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It is currently Sat Apr 27, 2024 9:06 am
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: New PvP Proposals
Quote: A series of nerfs starting with the cap on account slots, have made bases and gals more vulnerable to attack. This means bigger teams/allances can easily kill kill/capture galaxies. The bigger get bigger and the small get smaller.
To play the game you need lots of resources, if your galaxies cannot be secure to cannot get or keep those resources to you cannot continue to play its that simple. All right were to start...Hmm ill start with my last post stating how easy it is to make an unkillable gal. 25 bases is all a gal can have, you might just have to take a few less gals so that you can make this happen. You don't have resources because you joined the USA alliance and it failed. You were in a secure alliance (EF+SP+all those other teams) but you and your team decided to go join the USA, which ended in a disaster. Now you are receiving the consequences of your decisions. Less team mates less gals less resources. There is a consequence, positive or negative, for every decision a person makes in real life, that holds true in this game aswell.
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Tue Jul 06, 2010 5:50 pm |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: New PvP Proposals
trevor54 wrote: Quote: A series of nerfs starting with the cap on account slots, have made bases and gals more vulnerable to attack. This means bigger teams/allances can easily kill kill/capture galaxies. The bigger get bigger and the small get smaller.
To play the game you need lots of resources, if your galaxies cannot be secure to cannot get or keep those resources to you cannot continue to play its that simple. All right were to start...Hmm ill start with my last post stating how easy it is to make an unkillable gal. 25 bases is all a gal can have, you might just have to take a few less gals so that you can make this happen. You don't have resources because you joined the USA alliance and it failed. You were in EFriends but you and your team decided to go join the USA, which ended in a disaster. Now you are receiving the consequences of your decisions. Less team mates less gals less resources. There is a consequence, positive or negative, for every decision a person makes in real life, that holds true in this game aswell. Fixed
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Tue Jul 06, 2010 10:41 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: New PvP Proposals
You fixed nothing, my post still stands.
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Wed Jul 07, 2010 10:06 am |
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tate97
Team:
Main: tate97
Level: 1657 Class:
Shield Monkey
Joined: Mon May 05, 2008 5:36 am
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Re: New PvP Proposals
Leave PvP alone I say... Im not any good at it... and Iwin have pwned me a few times.... I think the big complaint is that Iwin have set up there gal in the right spot..they have access to W0 and basically can't be locked in. Well done I say I do however, have one suggestion which in my opinion would make the game scenario more realistic.... Have a council that controls earthforce and earthforce space. This council could be made up of the directors of the top 10-15 teams. After a common vote, this council can adopt/change some basic directives for the earthforce fleet and bases. One of these directives can be to deem a team as "pirates" and as such, all earthforce patrols and bases etc will combat the said "pirate team". This in my opinion would actually force teams like Iwin to build in Wild space where the "earthforce battle fleets" dont dare to venture. Subsequently, blocking of earthforce AP routes would be minimal and it may encourage more tactical relations with different teams. it would also make lyceum safer from "pirates". The above is the basis for the idea... obviously, earthforce fleets would need to be fairly uber and travel in numbers and the rules and parameters for the council need to be set. I can see several arguments against this idea.... but with debate, this may solve some of the issue's.... and it wont interfere with current PvP. Cheers....
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Thu Jul 08, 2010 10:40 pm |
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jasonru
Team:
Main: jasonr
Level: 1755 Class:
Engineer
Joined: Sun Feb 22, 2009 4:47 pm Location: Florida
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Re: New PvP Proposals
i don't pvp but iWin attacks me sometimes and either you win or you don't tbh i think that pvp shouldn't be based on glory.Just shorten pvp ranges in peril and such.
