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Team: Eminence Front
Main: Paximaximus
Level: 2572
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Joined: Wed May 26, 2010 7:51 pm
Post Re: Small AI level / gear balances
thecrazygamemaster wrote:
Aurora Ex Machina wrote:
Slight changes to some AI to bring them in line with balance sheets - this was due to MF increases in DPS not being weighted on levels. The aim is to make mid-level AI challenging to the players intended and to reduce mudflation of gear effects:

  • Overlords (nephil) reduced from MF 3 to MF2 on weapon; level retained. Reason: knock back + DPS changes on missileshotguns effected their weapons.
  • Condors - increased DF factor on appearance (instead of nerf), should appear in appropriate difficulty DGs now.
  • Wattages' level increased to 1750; equipment retained. Reason: MF 5 chain lasers not being calculated in automatic level computation.
  • 'Verybad' Jujuso'qi reduced from MF 4 to MF3; level increased to 750. Reason: MF 4 Uu Quu not being calculated in automatic level computation, new parasite DPS increases.
  • Space Blue Gamma level increase to 500; equipment retained. Reason: Reason: MF 4 BBG not being calculated in automatic level computation, additional fighters since AI creation.

This list is subject to change - the intention is to prevent middle levels being untenable without recourse to Capital ships, i.e. expect new low / mid level ships soon.



Feel free to add suggestions / comments on specific AI, and even low / mid level focused AI suggestions.

I love you.

Some things I have noticed:

Level 500 rosies in p space, seriously? at least make them the level 900 ones.

Raise MF basil's level to 700, nerf their blasters a little. Make them exclusive to P space and/or the arms.

Rag, Dark Guard, and Seraph swarms are nearly unbeatable for the level intended to be hunting them.

BGs should be at least level 1k in P space to stay along with the theme of it.

Drop missiles are horribly overpowered, as are their lasers.

There should be teams of ai in p space, regional teams. For each 4th of P space (north,south,east,west) There should be a single team that all AI in that region spawn on.

Grim is weak. Make a DG version of him thats much, much harder.

Icepicks cant tank enough; MF icepicks tank too much.

Make a level 1.2k basil that is called basil XY and mf 3's

Hotrods and Hotrod Megas both need more shields. Raise their level a bit.

Goblins have too much strength for their level.

There needs to be more than 3 effective setups for low leveling; more than one class needs to be used.
More soon

MF Picks tank TOO MUCH? Are you fucking retarded?
I can clear a level with my Zerk in 3 seconds,
I powerleveled off em using a 3shot in my SD and cleared em retardedly fast, my Engi rapes with with AIs in seconds, etc, etc.
Dmg is nice, shields aint.


Sat Oct 02, 2010 10:02 am
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Team: Nabacan Empire
Main: The Atheist
Level: 20
Class: Shield Monkey

Joined: Sun Feb 21, 2010 11:30 pm
Post Re: Small AI level / gear balances
syberian wrote:
Urzod can fire his weapons tho, he mf 3 mags


He can fire them once every 5 seconds or something...

I'd say that a normal volcom is far more dangerous

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Sat Oct 02, 2010 10:06 am
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Team: Dark Traders
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Post Re: Small AI level / gear balances
MF picks tanking? From my experience they have roughly the same shields as regular picks, except they are much faster and hurt a lot more.

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Sat Oct 02, 2010 11:34 am
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Post Re: Small AI level / gear balances
thecrazygamemaster wrote:
BGs should be at least level 1k in P space to stay along with the theme of it.

Drop missiles are horribly overpowered, as are their lasers.
...
Grim is weak. Make a DG version of him thats much, much harder.

Icepicks cant tank enough; MF icepicks tank too much.


BGs yes, the ones from dgs that are level 900ish and do more damage should roam peri.

Drop missles do insane damage, but they're level 1600 so idk if thats overpowered... would be nice if their launch time was increased so they woudlnt dump their whole load of 12+ in an instant as you warp in on top of them

Grim is kinda weak... compared to drops. if grim is supposed to be an agro mini uber shouldnt he be better than the agro roamers? :-P

both grim and drops are equal threats to lowbies in peri. Drops are also a threat to anyone soloing with under 100k shields (sds, HF gunners, solo zerkers) and perhaps their most annoying trait is to dump a load and warp away, in the direction you're going... so when you get there they dump ANOTHER load at you. and probably kill you.

MF picks seem to have less bank than regular picks sometimes... so no.. just no...

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Sat Oct 02, 2010 12:07 pm
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Post Re: Small AI level / gear balances
The last time there was a nasty MF Reaver in a DG, it required at minimum 2 Zerker/shm combinations. The dumb MF Reaver was able to 1 shot SD's. We blamed Voomy for giving them Sniper Class Level 100.

