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The Creator
Team:
Main: The Creator
Level: 905 Class:
Fleet Commander
Joined: Tue Sep 25, 2007 11:14 am Location: Styria (part of Austria)
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Re: Mods on artifacts
Paxian Selenologica* [Docktastic]?
_________________
BlueskiN4 wrote: PLZ PUT THE SERVER ONLINE I NEED TO STOP HAVING A LIFE IMMEDIATELY!
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Tue Sep 28, 2010 1:47 pm |
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basebot
Team:
Main: Diabolus
Level: 1941 Class:
Berserker
Joined: Wed Feb 13, 2008 9:25 am Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
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Re: Mods on artifacts
andezrhode2a wrote: basebot wrote: I only asked if ruin BPs will be modded too... Answer, please? Sure. Overclocked BPs, builds finish 10% faster I meant like, admin response...
_________________ I recently got Warp 4, told the people in Sol about it. Admin response:
got a new ship for my alt:
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Tue Sep 28, 2010 1:49 pm |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: Mods on artifacts
The Creator wrote: Paxian Selenologica* [Docktastic]? Lets be intelligent and just acknowledge ships and BPs wont be modded please
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Tue Sep 28, 2010 1:53 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Mods on artifacts
No, there are no available mods on BP's currently. Only item types that you see mods on from the DG's will have mods as artifacts.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Tue Sep 28, 2010 1:59 pm |
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basebot
Team:
Main: Diabolus
Level: 1941 Class:
Berserker
Joined: Wed Feb 13, 2008 9:25 am Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
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Re: Mods on artifacts
Awwwww
Now I can't show off even more with my kikale mzungu dim bps....
_________________ I recently got Warp 4, told the people in Sol about it. Admin response:
got a new ship for my alt:
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Tue Sep 28, 2010 2:01 pm |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: Mods on artifacts
So we are talking:
Engines Energies Weapons Shields Radars
Since there are no ruin Capacitors and Scoops
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Tue Sep 28, 2010 2:09 pm |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: Mods on artifacts
The Lost One wrote: So we are talking:
Engines Energies Weapons Shields Radars
Since there are no ruin Capacitors and Scoops Hey Jeff, why arent there Ruin Capacitors or Ruin Scoops?
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Tue Sep 28, 2010 2:13 pm |
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sabre198
Member
Team:
Main: topbuzzz
Level: 4129 Class:
Shield Monkey
Joined: Sun Dec 21, 2008 12:31 pm Location: Timmeh!
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Re: Mods on artifacts
so if u buy items off the colony through the trade bay, wont the mods be stripped off like when u try to sell modded items? or is this fixed too as part of it?
_________________ --------------------------------------
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landswimmer wrote: IN C1, TIMEWARP SCREWS YOU!
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Tue Sep 28, 2010 2:14 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Mods on artifacts
If you buy items from the base after it has bought them from the colony, then the mods might be stripped. I'm not sure if we ever fixed that or not. The base buying the items from the colony doesn't strip the mods. If you transfer the items to your ship after the base gets them, you definitely do get the mods.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Tue Sep 28, 2010 4:23 pm |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: Mods on artifacts
Which brings us back to the lack of Ruin Capacitors + Scoops!
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Tue Sep 28, 2010 4:31 pm |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Mods on artifacts
I'm personally happy with some things being only acquired in certain ways. Maybe the aliens of old didn't use capacitors and scoops. Maybe the scooped things with their minds!
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Tue Sep 28, 2010 8:11 pm |
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Katherine
Team:
Main: Grape
Level: 1306 Class:
Seer
Joined: Sat Dec 05, 2009 10:06 pm Location: Ohio
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Re: Mods on artifacts
make that a skill!
Telekinesis! 50 SP a level!
_________________ If you want to know who I once was, click this link. http://img130.imageshack.us/img130/5245/sicuroyay2.jpg
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Tue Sep 28, 2010 8:14 pm |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: Mods on artifacts
I am glad this is going into the game.
[OffTopic] Why not just remove the need for a scoop. Not sure why it should matter what the object is my ship should be able to pull it into the ship drone or not. Leave them in game for people who like the mods but remove the actual need for them. This is the only place I have ever heard of spaceships having scoops. [/OffTopic]
_________________
Never™
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Tue Sep 28, 2010 8:32 pm |
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destructionkid
Team:
Main: Massif Destruction
Level: 20 Class:
None
Joined: Fri Jan 30, 2009 10:29 pm Location: On your roof
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Re: Mods on artifacts
Beautiful proposition. Just beautiful. *cries tears of joi*
_________________
Guttermind wrote: As far I can remember, light doesn't pass through solids... Battlecruiser23 wrote: Rats in RL don't fling poop at you. Techno Forever!!!
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Tue Sep 28, 2010 9:06 pm |
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LactoseTolerant
Team:
Main: Nessiah Redemption
Level: 1113 Class:
Berserker
Joined: Sun Jan 11, 2009 4:34 pm Location: The Isle of Acardia
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Re: Mods on artifacts
Scwheet.
_________________ I blame TF2.
Ware wa messiah nari!
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Tue Sep 28, 2010 10:42 pm |
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