_________________
Deathreus wrote: (---_deathreus_---)i go to counciling because my menter i had was a child molester (---_deathreus_---)and everywhere i go i ge tpicked on (---_deathreus_---)i saw how good u are so i made msot my alts sd
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Thu Jul 08, 2010 10:57 pm |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: New PvP Proposals
tate97 wrote: Leave PvP alone I say... Im not any good at it... and Iwin have pwned me a few times.... I think the big complaint is that Iwin have set up there gal in the right spot..they have access to W0 and basically can't be locked in. Well done I say I do however, have one suggestion which in my opinion would make the game scenario more realistic.... Have a council that controls earthforce and earthforce space. This council could be made up of the directors of the top 10-15 teams. After a common vote, this council can adopt/change some basic directives for the earthforce fleet and bases. One of these directives can be to deem a team as "pirates" and as such, all earthforce patrols and bases etc will combat the said "pirate team". This in my opinion would actually force teams like Iwin to build in Wild space where the "earthforce battle fleets" dont dare to venture. Subsequently, blocking of earthforce AP routes would be minimal and it may encourage more tactical relations with different teams. it would also make lyceum safer from "pirates". The above is the basis for the idea... obviously, earthforce fleets would need to be fairly uber and travel in numbers and the rules and parameters for the council need to be set. I can see several arguments against this idea.... but with debate, this may solve some of the issue's.... and it wont interfere with current PvP. Cheers.... BEST IDEA EVER
_________________
JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Thu Jul 08, 2010 11:12 pm |
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Selfish Act
Joined: Fri May 21, 2010 1:31 am
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Re: New PvP Proposals
thecrazygamemaster wrote: tate97 wrote: Leave PvP alone I say... Im not any good at it... and Iwin have pwned me a few times.... I think the big complaint is that Iwin have set up there gal in the right spot..they have access to W0 and basically can't be locked in. Well done I say I do however, have one suggestion which in my opinion would make the game scenario more realistic.... Have a council that controls earthforce and earthforce space. This council could be made up of the directors of the top 10-15 teams. After a common vote, this council can adopt/change some basic directives for the earthforce fleet and bases. One of these directives can be to deem a team as "pirates" and as such, all earthforce patrols and bases etc will combat the said "pirate team". This in my opinion would actually force teams like Iwin to build in Wild space where the "earthforce battle fleets" dont dare to venture. Subsequently, blocking of earthforce AP routes would be minimal and it may encourage more tactical relations with different teams. it would also make lyceum safer from "pirates". The above is the basis for the idea... obviously, earthforce fleets would need to be fairly uber and travel in numbers and the rules and parameters for the council need to be set. I can see several arguments against this idea.... but with debate, this may solve some of the issue's.... and it wont interfere with current PvP. Cheers.... BEST IDEA EVER QFT
_________________
CIC wrote: Tallon wrote: didnt put much effort into like i said was just an idea if you guys like it ill do it properly but wasnt gonna fuck about for an hour or so just to say fuck it no one likes it thats how this game was made
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Thu Jul 08, 2010 11:36 pm |
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jasonru
Team:
Main: jasonr
Level: 1755 Class:
Engineer
Joined: Sun Feb 22, 2009 4:47 pm Location: Florida
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Re: New PvP Proposals
thecrazygamemaster wrote: tate97 wrote: Leave PvP alone I say... Im not any good at it... and Iwin have pwned me a few times.... I think the big complaint is that Iwin have set up there gal in the right spot..they have access to W0 and basically can't be locked in. Well done I say I do however, have one suggestion which in my opinion would make the game scenario more realistic.... Have a council that controls earthforce and earthforce space. This council could be made up of the directors of the top 10-15 teams. After a common vote, this council can adopt/change some basic directives for the earthforce fleet and bases. One of these directives can be to deem a team as "pirates" and as such, all earthforce patrols and bases etc will combat the said "pirate team". This in my opinion would actually force teams like Iwin to build in Wild space where the "earthforce battle fleets" dont dare to venture. Subsequently, blocking of earthforce AP routes would be minimal and it may encourage more tactical relations with different teams. it would also make lyceum safer from "pirates". The above is the basis for the idea... obviously, earthforce fleets would need to be fairly uber and travel in numbers and the rules and parameters for the council need to be set. I can see several arguments against this idea.... but with debate, this may solve some of the issue's.... and it wont interfere with current PvP. Cheers.... BEST IDEA EVER /signed
_________________
Deathreus wrote: (---_deathreus_---)i go to counciling because my menter i had was a child molester (---_deathreus_---)and everywhere i go i ge tpicked on (---_deathreus_---)i saw how good u are so i made msot my alts sd
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Fri Jul 09, 2010 12:28 am |
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jeff mc beth
Team:
Main: Jeff Bobbo
Level: 2048 Class:
Gunner
Joined: Sat Dec 08, 2007 4:19 pm Location: Not where you are right now
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Re: New PvP Proposals
Selfish Act wrote: thecrazygamemaster wrote: BEST IDEA EVER QFT QQFT! o.o
_________________
Javatech wrote: Battlecruiser23 wrote: I am a Troll, ignore everything I say.
