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Team: Eminence Front
Main: Paximaximus
Level: 2572
Class: Engineer

Joined: Wed May 26, 2010 7:51 pm
Post Re: NB weapon change on test
Battlecruiser23 wrote:
You don't have to use the NB weapons to kill trade slaves. I have seen that to have optimum efficiency, slaves' shield tend to be below 20k. Most slaves lack resists. I can get 20k DPH from a Reaver Laser. In built items cannot be unequipped.

You argument just got pwnt.

Making the RL be unequippable also gives an epic beef to the Reaver, so yeah, either way the Seer wins. Unequip the RL, beef to Reaver. Make NB weapons unequip or terminate, I still win because the RL is not NB.

Please stop acting like youre some hero, fighting valiantly for the poor Reaver.
Its a shitty ship, and another Wep slot wouldn't change that.
Its not endgame stuff at all, it wont make anything broken if its got another slot.
Hush, seriously.


Sat Oct 02, 2010 7:38 pm
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Team: Scy Logistics
Main: Grape
Level: 1306
Class: Seer

Joined: Sat Dec 05, 2009 10:06 pm
Location: Ohio
Post Re: NB weapon change on test
im pretty sure a seer with 4 seer mast can get 10k damage on a <t10 weapon. cheap GG and fast regen still = dead slaves




maybe people should learn to make slaves with >500 shield bank for once.


mine all have 30k+ soooo

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Sat Oct 02, 2010 7:48 pm
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Team: Eminence Front
Main: Paximaximus
Level: 2572
Class: Engineer

Joined: Wed May 26, 2010 7:51 pm
Post Re: NB weapon change on test
Katherine wrote:
im pretty sure a seer with 4 seer mast can get 10k damage on a <t10 weapon. cheap GG and fast regen still = dead slaves




maybe people should learn to make slaves with >500 shield bank for once.


mine all have 30k+ soooo

My MfM ones are normally 70k+, others at 30kish...
Maybe give Trade Bots like, 50% resistance to damage.


Sat Oct 02, 2010 7:56 pm
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Team: Scy Logistics
Main: Grape
Level: 1306
Class: Seer

Joined: Sat Dec 05, 2009 10:06 pm
Location: Ohio
Post Re: NB weapon change on test
yea your fine then. ppl who complain about this have helgas or levi's with slip streams running around...


use some paxian speed shields and only use MFMs. bam problem solved :)

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Sat Oct 02, 2010 7:58 pm
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Team: Eminence Front
Main: Paximaximus
Level: 2572
Class: Engineer

Joined: Wed May 26, 2010 7:51 pm
Post Re: NB weapon change on test
Katherine wrote:
yea your fine then. ppl who complain about this have helgas or levi's with slip streams running around...


use some paxian speed shields and only use MFMs. bam problem solved :)

PSE is god!


Sat Oct 02, 2010 8:08 pm
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Team: None
Main: Demiser of D
Level: 20
Class: None

Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: NB weapon change on test
andezrhode2a wrote:
Katherine wrote:
yea your fine then. ppl who complain about this have helgas or levi's with slip streams running around...


use some paxian speed shields and only use MFMs. bam problem solved :)

PSE is god!


No, no, I'm god. PSE is my minion, though. Just like julian. Sort of.

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Sun Oct 03, 2010 12:25 am
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: NB weapon change on test
So obviously Seer's will still be able to kill slaves even after this change. This change just addresses something that we felt was quite egregious. You'll never be totally protected from harassment from other players, but if you set up your slaves and bases like some people in this thread suggest, the threat should be at least largely mitigated.

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Sun Oct 03, 2010 2:26 am
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Team: TorchWood
Main: TheKC
Level: 5
Class: None

Joined: Tue Apr 07, 2009 4:44 am
Post Re: NB weapon change on test
i like JeffLs attempt and it hink its enough. Seer are justa potential threat and if u fortify a gal without taking care about seer threats properly its ur own fault.

Easy solution btw. most teams have Warpplastics on the AI bases too, that also prevents seer from docking for good.


Thu Oct 07, 2010 4:29 am
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Team: The Legion
Main: Omen
Level: 1555
Class: Seer

Joined: Wed Dec 09, 2009 10:23 am
Post Re: NB weapon change on test
warpastic* drones don't stop docking though, you would almost need an outpost augged Nihlite for that to keep them away from the base.

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Thu Oct 07, 2010 4:55 am
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