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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: Aura Generators
rand4505 wrote: jeff mc beth wrote: rand4505 wrote: So your the reason my shield monkey Assbehe+ got screwed in that regard. Lol. XD
I give up on the Zebra Second's Wind argument. XD
Always seemed strange anyway...
As the aura... How can +20% bank for like 10 seconds help at all with healing?
You'd heal me an extra 60k if it effects capships, to then have me loose that bank pretty much instantly again.Please just stop suggesting things to the devs. You are not considering all situations. My setup on my was designed for intra-system defense, i.e. DEFENDING MY GALS. With at least one base healer in each gal I have no problem and all defenders have the added protection of more bank. And shields just don't disappear instantly, they slowly tick down, unless I am mistaken cap ships are not affected by this aura, and it wouldn't matter, the second tick would not need a full 60k healing if it did. I believe you got sodomized on all flanks, Jeff.
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Thu Oct 07, 2010 3:12 pm |
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Comandor_J
Team:
Main: Comandor_J
Level: 2331 Class:
Engineer
Joined: Sun Nov 07, 2004 12:20 am Location: US West Coast
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Re: Aura Generators
Why has no one told Jeff the zebra gives 100% energy charge as well as 100% energy bank?
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Fri Oct 08, 2010 4:35 am |
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jeff mc beth
Team:
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
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Re: Aura Generators
Comandor_J wrote: Why has no one told Jeff the zebra gives 100% energy charge as well as 100% energy bank? I know it does...
_________________
Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
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Fri Oct 08, 2010 4:35 am |
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VatFF
Team:
Main: FFs V
Level: 3006 Class:
Shield Monkey
Joined: Sat Apr 25, 2009 4:33 am
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Re: Aura Generators
back on the KMWs aura, it also kills the shms 30% easier, because they get affected by the aura aswell, so its kinda useless tbh :/ id rather bring another rhino/ward then bringing the kmf to a run
_________________
JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Fri Oct 08, 2010 4:43 am |
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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Re: Aura Generators
VatFF wrote: back on the KMWs aura, it also kills the shms 30% easier, because they get affected by the aura aswell, so its kinda useless tbh :/ id rather bring another rhino/ward then bringing the kmf to a run I'll add a small % SHIELDCHARGE to it as well. Not going to touch the UZ auras.
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Fri Oct 08, 2010 5:10 am |
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VatFF
Team:
Main: FFs V
Level: 3006 Class:
Shield Monkey
Joined: Sat Apr 25, 2009 4:33 am
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Re: Aura Generators
Still, i think you should change it to +30% trans power, instead of +30% trans vulner ^^ makes sense
_________________
JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Fri Oct 08, 2010 8:07 am |
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smccarty
Officer
Team:
Main: capt. mac
Level: 2931 Class:
Speed Demon
Joined: Fri Jan 12, 2007 9:54 pm
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Re: Aura Generators
Seems on visionary sights, radar aura works, range aura does not
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Fri Oct 08, 2010 8:26 pm |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: Aura Generators
Unless you make it affect drones, dont change the aura to +30% trans power.
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Fri Oct 08, 2010 8:35 pm |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: Aura Generators
BIG BUG: Command and control drones no longer effect everything.
The way it's supposed to be is that command and control drones affect drones AND slaves, but are higher tech than the fire control drones that only effect drones.
Please fix this, a lot of my setup rides on it.
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Fri Oct 08, 2010 9:17 pm |
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Zekk
Member
Team:
Main: Kyp
Level: 2610 Class:
Engineer
Joined: Mon Oct 25, 2004 8:49 pm Location: my desk
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Re: Aura Generators
erm.. adv C&C drone aura no longer affects ships?
_________________ Pies are yummy.
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Sat Oct 09, 2010 1:52 am |
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SI
Dev Team
Team:
Main: The SI
Level: 0 Class:
None
Joined: Wed Sep 01, 2010 4:24 pm
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Re: Aura Generators
Demiser of D wrote: BIG BUG: Command and control drones no longer effect everything.
The way it's supposed to be is that command and control drones affect drones AND slaves, but are higher tech than the fire control drones that only effect drones.
Please fix this, a lot of my setup rides on it. This should be fixed now.
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Sat Oct 09, 2010 5:46 am |
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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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Re: Aura Generators
Demiser of D wrote: BIG BUG: Command and control drones no longer effect everything.
The way it's supposed to be is that command and control drones affect drones AND slaves, but are higher tech than the fire control drones that only effect drones.
Please fix this, a lot of my setup rides on it. Hotfix incoming - I think CTRL V got me there...
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Sat Oct 09, 2010 5:50 am |
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VatFF
Team:
Main: FFs V
Level: 3006 Class:
Shield Monkey
Joined: Sat Apr 25, 2009 4:33 am
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Re: Aura Generators
KMF's aura : Make it +30% trans power and make it affect drones then i should be all happy
_________________
JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Sat Oct 09, 2010 12:06 pm |
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