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Team: Aidelon
Main: goldstar-stations
Level: 2020
Class: Engineer

Joined: Sun Nov 13, 2005 12:54 pm
Post Re: Changes to Assault Behemoth(+)
Aurora Ex Machina wrote:
Image



  • New animated sprite for Assault Behemoth



This is good to go live next patch - I'll ask SAL to do a grep to see who has one, and ask Voom nicely to work out how to replace any old ones (with augs installed) with new ones.



I love you.... err. *cough* good work. *slaps on back and walks off*

PS eta till next live patch? i cant wait to play wit meh behe on live. :D

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Thu Oct 07, 2010 3:13 pm
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Team: Eminence Front
Main: yugioh
Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
Location: Classified
Post Re: Changes to Assault Behemoth(+)
You are godly. The new behe is epic, easily a viable alternative to rhino. Too bad it got balanced just as all t20 stuff is about to become obsolete. :lol:

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Mon Oct 11, 2010 4:36 pm
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Team: Aidelon
Main: goldstar-stations
Level: 2020
Class: Engineer

Joined: Sun Nov 13, 2005 12:54 pm
Post Re: Changes to Assault Behemoth(+)
yugioh124 wrote:
You are godly. The new behe is epic, easily a viable alternative to rhino. Too bad it got balanced just as all t20 stuff is about to become obsolete. :lol:


spoiling my fun mr yugioh! rain on my sunshine will ya!

meanspirited person. no cookies...and your off the Xmass card list!

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Mon Oct 11, 2010 7:59 pm
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Team: Strawberry Pancakes
Main: Hooch Dealer
Level: 2763
Class: Gunner

Joined: Sun Aug 07, 2005 2:20 pm
Location: Who is John Galt?
Post Re: Changes to Assault Behemoth(+)
saran wrote:
yugioh124 wrote:
You are godly. The new behe is epic, easily a viable alternative to rhino. Too bad it got balanced just as all t20 stuff is about to become obsolete. :lol:


spoiling my fun mr yugioh! rain on my sunshine will ya!

meanspirited person. no cookies...and your off the Xmass card list!


It only took a year of bitching about it to get it fixed Goldy, that is a vast improvement in dev response.

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Mon Oct 11, 2010 8:08 pm
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Joined: Mon Jul 19, 2010 1:43 pm
Post Re: Changes to Assault Behemoth(+)
rand4505 wrote:

It only took a year of bitching about it to get it fixed Goldy, that is a vast improvement in dev response.



Just for the record, I've not been here a year.


Anyhow, I'm glad people are happy with it :)


Tue Oct 12, 2010 5:19 am
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Joined: Mon Jul 19, 2010 1:43 pm
Post Re: Changes to Assault Behemoth(+)
Bug caught with them, they'll be fixed soon. Thank you for reporting it.

Please don't deliberately break your new toys to exploit them, Voom will have to go around and fix the error as it is.

:blush:


Tue Oct 12, 2010 3:33 pm
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Team: Eminence Front
Main: yugioh
Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
Location: Classified
Post Re: Changes to Assault Behemoth(+)
The friendly auras (+regen and +resists) are only on about 1/2 the time, while the -regen to enemies is on constantly. Is this intentional? Never saw a note about it being a pulse aura.

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Wed Oct 13, 2010 3:34 pm
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Post Re: Changes to Assault Behemoth(+)
yugioh124 wrote:
The friendly auras (+regen and +resists) are only on about 1/2 the time, while the -regen to enemies is on constantly. Is this intentional? Never saw a note about it being a pulse aura.



Yes, this is intentional.


Wed Oct 13, 2010 3:35 pm
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Team: Aidelon
Main: Diabolus
Level: 1941
Class: Berserker

Joined: Wed Feb 13, 2008 9:25 am
Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
Post Re: Changes to Assault Behemoth(+)
Question.

Now that the assault behemoth's Alby Aug inbuilt has been changed to an inbuilt stat... Do you still need piracy 20 to fly it?

I want to build one, but I'd like to see if I'll need to get piracy 20 first. :P

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Thu Oct 14, 2010 1:43 am
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Post Re: Changes to Assault Behemoth(+)
Hmm, it currently does not.

Probably a good idea to have this a requirement though.


Thu Oct 14, 2010 3:30 am
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Team: Aidelon
Main: Diabolus
Level: 1941
Class: Berserker

Joined: Wed Feb 13, 2008 9:25 am
Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
Post Re: Changes to Assault Behemoth(+)
I'd say it's a requirement, yeah. I mean, it is a pirating ship after all :P

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got a new ship for my alt:
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Thu Oct 14, 2010 3:34 am
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Joined: Mon Jul 19, 2010 1:43 pm
Post Re: Changes to Assault Behemoth(+)
The Assault Behemoth now requires Piracy 20 to pilot.


Thu Oct 14, 2010 4:04 am
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Team: Aidelon
Main: Diabolus
Level: 1941
Class: Berserker

Joined: Wed Feb 13, 2008 9:25 am
Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
Post Re: Changes to Assault Behemoth(+)
Cool! :D

Aannnd... yay, new question, more for you to do! :D (Sorry :oops: )

What do the assault dropships look like? Haven't seen any yet..

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I recently got Warp 4, told the people in Sol about it. Admin response:
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got a new ship for my alt:
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Thu Oct 14, 2010 12:00 pm
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Team: Aidelon
Main: Teh Haxzorz
Level: 2429
Class: Berserker

Joined: Thu Apr 27, 2006 1:58 am
Location: England, United Kingdom
Post Re: Changes to Assault Behemoth(+)
basebot wrote:
What do the assault dropships look like? Haven't seen any yet..

Wait until you finish building yours! Then it'll be a surprise!


Thu Oct 14, 2010 1:34 pm
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Team: Aidelon
Main: Diabolus
Level: 1941
Class: Berserker

Joined: Wed Feb 13, 2008 9:25 am
Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
Post Re: Changes to Assault Behemoth(+)
:(

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I recently got Warp 4, told the people in Sol about it. Admin response:
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got a new ship for my alt:
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Thu Oct 14, 2010 2:28 pm
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