|
It is currently Thu May 09, 2024 2:46 pm
|
Author |
Message |
JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
|
Re: Nice little tweak
Yeah, if we do f2p base building again, it will either be faster decays or (my favorite) periodic super-novas in f2p buildable galaxies. When you jump in, and a super-nova is expected in the next month, it will tell you. When the super nova goes off, all bases and drones are instantly destroyed and maybe even everything in the galaxy except AI bases also get destroyed and re-rolled, so to speak. We talked about these things, but in the end, decided not to divert programmer resources to it at this time.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
|
Sun Sep 19, 2010 8:36 pm |
|
|
Guttermind
Team:
Main: Stalker
Level: 20 Class:
None
Joined: Tue Sep 14, 2010 12:47 am Location: All Chat
|
Re: Nice little tweak
yugioh124 wrote: JeffL wrote: We decided to not actually add any more real estate for this next upcoming universe because there seems to be enough currently. Probably when we expand it, what we've been talking about it adding a new area similar in size to the Earthforce layer for low level builders, and have the quality of the planets there be about the same as in Earthforce currently. Then either this new area or Earthforce would allow f2p's to build a limited amount of bases and have trade slaves there, and disallow f2p building and trade slaves in all other layers. Whichever layer allows f2p's would not have any of the extended commodities on the planets and no artifacts so that we hopefully wouldn't have to worry about p2p's being annoyed at f2p's "using up space" since it will be overall low quality. If you do that, please have destroyed bases decay at 2x-4x the normal rate, and have them automatically vanish when the timer is up, instead of going abandoned. When F2P used to build, that was the big problem, 95% of the available slots were taken by destroyed/abandoned bases. Yugi has the right idea.
_________________
jeff mc beth wrote: Yes, I know, I'm a retard.
|
Mon Sep 20, 2010 4:11 am |
|
|
Dorin Nube
Team:
Main: Myrtok
Level: 1620 Class:
Speed Demon
Joined: Sun Jan 13, 2008 3:43 am
|
Re: Nice little tweak
JeffL wrote: Then either this new area or Earthforce would allow f2p's to build a limited amount of bases and have trade slaves there, and disallow f2p building and trade slaves in all other layers. Whichever layer allows f2p's would not have any of the extended commodities on the planets and no artifacts so that we hopefully wouldn't have to worry about p2p's being annoyed at f2p's "using up space" since it will be overall low quality. This is heresy. Someone start a bonfire. I'd like my Jeff_L well done please. I'm not usually a complainer but. . .this is just too much. The base slots on P2P accounts are still terribly reduced, presumably because of server rescources, but you're adding a whole new layer for f2p bases which will get spammed by players with 20 f2p accounts apiece. Actual new players STILL won't get to build bases because 1: The professional f2ps will kill their bases constantly, and 2:They are too new to build a base and should be focusing their Skill Points on basic combat stuff anyway. Meanwhile, the P2Ps are still stuck with the reduced functionality of the alts on our paid accounts. Telling me that you can't give back the base slots you took away from P2Ps, but you're going to make a whole new playground for f2p bases is kind of a kick in the teeth.
_________________
pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done.
HAL wrote: You are greedy and ignorant, you can't have everything in life for free.
|
Fri Sep 24, 2010 3:53 am |
|
|
sabre198
Member
Team:
Main: topbuzzz
Level: 4129 Class:
Shield Monkey
Joined: Sun Dec 21, 2008 12:31 pm Location: Timmeh!
|
Re: Nice little tweak
admins: yay we got a server tweak for more resources players: yay more galaxy space, fps, or base slots admins: er no none of those, that would be too cool for u. players: -_-
_________________ --------------------------------------
--------------------------------------
landswimmer wrote: IN C1, TIMEWARP SCREWS YOU!
|
Fri Sep 24, 2010 5:24 am |
|
|
Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
|
Re: Nice little tweak
But...myrt, we still have more slots than we had before the change.
