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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: NB weapon change on test
Battlecruiser23 wrote: You don't have to use the NB weapons to kill trade slaves. I have seen that to have optimum efficiency, slaves' shield tend to be below 20k. Most slaves lack resists. I can get 20k DPH from a Reaver Laser. In built items cannot be unequipped.
You argument just got pwnt.
Making the RL be unequippable also gives an epic beef to the Reaver, so yeah, either way the Seer wins. Unequip the RL, beef to Reaver. Make NB weapons unequip or terminate, I still win because the RL is not NB. Please stop acting like youre some hero, fighting valiantly for the poor Reaver. Its a shitty ship, and another Wep slot wouldn't change that. Its not endgame stuff at all, it wont make anything broken if its got another slot. Hush, seriously.
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Sat Oct 02, 2010 7:38 pm |
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Katherine
Team:
Main: Grape
Level: 1306 Class:
Seer
Joined: Sat Dec 05, 2009 10:06 pm Location: Ohio
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Re: NB weapon change on test
im pretty sure a seer with 4 seer mast can get 10k damage on a <t10 weapon. cheap GG and fast regen still = dead slaves
maybe people should learn to make slaves with >500 shield bank for once.
mine all have 30k+ soooo
_________________ If you want to know who I once was, click this link. http://img130.imageshack.us/img130/5245/sicuroyay2.jpg
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Sat Oct 02, 2010 7:48 pm |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: NB weapon change on test
Katherine wrote: im pretty sure a seer with 4 seer mast can get 10k damage on a <t10 weapon. cheap GG and fast regen still = dead slaves
maybe people should learn to make slaves with >500 shield bank for once.
mine all have 30k+ soooo My MfM ones are normally 70k+, others at 30kish... Maybe give Trade Bots like, 50% resistance to damage.
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Sat Oct 02, 2010 7:56 pm |
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Katherine
Team:
Main: Grape
Level: 1306 Class:
Seer
Joined: Sat Dec 05, 2009 10:06 pm Location: Ohio
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Re: NB weapon change on test
yea your fine then. ppl who complain about this have helgas or levi's with slip streams running around... use some paxian speed shields and only use MFMs. bam problem solved
_________________ If you want to know who I once was, click this link. http://img130.imageshack.us/img130/5245/sicuroyay2.jpg
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Sat Oct 02, 2010 7:58 pm |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: NB weapon change on test
Katherine wrote: yea your fine then. ppl who complain about this have helgas or levi's with slip streams running around... use some paxian speed shields and only use MFMs. bam problem solved PSE is god!
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Sat Oct 02, 2010 8:08 pm |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: NB weapon change on test
andezrhode2a wrote: Katherine wrote: yea your fine then. ppl who complain about this have helgas or levi's with slip streams running around... use some paxian speed shields and only use MFMs. bam problem solved PSE is god! No, no, I'm god. PSE is my minion, though. Just like julian. Sort of.
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Sun Oct 03, 2010 12:25 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: NB weapon change on test
So obviously Seer's will still be able to kill slaves even after this change. This change just addresses something that we felt was quite egregious. You'll never be totally protected from harassment from other players, but if you set up your slaves and bases like some people in this thread suggest, the threat should be at least largely mitigated.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Sun Oct 03, 2010 2:26 am |
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TheKC
Team:
Main: TheKC
Level: 5 Class:
None
Joined: Tue Apr 07, 2009 4:44 am
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Re: NB weapon change on test
i like JeffLs attempt and it hink its enough. Seer are justa potential threat and if u fortify a gal without taking care about seer threats properly its ur own fault.
Easy solution btw. most teams have Warpplastics on the AI bases too, that also prevents seer from docking for good.
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Thu Oct 07, 2010 4:29 am |
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Javatech
Team:
Main: Omen
Level: 1555 Class:
Seer
Joined: Wed Dec 09, 2009 10:23 am
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Re: NB weapon change on test
warpastic* drones don't stop docking though, you would almost need an outpost augged Nihlite for that to keep them away from the base.
_________________
Never™
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Thu Oct 07, 2010 4:55 am |
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