "happen", it is inevitably caused by some asshole.
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Sun Oct 10, 2010 6:44 pm |
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Berdal1993
Team:
Main: Lord Maxeth
Level: 413 Class:
Fleet Commander
Joined: Tue Jul 06, 2010 4:42 am
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Re: Patch notes
JeffL wrote: I think the change to FT Axum was a mistake. I will make sure that FT Axum has at least as much elec as the regular Axum.
As for the FT engines, I thought giving them +10% or so to speed would be pretty cool, but speed is a pretty costly stat in terms of balance. You think +5% would be better, freeing up more "points" to make the thrust and turning better? Same goes for FT Tibsi radars
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Sun Oct 10, 2010 6:45 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Patch notes
In general, the BP items that have the new tag that prevents discounts are ones where you are turning one of something into one of something else. For example, a lot of the new Olympus BP's will take among other things, 1 research module and 1 tier 1 item to give back the research module and a tier 1.5 item. The research module and the tier 1 item have the nodiscount tags on them, but the credits, modules, gold/silver/metals, and everything else can be discounted as normal. Almost none of the existing BP's have been given this tag, but we may do so in the future.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Sun Oct 10, 2010 7:43 pm |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: Patch notes
Can Jiji get it's old stats back? If I want to start a fire stack I will use LBreaths or a 3 shot
_________________
JeffL wrote: Come have sex with me in space, my lord
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Sun Oct 10, 2010 8:06 pm |
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phillyfan83
Member
Team:
Main: Fry
Level: 3040 Class:
Speed Demon
Joined: Sat Sep 25, 2004 9:15 pm Location: Pennsylvania, US
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Re: Patch notes
Ok, since I still haven't really got a response about my earlier post...
To build a DS+ (just as an example, i'm pretty sure most, if not all other built +ships are fairly similar) costs 1.4b creds, an item form DS, 3 helmets, ada damage module, 1 ada sheet, and 10 dem (ignoring metals and prom costs), which works out to roughly 3 DSs(-the 2 fwings), 1 extra helmet, an ada module, and an ada sheet. And looking at the wiki the DS+ stats compared to a DS are the same except for more hull, more speed, some slightly higher resists, and a 2% damage mod. NONE of them are worse than the DS.
FT Fission takes 5 normal fissions, a dem module, and 120m to build FT Grape takes 2 normal grapes, 2 dem modules, and 520m FT Qua Vazuk takes 3 normal QVs, 2 ada mudules, and 500m
Fairly similar build costs as that of the +ship and yet many of their stats are actually worse...
Even worse, a FT Merc Ramjet takes 3 ramjets, 3 ada modules and 750m to build, and even though I'm pretty sure I have or could obtain the resources to build this, I'm reluctant to do so because the high cost just isn't justified for an engine that most likely will end up with worse stats than the ramjet.
Right now, it seems that all the FT bps are good for is selling to an AI base for 20m...
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Sun Oct 10, 2010 11:45 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Patch notes
I'm revising all the stats on FT engines tonight. Going to take away some of the speed in order to boost the main stats so they are at or greater than the regular versions.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Mon Oct 11, 2010 12:29 am |
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phillyfan83
Member
Team:
Main: Fry
Level: 3040 Class:
Speed Demon
Joined: Sat Sep 25, 2004 9:15 pm Location: Pennsylvania, US
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Re: Patch notes
thank you
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Mon Oct 11, 2010 12:35 am |
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cryptic2sum
Team:
Main: Yarra Valley Wines
Level: 2081 Class:
Engineer
Joined: Mon Jan 21, 2008 7:07 am
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Re: Patch notes
JeffL wrote: In general, the BP items that have the new tag that prevents discounts are ones where you are turning one of something into one of something else. For example, a lot of the new Olympus BP's will take among other things, 1 research module and 1 tier 1 item to give back the research module and a tier 1.5 item. The research module and the tier 1 item have the nodiscount tags on them, but the credits, modules, gold/silver/metals, and everything else can be discounted as normal. Almost none of the existing BP's have been given this tag, but we may do so in the future. Ok, thank's Jeff. I'd just started a team build of about 20 base kits, and wasnt getting any of the kits themselves back as bonus during the stages like I'd hoped to.
_________________ Shit doesn't just "happen", it is inevitably caused by some asshole.
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Mon Oct 11, 2010 12:52 am |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: Patch notes
JeffL wrote: I'm revising all the stats on FT engines tonight. Going to take away some of the speed in order to boost the main stats so they are at or greater than the regular versions. Jeff, still dodging the Heat Beam weapons issue I see... Face it, and handle it.
_________________
JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Mon Oct 11, 2010 1:38 am |
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aeljuga
Team:
Main: ahileus
Level: 3088 Class:
Berserker
Joined: Thu Feb 01, 2007 2:06 am
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Re: Patch notes
Also Merc ramjet and FT merc ramjet suck now, pls give them more turning(250-400).
_________________ ahileus
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Mon Oct 11, 2010 2:15 am |
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VatFF
Team:
Main: FFs V
Level: 3006 Class:
Shield Monkey
Joined: Sat Apr 25, 2009 4:33 am
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Re: Patch notes
thecrazygamemaster wrote: JeffL wrote: I'm revising all the stats on FT engines tonight. Going to take away some of the speed in order to boost the main stats so they are at or greater than the regular versions. Jeff, still dodging the Heat Beam weapons issue I see... Face it, and handle it.JeffL wrote: Maybe we should do some faster burning type fires for heat type lasers, that take maybe only 5-10 seconds. Then we get the spirit of heat=dot, but still essentially burst damage. dodging or thinking about it ?
_________________
JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Mon Oct 11, 2010 3:54 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Patch notes
I've changed the Medium Fire on JiJi and other heat beams to a new fire parasite called "Critical Fire", which is the same damage, but it inflicts the damage over 5 seconds instead of 15 seconds, so ti comes a lot faster. Also made a new surgical alternative to JiJi which is a rare DG drop.
These will go in the next time the server is restarted.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Tue Oct 12, 2010 1:20 am |
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aeljuga
Team:
Main: ahileus
Level: 3088 Class:
Berserker
Joined: Thu Feb 01, 2007 2:06 am
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Re: Patch notes
when will map loader be fixed?
_________________ ahileus
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Tue Oct 12, 2010 2:38 am |
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