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Team: Matrix
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Post Re: Wattage - Ship BP
sure thing ^.^ The quick responses are more than enough to satisfy me.

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Fri Oct 08, 2010 7:22 pm
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Team: Infernal Empire
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Post Re: Wattage - Ship BP
I'm determined to get this ship built :D but i am curious how its costs fall in with other t21 ships. I think i am pretty well off when it comes to not just credits but stored commods, but even for t21 i find it very expensive. I want these ships to be rare but with 4extractors running with EE 25 i could only get enough commods for 2 ships in a uni. (150frozen blob, 70+rubi, 50bacta for the wattage)

Did the admins check how many of these commods are stored by the player base? I'm going to guess bacta, rubi, frozen blob, DM, energon are all much more rare than ada but a single t21 module takes 5times the commods an ada sheet does.


Sun Oct 10, 2010 11:09 pm
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Team: Matrix
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Post Re: Wattage - Ship BP
The new Absentis costs 7 plat bars and 4 of the new modules. 1 module is 300 quant. 2 modules require 50 DM each. and the last mod requires 100 ablution crystals.

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Sun Oct 10, 2010 11:32 pm
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Post Re: Wattage - Ship BP
Hey, not bad. I have just about all that ready to go :P

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Sun Oct 10, 2010 11:38 pm
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Post Re: Wattage - Ship BP
RIT_Wolf wrote:
Did the admins check how many of these commods are stored by the player base? I'm going to guess bacta, rubi, frozen blob, DM, energon are all much more rare than ada but a single t21 module takes 5times the commods an ada sheet does.


We have a pin-point accurate record of the number of commodities stored, and the relations between them, not only in terms of global #s, but also % of used extraction this universe. The fact that the player base hasn't fully exploited anything but Adamantium reflects the market, not the available resources; and some people have indeed taken a long term view and stockpiled other resources than ada.

Regarding costs:

Zebra
Code:
<ITEM name="Promethium" quantity="200" />
        <ITEM name="Adamantium Aggravation Module" quantity="1" />
        <ITEM name="Adamantium Energy Module" quantity="1" />
        <ITEM name="Adamantium Electric Module" quantity="1" />
        <ITEM name="Adamantium Sheet" quantity="1" />
        <ITEM name="Primal Zebra Powercore" quantity="3" />
        <ITEM name="Primal Zebra Ship Remains" quantity="1" />
        <ITEM name="Zebra Armada Crest" quantity="5" />


Total: 40 Ada

Wattage
Code:
<ITEM name="Metals" quantity="2000000" />
      <ITEM name="Microchips" quantity="1000000" />
      <ITEM name="Personal Computers" quantity="1000" />
        <ITEM name="Promethium" quantity="1200" />
      <ITEM name="Enriched Nuclear Material" quantity="500" />
      <ITEM name="Energized Microchips" quantity="15" />
      <ITEM name="Energon" quantity="10" />
      <ITEM name="Bacta" quantity="5" />
      <ITEM name="Gold" quantity="5" />
      <ITEM name="Energy Globule" quantity="50" />
      <ITEM name="Blobular Cooling Systems" quantity="3" />
      <ITEM name="Rubicite Matrix Sheath" quantity="1" />
      <ITEM name="Spacetime Surfing Scales" quantity="1" />
      <ITEM name="Rubicite Lattice" quantity="2" />


Total: 150 Frozen blobs, 70 Rubicite, 55 Bacta

Undisclosed Pretender Ship
Code:
<ITEM name="Anti-Friction Jelly Coating" quantity="2" />
        <ITEM name="Photon Dissipators" quantity="1" />
        <ITEM name="Rubicite Matrix Sheath" quantity="4" />
        <ITEM name="Shield Lattice Intensifiers" quantity="1" />
        <ITEM name="Adamantium Capacity Module" quantity="2" />
        <ITEM name="Superconducting Plasma Conduits" quantity="1" />
        <ITEM name="Spacetime Surfing Scales" quantity="1" />


Total: 4000 Jelly beans, 200 Rubicite, 250 Diamond, 20 Ada, 100 Plasma Crystals, 50 Bacta


T21 ships are more costly in terms of raw resources, however the credit cost of a module is still comparable to an adamantium module, if not less.


Mon Oct 11, 2010 3:53 am
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Team: UnderDawgs
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Post Re: Wattage - Ship BP
/me runs for rubicite

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Mon Oct 11, 2010 3:58 am
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Team: Infernal Empire
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Post Re: Wattage - Ship BP
Thanks Aurora, just wanted to know it had been looked at, i already a lot of people are going to be angry as credits are pretty easy to come by and these commods have a very finite supply.

