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Team: Pax Romana
Main: Ghost Commander
Level: 1138
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Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Explosion Concussions
I get AI commods just fine. Found a bunch of AI within Progress space that I needed to kill.

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Tue Nov 30, 2010 10:07 pm
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Team: Strawberry Pancakes
Main: TheShaftofDiscipline
Level: 2570
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Joined: Mon Aug 09, 2010 1:28 pm
Post Re: Explosion Concussions
should make concussions affect drops so it makes peoiple cry some more

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Tue Dec 07, 2010 7:05 pm
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Team: Admins
Main: Jeff_L
Level: 1028
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Joined: Wed Mar 23, 2005 2:21 am
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Post Re: Explosion Concussions
reyjalrmm wrote:
should make concussions affect drops so it makes peoiple cry some more


Good idea. =)

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Tue Dec 07, 2010 7:23 pm
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Team: Strawberry Pancakes
Main: shawn - mccall
Level: 2411
Class: Fleet Commander

Joined: Sun Jan 06, 2008 12:53 am
Post Re: Explosion Concussions
JeffL wrote:
reyjalrmm wrote:
should make concussions affect drops so it makes peoiple cry some more


Good idea. =)

I was thinking the same thing earlier today while DGing would be fun.

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andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Tue Dec 07, 2010 7:44 pm
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Team: Psionic Corps
Main: The Crazy Game Maste
Level: 1031
Class: Engineer

Joined: Wed Feb 11, 2009 3:15 am
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: Explosion Concussions
JeffL wrote:
reyjalrmm wrote:
should make concussions affect drops so it makes peoiple cry some more


Good idea. =)

NO! NO NO NO NO! I ALREADY HAVE ENOUGH TROUBLE CHASING DOWN LOOT AS AN FC AND DM. If you DARE put this in, you better make all scoops be able to scoop from 1k range.

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JeffL wrote:
Not sure if the quality is really up to snuff, tbh.

JeffL wrote:
Maybe you guys are right. We can leave things how they are for now and get more feedback later.


Tue Dec 07, 2010 8:09 pm
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Team: Strawberry Pancakes
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Joined: Sun Aug 07, 2005 2:20 pm
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Post Re: Explosion Concussions
You need to ask santa for a sarcasm detector.

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Tue Dec 07, 2010 9:04 pm
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Team: Strawberry Pancakes
Main: shawn - mccall
Level: 2411
Class: Fleet Commander

Joined: Sun Jan 06, 2008 12:53 am
Post Re: Explosion Concussions
rand4505 wrote:
You need to ask santa for a sarcasm detector.

I was serious actually. Don't know about Jeff though.

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Neba wrote:
BLACK PEOPLE DON'T GET RICE

andezrhode wrote:
goett wrote:
All oly ships look way to geometrically conservative for my tastes.

thats because most graphic designers are squares :mrgreen:

goett wrote:
Fired bullets taste like candy.


Tue Dec 07, 2010 10:01 pm
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Team: None
Main: Si's_Yes_Man
Level: 2266
Class: Fleet Commander

Joined: Tue Apr 05, 2005 7:27 pm
Post Re: Explosion Concussions
you guys remember when you could shoot and destroy loot?

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Tue Dec 07, 2010 10:40 pm
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Explosion Concussions
I seriously think it's a good idea. Just that debris needs a big dampening factor so it doesn't fly too far. Getting affected a little bit is cool, though.

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Tue Dec 07, 2010 10:51 pm
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Team: Strawberry Pancakes
Main: Hooch Dealer
Level: 2763
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Joined: Sun Aug 07, 2005 2:20 pm
Location: Who is John Galt?
Post Re: Explosion Concussions
Stop and let us reason together.

1)Mining Slaves.

2)Are loot fields not already given speed and direction currently?

3)Lessons from concussions already, I know people will hate it if there loot jumps 2B distance out.

4) Is this really needed?

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Tue Dec 07, 2010 11:58 pm
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Team: Admins
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Joined: Wed Mar 23, 2005 2:21 am
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Post Re: Explosion Concussions
OK, I messed with it for a couple hours, but can't get results that I really like, so I'm leaving the debris as it is, unaffected.

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Wed Dec 08, 2010 5:10 am
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Team: Eminence Front
Main: lord blaster
Level: 2473
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Joined: Sun Sep 18, 2005 2:01 pm
Post Re: Explosion Concussions
Make concussions deal damage? :D

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Wed Dec 08, 2010 6:38 am
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Team: Aidelon
Main: Tobold Lygo
Level: 2201
Class: Gunner

Joined: Mon May 04, 2009 11:29 am
Location: Warsaw, Poland
Post Re: Explosion Concussions
Make concussions toss around ships, loot, AI bases, suns and GUI elements.

OMG

ADD EXPLO + CONCUSSION TO PLAYER DEATH AND MAKE CONCUSSION DAMAGE SHIPS.

I just imagined 200 players simultaneously dying in Anatolia because of chain reaction. Or, like, a squad doing rhino, barely alive from shield aura, dying from rhino's death concussion.

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Wed Dec 08, 2010 7:33 am
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Team: Strawberry Pancakes
Main: TheShaftofDiscipline
Level: 2570
Class: Berserker

Joined: Mon Aug 09, 2010 1:28 pm
Post Re: Explosion Concussions
JeffL wrote:
I seriously think it's a good idea. Just that debris needs a big dampening factor so it doesn't fly too far. Getting affected a little bit is cool, though.



nonsense mr Jeff, make it full impact... loot decelerates anyways and I am sure there is a max speed.... lol you will get soooooooo much hatemail!!! <3

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Thu Dec 16, 2010 2:25 am
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Team: Strawberry Pancakes
Main: TheShaftofDiscipline
Level: 2570
Class: Berserker

Joined: Mon Aug 09, 2010 1:28 pm
Post Re: Explosion Concussions
could increase loot decay time in dgs if that is implemented tho

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Thu Dec 16, 2010 2:26 am
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