JeffL wrote: Are you kidding me? Our C2 music is way better than that boring garbage you linked.
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Fri Jul 09, 2010 1:58 am |
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mom
Team:
Main: Dv8
Level: 1337 Class:
Berserker
Joined: Tue Jan 08, 2008 7:25 pm
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Re: New PvP Proposals
tate97 wrote: Leave PvP alone I say... Im not any good at it... and Iwin have pwned me a few times.... I think the big complaint is that Iwin have set up there gal in the right spot..they have access to W0 and basically can't be locked in. Well done I say I do however, have one suggestion which in my opinion would make the game scenario more realistic.... Have a council that controls earthforce and earthforce space. This council could be made up of the directors of the top 10-15 teams. After a common vote, this council can adopt/change some basic directives for the earthforce fleet and bases. One of these directives can be to deem a team as "pirates" and as such, all earthforce patrols and bases etc will combat the said "pirate team". This in my opinion would actually force teams like Iwin to build in Wild space where the "earthforce battle fleets" dont dare to venture. Subsequently, blocking of earthforce AP routes would be minimal and it may encourage more tactical relations with different teams. it would also make lyceum safer from "pirates". The above is the basis for the idea... obviously, earthforce fleets would need to be fairly uber and travel in numbers and the rules and parameters for the council need to be set. I can see several arguments against this idea.... but with debate, this may solve some of the issue's.... and it wont interfere with current PvP. Cheers.... Cant they just change teams then?
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Fri Jul 09, 2010 9:41 pm |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: New PvP Proposals
The agro could be player based, but team wide. So all players on the team that has done that get the hate, no matter what team they build in.
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Fri Jul 09, 2010 9:49 pm |
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Russell
Team:
Main: Llessur
Level: 2808 Class:
Engineer
Joined: Sun Nov 20, 2005 4:26 pm Location: Feilding, New Zealand
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Re: New PvP Proposals
Sounds interesting I would suggest though that it be limited to the top 10 teams and that any vote to declare a team "pirates" would have to be unamimous otherwise it could be used as a tool in wars.
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Mon Jul 12, 2010 8:28 pm |
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Dorin Nube
Team:
Main: Myrtok
Level: 1620 Class:
Speed Demon
Joined: Sun Jan 13, 2008 3:43 am
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Re: New PvP Proposals
Russell wrote: Sounds interesting I would suggest though that it be limited to the top 10 teams and that any vote to declare a team "pirates" would have to be unamimous otherwise it could be used as a tool in wars. Like the UN Security Council? Everyone has a veto right, lol. That would make it just as useless as the UNSC. You don't think iwin has at least one friend among the top teams who would not vote to declare them outlaws?
_________________
pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done.
HAL wrote: You are greedy and ignorant, you can't have everything in life for free.
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Tue Jul 13, 2010 2:43 pm |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: New PvP Proposals
Should be majority vote imo.
_________________
JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Tue Jul 13, 2010 4:18 pm |
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Mofouler87
Team:
Main: Mofouler
Level: 901 Class:
Engineer
Joined: Wed Jan 30, 2008 1:29 pm
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Re: New PvP Proposals
I don't understand why the pvp system needs to be changed. Its not like droves of players are leaving because people are killing them. If anything it makes this game more fun and enjoyable. Why can't we go back to the old days of the pvp system.
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s_m_w wrote: Mofouler87 wrote: Why does everyone like to stroke their E-peen on this game? Because e-breasts are very uncommon
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Tue Jul 13, 2010 8:30 pm |
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