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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Explosion Concussions
Just something I'm trying out on test server -- if you're close to an object that explodes, you'll get knocked away by the blast.
Give it a try and let me know what you think.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Wed Jul 28, 2010 1:28 am |
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rand4505
Team:
Main: Hooch Dealer
Level: 2763 Class:
Gunner
Joined: Sun Aug 07, 2005 2:20 pm Location: Who is John Galt?
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Re: Explosion Concussions
I am only seeing a significant kick upon ai death from the concussion.
However the missile explosions are pushing missiles away from the ai, in effect pushing the missiles off course, rendering them useless.
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate.
http://www.gbtv.com http://www.theblaze.com
Last edited by rand4505 on Wed Jul 28, 2010 1:45 am, edited 1 time in total.
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Wed Jul 28, 2010 1:40 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Explosion Concussions
It's only when objects explode (die).
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Wed Jul 28, 2010 1:44 am |
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rand4505
Team:
Main: Hooch Dealer
Level: 2763 Class:
Gunner
Joined: Sun Aug 07, 2005 2:20 pm Location: Who is John Galt?
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Re: Explosion Concussions
Yeah I understand that, but this will pretty much destroy gunner class.
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate.
http://www.gbtv.com http://www.theblaze.com
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Wed Jul 28, 2010 1:47 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Explosion Concussions
Missiles die when they hit the target.
_________________ Axis Industries
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Wed Jul 28, 2010 1:51 am |
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rand4505
Team:
Main: Hooch Dealer
Level: 2763 Class:
Gunner
Joined: Sun Aug 07, 2005 2:20 pm Location: Who is John Galt?
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Re: Explosion Concussions
Thank you captain obvious.
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate.
http://www.gbtv.com http://www.theblaze.com
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Wed Jul 28, 2010 1:53 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Explosion Concussions
rand4505 wrote: Thank you captain obvious. Well, Jeff didn't think of it...
_________________ Axis Industries
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Wed Jul 28, 2010 1:55 am |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Explosion Concussions
I like the idea! sounds cool are you planning on extending it past things that just die? Could we have a "Thumper" drone that gives out these explosion concussions like 500-1k range? Different techs would have different ranges and concussion strengths imo it'd be an interesting tool and, if strong enough a great solution to some of the problems DMs have in PvP but especially DGing.
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Wed Jul 28, 2010 1:58 am |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: Explosion Concussions
How much of a Knock Back?
This will be funny for Lincin Zerkers.
Time Warp
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Wed Jul 28, 2010 2:00 am |
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General
Joined: Sat Jun 26, 2010 10:05 pm
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Re: Explosion Concussions
This will ruin Gunner class please just scrap this idea and put the time towards client 2 maybe? I can see my EFBC slaves now taking about 10 mins to kill anything because missiles constantly get hit by say torps and blow up and knock everything around.This idea is fail.
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Wed Jul 28, 2010 2:02 am |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Explosion Concussions
General wrote: This will ruin Gunner class please just scrap this idea and put the time towards client 2 maybe? I can see my EFBC slaves now taking about 10 mins to kill anything because missiles constantly get hit by say torps and blow up and knock everything around.This idea is fail. Oh noez gunnerz wont be able to kill everything in 3 seconds by sitting on top of it anymorez! l2play.
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Wed Jul 28, 2010 2:06 am |
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General
Joined: Sat Jun 26, 2010 10:05 pm
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Re: Explosion Concussions
If you had a gunner you would know that we cant sit ontop since the min launch range is supposed to be 50 but it is like 65
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Wed Jul 28, 2010 2:13 am |
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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Re: Explosion Concussions
The knockback is basically just the mass of the target that blows up knocking against anything in the blast radius with a proportional impact modifier of 1/distance^2. I haven't tried it with missiles yet, but I imagine they have pretty low mass so wouldn't do that much except against small ships. As I said, try it out and let me know. Please don't comment if you haven't tried it yet.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
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Wed Jul 28, 2010 2:19 am |
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mitchell.haigh
Team:
Main: Laptop Boy
Level: 2982 Class:
Gunner
Joined: Mon Jul 06, 2009 8:16 am Location: Australia
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Re: Explosion Concussions
Mays well not have a gunner class i guess. This would be a huge nerf to gunner, i went onto test, it took double the time to kill a forgone then it usually would, if it doesnt affect missiles, then you should add it
_________________
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Wed Jul 28, 2010 2:35 am |
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Mail
Team:
Main: Time Warp
Level: 3162 Class:
Shield Monkey
Joined: Tue Sep 09, 2008 5:59 am Location: Australia
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Re: Explosion Concussions
I don't really see this as a nerf to gunners. Obviously they are broken with missile spammage - however this is just a nice little bonus that can be added to make the game more realistic.
Gunners should step off their high horses? Stop thinking the game is all about you. I highly doubt this was put it in, just to screw gunners up. Jeff_L said himself he hadn't tested missiles yet - Do you really think he'd announce a some-what nerf to gunners without first testing it?
It may or may not affect gunners. If it does effect gunners in the way described, so what? It'll mean you'll have to Change your set-ups?
"OMG! I HAVE TO BE CLEVER FOR ONCE"
I'm sure there are gunners out there - possibly HF gunners that use weapons more than missiles - and just have them as an after thought.
Stop Whining, it's not all about you.
Time Warp
_________________ Always forgive your enemies - nothing annoys them so.
~Oscar Wilde
andezrhode2a wrote: Timmeh is the exception to every rule. Battlecruiser23 wrote: /Timmeh! I mean /signed! sabre198 wrote: 1. Create C2 2. Time Warp quits 3. New players join 4. ... Profit?!?
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Wed Jul 28, 2010 2:42 am |
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