It is currently Tue Apr 30, 2024 5:29 am



Post new topic Reply to topic  [ 43 posts ]  Go to page Previous  1, 2, 3
Author Message
User avatar
 

Team: Eminence Front
Main: Paximaximus
Level: 2572
Class: Engineer

Joined: Wed May 26, 2010 7:51 pm
Post Re: Aura Generators
rand4505 wrote:
jeff mc beth wrote:
rand4505 wrote:
So your the reason my shield monkey Assbehe+ got screwed in that regard.

Lol. XD

I give up on the Zebra Second's Wind argument. XD

Always seemed strange anyway...

As the aura... How can +20% bank for like 10 seconds help at all with healing?

You'd heal me an extra 60k if it effects capships, to then have me loose that bank pretty much instantly again.


Please just stop suggesting things to the devs. You are not considering all situations.

My setup on my was designed for intra-system defense, i.e. DEFENDING MY GALS. With at least one base healer in each gal I have no problem and all defenders have the added protection of more bank. And shields just don't disappear instantly, they slowly tick down, unless I am mistaken cap ships are not affected by this aura, and it wouldn't matter, the second tick would not need a full 60k healing if it did.

I believe you got sodomized on all flanks, Jeff.


Thu Oct 07, 2010 3:12 pm
Profile E-mail
User avatar
 

Team: Aidelon
Main: Comandor_J
Level: 2331
Class: Engineer

Joined: Sun Nov 07, 2004 12:20 am
Location: US West Coast
Post Re: Aura Generators
Why has no one told Jeff the zebra gives 100% energy charge as well as 100% energy bank?


Fri Oct 08, 2010 4:35 am
Profile
User avatar
 

Team: Capitalists
Main: Jeff Bobbo
Level: 2048
Class: Gunner

Joined: Sat Dec 08, 2007 4:19 pm
Location: Not where you are right now
Post Re: Aura Generators
Comandor_J wrote:
Why has no one told Jeff the zebra gives 100% energy charge as well as 100% energy bank?

I know it does...

_________________
Javatech wrote:
Battlecruiser23 wrote:
I am a Troll, ignore everything I say.

JeffL wrote:
Are you kidding me? Our C2 music is way better than that boring garbage you linked.


Fri Oct 08, 2010 4:35 am
Profile WWW
User avatar
 

Team: UnderDawgs
Main: FFs V
Level: 3006
Class: Shield Monkey

Joined: Sat Apr 25, 2009 4:33 am
Post Re: Aura Generators
back on the KMWs aura, it also kills the shms 30% easier, because they get affected by the aura aswell, so its kinda useless tbh :/ id rather bring another rhino/ward then bringing the kmf to a run :|

_________________
JeffL wrote:
I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)

The Voomy One wrote:
You gotta be shitting me >_<


Fri Oct 08, 2010 4:43 am
Profile E-mail
User avatar

Joined: Mon Jul 19, 2010 1:43 pm
Post Re: Aura Generators
VatFF wrote:
back on the KMWs aura, it also kills the shms 30% easier, because they get affected by the aura aswell, so its kinda useless tbh :/ id rather bring another rhino/ward then bringing the kmf to a run :|



I'll add a small % SHIELDCHARGE to it as well.

Not going to touch the UZ auras.


Fri Oct 08, 2010 5:10 am
Profile E-mail
User avatar
 

Team: UnderDawgs
Main: FFs V
Level: 3006
Class: Shield Monkey

Joined: Sat Apr 25, 2009 4:33 am
Post Re: Aura Generators
Still, i think you should change it to +30% trans power, instead of +30% trans vulner ^^ makes sense

_________________
JeffL wrote:
I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)

The Voomy One wrote:
You gotta be shitting me >_<


Fri Oct 08, 2010 8:07 am
Profile E-mail
Officer
 

Team: Death Mental
Main: capt. mac
Level: 2931
Class: Speed Demon

Joined: Fri Jan 12, 2007 9:54 pm
Post Re: Aura Generators
Seems on visionary sights, radar aura works, range aura does not


Fri Oct 08, 2010 8:26 pm
Profile
User avatar
 

Team: None
Main: Demiser of D
Level: 20
Class: None

Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: Aura Generators
Unless you make it affect drones, dont change the aura to +30% trans power.

_________________
JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Fri Oct 08, 2010 8:35 pm
Profile
User avatar
 

Team: None
Main: Demiser of D
Level: 20
Class: None

Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: Aura Generators
BIG BUG: Command and control drones no longer effect everything.

The way it's supposed to be is that command and control drones affect drones AND slaves, but are higher tech than the fire control drones that only effect drones.

Please fix this, a lot of my setup rides on it.

_________________
JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Fri Oct 08, 2010 9:17 pm
Profile
Member
User avatar
 

Team: Dark Traders
Main: Kyp
Level: 2610
Class: Engineer

Joined: Mon Oct 25, 2004 8:49 pm
Location: my desk
Post Re: Aura Generators
erm.. adv C&C drone aura no longer affects ships? :-(

_________________
Pies are yummy.


Sat Oct 09, 2010 1:52 am
Profile
Dev Team
 

Team: None
Main: The SI
Level: 0
Class: None

Joined: Wed Sep 01, 2010 4:24 pm
Post Re: Aura Generators
Demiser of D wrote:
BIG BUG: Command and control drones no longer effect everything.

The way it's supposed to be is that command and control drones affect drones AND slaves, but are higher tech than the fire control drones that only effect drones.

Please fix this, a lot of my setup rides on it.


This should be fixed now.


Sat Oct 09, 2010 5:46 am
Profile E-mail
User avatar

Joined: Mon Jul 19, 2010 1:43 pm
Post Re: Aura Generators
Demiser of D wrote:
BIG BUG: Command and control drones no longer effect everything.

The way it's supposed to be is that command and control drones affect drones AND slaves, but are higher tech than the fire control drones that only effect drones.

Please fix this, a lot of my setup rides on it.



Hotfix incoming - I think CTRL V got me there...


Sat Oct 09, 2010 5:50 am
Profile E-mail
User avatar
 

Team: UnderDawgs
Main: FFs V
Level: 3006
Class: Shield Monkey

Joined: Sat Apr 25, 2009 4:33 am
Post Re: Aura Generators
KMF's aura : Make it +30% trans power and make it affect drones :) then i should be all happy

_________________
JeffL wrote:
I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)

The Voomy One wrote:
You gotta be shitting me >_<


Sat Oct 09, 2010 12:06 pm
Profile E-mail
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 43 posts ]  Go to page Previous  1, 2, 3


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.