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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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New base placement limitation proposal
In an effort to codify and eliminate a manually enforced rule, we are proposing to add a new restriction on deploying bases where a new unattached base must be within 15k distance of either a planet, moon, sun, or wormhole. This is to prevent people from laying bases way, way out and being annoying.
Opinions?
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Fri Nov 19, 2010 5:51 am |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: New base placement limitation proposal
There will need to be an exception for those empty galaxies, so people can connect all of their territory. Or you could, you know, put stuff in them so they aren't a waste of a galaxy.
_________________
Dorin Nube wrote: Nipples aren't the only danger here.
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Fri Nov 19, 2010 6:16 am |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: New base placement limitation proposal
yugioh124 wrote: There will need to be an exception for those empty galaxies, so people can connect all of their territory. Or you could, you know, put stuff in them so they aren't a waste of a galaxy. All galaxies have atleast one wormhole so no exception needed.
_________________ For support, please create a support ticket here.
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Fri Nov 19, 2010 6:23 am |
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Jagur4
Team:
Main: Jagur4
Level: 1459 Class:
Speed Demon
Joined: Sun May 15, 2005 6:37 am
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Re: New base placement limitation proposal
Sounds good to me. Things are generally better coded than manually enforced (or not, as the case may sometimes be).
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Fri Nov 19, 2010 6:25 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: New base placement limitation proposal
Sounds good, but what about non stationary items, such as orbiting moons, planets or suns? Will the 15k distance be calculated from the exact point the item is orbiting around?
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Fri Nov 19, 2010 6:26 am |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: New base placement limitation proposal
Seems undeeded. When someone is abusing that rule to exploit it is clearly obvious and should simply be more harshly punished.
_________________
JeffL wrote: Come have sex with me in space, my lord
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Fri Nov 19, 2010 7:51 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: New base placement limitation proposal
Unless there is a code preventing it, people will find ways to just cross that line in such a small manner so it would seem wrong to punish them. Which would lead to discussions.
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Fri Nov 19, 2010 7:58 am |
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Chaosking3
Team:
Main: Spatzz
Level: 2402 Class:
Engineer
Joined: Mon Jul 27, 2009 12:40 am
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Re: New base placement limitation proposal
Then why not simply boost base vis across the board? Is there any reason you can even make a stealthy kit?
_________________
JeffL wrote: Come have sex with me in space, my lord
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Fri Nov 19, 2010 8:00 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: New base placement limitation proposal
You can always cover the kit with Obfuscators and likewise. There will always be ways to exploit it unless there is set a hard code.
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Fri Nov 19, 2010 8:01 am |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: New base placement limitation proposal
Nothing can cloak 900k vis
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JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Fri Nov 19, 2010 8:37 am |
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The Lost One
Team:
Main: UrQa Vazuk Qii
Level: 2468 Class:
Berserker
Joined: Tue Dec 22, 2009 7:28 am
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Re: New base placement limitation proposal
Try spam 50 Mzungu Obfuscators, oh funnnn.
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Fri Nov 19, 2010 9:18 am |
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thecrazygamemaster
Team:
Main: The Crazy Game Maste
Level: 1031 Class:
Engineer
Joined: Wed Feb 11, 2009 3:15 am Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
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Re: New base placement limitation proposal
As I said, nothing can cloak 900k vis
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JeffL wrote: Not sure if the quality is really up to snuff, tbh.
JeffL wrote: Maybe you guys are right. We can leave things how they are for now and get more feedback later.
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Fri Nov 19, 2010 10:57 am |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: New base placement limitation proposal
Also Planets move. a base that WAS 15k from a planet at one point in time may not be 15k from that planet at another, just making things extremely annoying.
I'd prefer base kits themselves to just be given an extreme amount of visibility, so much that it would be impossible to conceal them.
@TLO Electron Cloud type items have 30 second cooldown now^
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Fri Nov 19, 2010 11:09 am |
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sleepysnagrund
Member
Team:
Main: Bobby Bobbs
Level: 2142 Class:
Engineer
Joined: Thu Dec 08, 2005 10:44 am
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Re: New base placement limitation proposal
I like Jeff's proposal. I can't see any need for people to place a base farther out than that except for the reasons that rules were made to prevent. If there is a way to hard code it that still allows for quite a bit of flexibility, go for it.
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Fri Nov 19, 2010 11:09 am |
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andezrhode2a
Team:
Main: Paximaximus
Level: 2572 Class:
Engineer
Joined: Wed May 26, 2010 7:51 pm
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Re: New base placement limitation proposal
thecrazygamemaster wrote: As I said, nothing can cloak 900k vis You really are a thick cunt aren't you.. Also, /signed on the idea Jeff.
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Fri Nov 19, 2010 11:14 am |
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