It is definitely going to make extraction experts much more important, if i hadnt maxed the slots in 1gal this uni i could have been running 6 more rubi extractors, oh well :(


Mon Oct 11, 2010 8:21 am
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Post Re: Wattage - Ship BP
It would also make all teams inclined to fight over T3 and T2 commods. Go PvB/BvB.

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Mon Oct 11, 2010 9:55 am
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Team: Strawberry Pancakes
Main: Trevor50
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Post Re: Wattage - Ship BP
Battlecruiser23 wrote:
It would also make all teams inclined to fight over T3 and T2 commods. Go PvB/BvB.



You mean Just Pvb, BvB is a joke with current rules.

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Mon Oct 11, 2010 2:36 pm
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Post Re: Wattage - Ship BP
trevor54 wrote:
Battlecruiser23 wrote:
It would also make all teams inclined to fight over T3 and T2 commods. Go PvB/BvB.



You mean Just Pvb, BvB is a joke with current rules.



The intention is that *all* resources, especially the higher tiers, become valuable. It was a clear design goal that the adamantium bias was crushed and replaced. Teams don't have to fight over resources; in fact, a single team will be hard pressed to monopolise all the resources needed (and so trade). However, we hope this will make resources more valuable, but at the same time remove the cycle of "Small team finds Ada; Small team ceases to exist".

@Trevor - could I ask particular problems with BvB at the moment? Ablatives? Or something more?


Mon Oct 11, 2010 3:02 pm
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Team: Strawberry Pancakes
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Post Re: Wattage - Ship BP
The rules for BvBing are just ridiculous, and impossible to almost carry out.

Current problems:(Owned gals)

A)25 MAX slot, should be 25 per team, 5-10(extra) PER GAL(Adjacent team could lay 5-10 to try and out beat your current 25)

B)Say you are in Gal A, You want to kill Gal D. You have to kill and own Gal B for 24 hours before you can move on to gal C, which you then have to kill and own for ANOTHER 24 hours before you can finally attack Gal D, which by this point is impossible if the team has ever built bases before.

C) Ablatives as you stated, is a major problem as well.



When I have more time to think it over I am sure I can come up with other problems.

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Last edited by trevor54 on Mon Oct 11, 2010 3:13 pm, edited 1 time in total.

Mon Oct 11, 2010 3:07 pm
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Post Re: Wattage - Ship BP
trevor54 wrote:
The rules for BvBing are just ridiculous, and impossible to almost carry out.

Current problems:(Owned gals)

A)25 MAX slot, should be 25 per team, 5-10(extra) PER GAL(Adjacent team could lay 5-10 to try and out beat your current 25)

B)Say you are in Gal A, You want to kill Gal D. You have to kill and own Gal B for 24 hours before you can move on to gal C, which you then have to kill and own for ANOTHER 24 hours before you can finally attack Gal D, which by this point is impossible if the team has ever built bases before.

C) Ablatives as you stated, is a major problem as well.



When I more time to think it over I am sure I can come up with other problems.



Indeed.. we need those 5 extra base slots from a second team per galaxy. Signed on everything here. Anybody with a tractor or 25 base kits can prevent bvb from the strongest teams ingame, which frustrates me to no end.

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Mon Oct 11, 2010 3:10 pm
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Post Re: Wattage - Ship BP
trevor54 wrote:
When I more time to think it over I am sure I can come up with other problems.



I'd like to start a 'think-tank' on this, and get the opinions of the most experienced players about BvB, tbh. Currently working towards new uni start content, however I think this would be a worth while project for the next large patch.


Mon Oct 11, 2010 3:12 pm
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Team: Strawberry Pancakes
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Post Re: Wattage - Ship BP
Well I have personally BvBed almost every team in this game. Sodomy as well is a highly experienced Bvber. Jey would be a good one to consult with, cant really think of anyone else that has BvBed a ton.

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Mon Oct 11, 2010 3:15 pm
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Team: Eminence Front
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Joined: Wed May 26, 2010 7:51 pm
Post Re: Wattage - Ship BP
From my point of view, 24h to attack+own the next gal(Trevs example) is pointless.
If you have to do this, make it like, 18h, or some odd number. 24h means we can time gal assaults for the minute we are off work or so, with 18h it brings more of a team aspect into it, making other people attack for you, or wait another crucial 6h the other team can be fortifying.

Also, if a Gal A is owned by Team A, and a player on team A leaves and joins Team B, and has bases in Gal A, or drones, they should attack each other, at the moment, Team A can still own the galaxy while Team B has bases there.
Galaxies cannot be initially owned with a different teams Drones/Bases in the galaxy, why have this glitch?

I know im not a huge BvB'er Trev, just trying to throw my views in.


Mon Oct 11, 2010 3:18 pm
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