Author |
Message |
JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
|
NB weapon change on test
On test is now a change to NB weapons. If your ship goes into stasis but doesn't have GG to cover your weapon (or some other types of NB items), then it gets unequipped. This is intended to stop the Seers popping trade slaves with GG2. Please test it out if you have a chance, as I haven't really tested it.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
|
Wed Sep 15, 2010 10:05 pm |
|
|
xzume
Team:
Main: reaper pride
Level: 3960 Class:
Shield Monkey
Joined: Thu Oct 19, 2006 3:51 pm Location: Scotland, UK
|
Re: NB weapon change on test
Erm good intentions but pretty useless, GG2 costs nothing and 50 is easy to store on any low vis/hull ship.
_________________ Its my opinion, if you dont like it thats your problem. GET OVER IT!!!
|
Wed Sep 15, 2010 10:10 pm |
|
|
Klestiko
Joined: Fri Jul 24, 2009 12:55 am
|
Re: NB weapon change on test
xzume wrote: Erm good intentions but pretty useless, GG2 costs nothing and 50 is easy to store on any low vis/hull ship. Fairly sure he means GG that's high enough tech to cover the NB weapon.
_________________
Simon, Talking about the Admins and I wrote: Well someone has to play the devil if they are the gods.
|
Wed Sep 15, 2010 10:18 pm |
|
|
andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
|
Re: NB weapon change on test
Ba Ba Ba Ba Ba, im lovin' it.
|
Wed Sep 15, 2010 10:21 pm |
|
|
Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
|
Re: NB weapon change on test
I'll just use a Reaver and continue to pop those slaves.
_________________ Axis Industries
|
Wed Sep 15, 2010 10:52 pm |
|
|
mejunkie
Member
Team:
Main: Dr Junkie
Level: 2230 Class:
Berserker
Joined: Tue Apr 19, 2005 1:29 am
|
Re: NB weapon change on test
You should make it dropable, and make it so it can be scooped just like any other gear. Just make it so that the person who scoops it cannot use it, if its neurobound to someone else.
Otherwise you haven't accomplished much, as he still wont drop the item.
_________________ This post was brought to you by: The original Junkie Your very own fire-breathing dragon!
|
Thu Sep 16, 2010 3:39 am |
|
|
Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
|
Re: NB weapon change on test
mejunkie wrote: You should make it dropable, and make it so it can be scooped just like any other gear. Just make it so that the person who scoops it cannot use it, if its neurobound to someone else.
Otherwise you haven't accomplished much, as he still wont drop the item. And then someone loses their 1 off, nuerobound item? NO! Does this include augs, energies etc voom sauce?
Time Warp
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
|
Thu Sep 16, 2010 3:47 am |
|
|
theotherguys
Joined: Thu Sep 09, 2010 7:33 am
|
Re: NB weapon change on test
a player gets teammate seers to let him kill them, gets all their yummy SSF's, and puts them on slaves, and goes and has fun.
|
Thu Sep 16, 2010 5:04 am |
|
|
sabre198
Member
Team:
Main: topbuzzz
Level: 4129 Class:
Shield Monkey
Joined: Sun Dec 21, 2008 12:31 pm Location: Timmeh!
|
Re: NB weapon change on test
what tech is the NB weapon that these seers use to do this?
_________________ --------------------------------------
--------------------------------------
landswimmer wrote: IN C1, TIMEWARP SCREWS YOU!
|
Thu Sep 16, 2010 7:51 am |
|
|
The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
|
Re: NB weapon change on test
mejunkie wrote: You should make it dropable, and make it so it can be scooped just like any other gear. Just make it so that the person who scoops it cannot use it, if its neurobound to someone else.
Otherwise you haven't accomplished much, as he still wont drop the item. He wont be able to drop them, but he wont be able to use them either, as it becomes unequiped. But you can always dock in an AI base, and re-equip, or would it require Gear Glue of same tech or higher to even equip the neurobound weapon?
_________________
|
Thu Sep 16, 2010 8:00 am |
|
|
rand4505
Team:
Main: Hooch Dealer
Level: 2763 Class:
Gunner
Joined: Sun Aug 07, 2005 2:20 pm Location: Who is John Galt?
|
Re: NB weapon change on test
The Lost One wrote: He wont be able to drop them, but he wont be able to use them either, as it becomes unequiped. But you can always dock in an AI base, and re-equip, or would it require Gear Glue of same tech or higher to even equip the neurobound weapon?
Exactly.
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate.
http://www.gbtv.com http://www.theblaze.com
|
Thu Sep 16, 2010 1:39 pm |
|
|
Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
|
Re: NB weapon change on test
sabre198 wrote: what tech is the NB weapon that these seers use to do this? The first version that can deal significant damage are T10, T14, and T15. And all grem. The lowest tech fully upgraded one is T16. However, you could get the T7 one to kill slaves and boosters.
_________________ Axis Industries
|
Thu Sep 16, 2010 2:09 pm |
|
|
EnIgMaTiC
Team:
Main: Murcurian-Icor
Level: 681 Class:
Seer
Joined: Tue Sep 29, 2009 11:59 pm Location: ?????
|
Re: NB weapon change on test
I think you are missing the point, you can't use the weapon again until you dock again... in a galaxy without a base to dock in, this in effect stops the seer from sitting in that 1 galaxy popping slaves repeatedly without anything short of player intervention to stop him/her.
Maybe it's not the perfect solution but i see it as a step in the right direction to solve the problem people are bitching about, not that i aggree tho cause i'm a seer.
|
Sat Sep 25, 2010 6:58 pm |
|
|
Russell
Team:
Main: Llessur
Level: 2808 Class:
Engineer
Joined: Sun Nov 20, 2005 4:26 pm Location: Feilding, New Zealand
|
Re: NB weapon change on test
So the seer just uses the lowest tech weapon that can kill slaves and uses cheap GG to cover it. Sorry no solution.
Currently you can use suitably augged quafir+ drones to give some protection against seers, however with the proposed changes to the quafir+ that solution will not work as well as you have to use double the augs to get that effect.
|
Fri Oct 01, 2010 4:12 am |
|
|
andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
|
Re: NB weapon change on test
Russell wrote: So the seer just uses the lowest tech weapon that can kill slaves and uses cheap GG to cover it. Sorry no solution.
Currently you can use suitably augged quafir+ drones to give some protection against seers, however with the proposed changes to the quafir+ that solution will not work as well as you have to use double the augs to get that effect. But if you do aug all 4 augs, you can get better radar/range etc..
|
Fri Oct 01, 2010 6:49 am |
|
|
|