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Sat Oct 02, 2010 12:25 pm
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Team: Eminence Front
Main: Paximaximus
Level: 2572
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Joined: Wed May 26, 2010 7:51 pm
Post Re: Small AI level / gear balances
Battlecruiser23 wrote:
The last time there was a nasty MF Reaver in a DG, it required at minimum 2 Zerker/shm combinations. The dumb MF Reaver was able to 1 shot SD's. We blamed Voomy for giving them Sniper Class Level 100.

Sounds good, give us Super-Reavers!


Sat Oct 02, 2010 12:46 pm
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Post Re: Small AI level / gear balances
andezrhode2a wrote:
Battlecruiser23 wrote:
The last time there was a nasty MF Reaver in a DG, it required at minimum 2 Zerker/shm combinations. The dumb MF Reaver was able to 1 shot SD's. We blamed Voomy for giving them Sniper Class Level 100.

Sounds good, give us Super-Reavers!


Well, it is a good idea until you figure out the first was found in a DF200 dg.

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Sat Oct 02, 2010 12:47 pm
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Post Re: Small AI level / gear balances
Quote:
Drop missles do insane damage, but they're level 1600 so idk if thats overpowered... would be nice if their launch time was increased so they woudlnt dump their whole load of 12+ in an instant as you warp in on top of them


They do a lot of damage yes but they are also easily countered. They cant have more then 5 missiles which means that is how many they can launch at the same time, not 12+.

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Sun Oct 03, 2010 2:13 am
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Post Re: Small AI level / gear balances
They are an issue for slave users - mainly shm and FCs.

The reason is simple:

The missiles are not enemies till they impact on it's target and they launch them off your screen.
That means your slave won't shoot it until hits the slave and your chances to target or mark it are low.

So you don't have - unlike with other classes - a real ability to counter it.
So if you don't have your EFDN specifically setup to counter (fast RoF multibullet weapons) that you are pretty screwed.

I also don't know any reasonable setup for slaves that lets you tank the missiles of 3 Drops - not uncommon in early peri (DF 300+); usually you can catch a few but 10+ missiles downs a slave just.

Ofc as SD you laugh just at them - except you warp upon two on a gate (which did not happen to me yet).

I tried to measure it out last uni - they were doing around 20k damage per missile (and it wasn't energy or laser).

So basically they're an GG eater for slave users; Nothing too bad but nothing that is a challange or fun to fight as well.
Also I really think drops don't count as "Small AI level "


Last edited by Utumno on Sun Oct 03, 2010 11:37 am, edited 1 time in total.

Sun Oct 03, 2010 11:34 am
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Team: Scy Logistics
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Post Re: Small AI level / gear balances
Ragnaroks and Voltage swarms murder the smaller levels.


i suggest unteaming most warp 1 ai, make it easier to level

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Sun Oct 03, 2010 11:35 am
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Team: Dark Traders
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Post Re: Small AI level / gear balances
By the way, I think "small AI level / gear balances" means that the balances were fairly minor, not that the AI level was low.

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Sun Oct 03, 2010 12:07 pm
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Post Re: Small AI level / gear balances
anilv wrote:
By the way, I think "small AI level / gear balances" means that the balances were fairly minor, not that the AI level was low.


This is correct. Also, I forgot to clarify: AI can have varying levels - I'll add a notation to indicate a universal level change or specific DG change.

I'm going to discuss specific issues in this thread in our meeting on Wednesday, I hope - esp. regarding Basils.


Sun Oct 03, 2010 6:56 pm
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Level: 1620
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Joined: Sun Jan 13, 2008 3:43 am
Post Re: Small AI level / gear balances
I'll second the motion on the ragnaroks. Those huge swarms of 12+ meanies attacking level 50 players really do cross the line from "challenging" to "impossible and not fun anymore."

At a higher level, there has been a problem with the top tier of MF Forgones spawning at a lower level than the second highest tier for a long time. Various admins have acknowledged that it's a bug, but fixing it is always forgotten at uni resets. Could you take a look?

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Mon Oct 04, 2010 2:06 am
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Post Re: Small AI level / gear balances
Dorin Nube wrote:

At a higher level, there has been a problem with the top tier of MF Forgones spawning at a lower level than the second highest tier for a long time.



I can look into this and fix as appropriate - again, this kind of input is very useful.


Mon Oct 04, 2010 3:51 am
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Post Re: Small AI level / gear balances
I think the forgones level bug was fixed; which is why we now have the 1.2k forgones, 1.6k MF2 forgones and the 2k MF3 forgones.


Mon Oct 04, 2010 11:28 am
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