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
|
Fri Sep 24, 2010 7:36 am |
|
|
JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
|
Re: Nice little tweak
Well, first time we tried to patch the "Sleepy" tweak to the server, it didn't work, and then it was a long time before we could patch again because we needed a client patch and I had lost my previous hard drive and couldn't build a C1 client for a long time until recently, but we finally have the "sleepy" code in and it's been running for the last 2 days now.
No one has reported any problems with slaves and bases, but keep a look out.
Performance-wise, we're only seeing about a 2x server speed increase, which is a lot less than the theoretical 8x - 10x speed increases we were seeing on various test servers, but still, 2x isn't that bad -- everyone should be able to get 10 shots per second now wherever they go on live as the server is now running well over 10 fps. What we're getting at the moment is a lot of idle CPU, possibly due to thread switching issues and overhead. There's still a lot of room to further optimize and play with it. Next thing we're going to try is setting CPU affinity to our different threads to keep the OS from switching them from one core to another which can be very expensive.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
|
Tue Oct 12, 2010 12:14 am |
|
|
landswimmer
Team:
Main: DemonBlood
Level: 1761 Class:
Shield Monkey
Joined: Tue Jul 01, 2008 1:09 am
|
Re: Nice little tweak
what is gonna change to the game with this little tweak? will the uni be made bigger? will we just get a higher rof cap? or are you planning on a mix?
_________________ it is the mark of an educated man, to entertain a thought without accepting it. - aristotle
|
Wed Oct 13, 2010 10:11 pm |
|
|
JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
|
Re: Nice little tweak
Right now, we've decided not to make the uni bigger since we'd rather work on C2. Perhaps the uni after that can be bigger.
But everyone should be able to solidly hit their ROF cap now, as the server is now definitely running faster than 10 fps.
This is part of the work Jey is doing to enable us to scale to ten times the current player base when we go to open beta for C2. I want us to be able to handle any possible influx we get in case things go very well.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
|
Wed Oct 13, 2010 10:35 pm |
|
|
landswimmer
Team:
Main: DemonBlood
Level: 1761 Class:
Shield Monkey
Joined: Tue Jul 01, 2008 1:09 am
|
Re: Nice little tweak
JeffL wrote: Right now, we've decided not to make the uni bigger since we'd rather work on C2. Perhaps the uni after that can be bigger.
But everyone should be able to solidly hit their ROF cap now, as the server is now definitely running faster than 10 fps.
This is part of the work Jey is doing to enable us to scale to ten times the current player base when we go to open beta for C2. I want us to be able to handle any possible influx we get in case things go very well. awesome have you considered the effect AT will have on the beta test? most players, already knowing how to powerlevel, will most likely somehow manage to skip the early content, while all the classes other than FC will be slowed down alot by having to get aug tweaking leveled up in order to compete (FC aug setups usually follow resist aug + resist aug for lowbie FCs), having that much imbalance in the beta might put off new players aswell, there needs to be a way to get AT without relying on other players to DG so you can buy the stuff, which noone will, because they will all just be powerleveling, because the endgame content is much more profitable, and it is a competition after all maybe make it so that money/gear gotten during the betatest also carries over to the live server? that way players wouldnt be throwing away their chance at getting a prize by providing other players with the items needed for AT and other skills
_________________ it is the mark of an educated man, to entertain a thought without accepting it. - aristotle
|
Wed Oct 13, 2010 11:12 pm |
|
|
Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
|
Re: Nice little tweak
Squad combat, not leveling test. Have teams jump in as single entries and have the best PvP squad from the team be the winners.
Normal PvP rules in real space, Arena in some randomly generated galaxy. Don't use Colo.
There, we have to have a balanced or specialized good set of peeps to win. Team effort. No powerleveling beating people.
Also, the first class to be selected is what you're stuck with. Entry eligible for people with a main of 1000+.
If you want the firepower of a Sniper or a Zerker, you're going to have to level one.
_________________ Axis Industries
|
Thu Oct 14, 2010 11:45 am |
|
|
Xonok2
Team:
Main: Xonok6
Level: 590 Class:
Berserker
Joined: Fri Jul 11, 2008 4:31 am
|
Re: Nice little tweak
pip8786 wrote: yugioh124 wrote: Maybe instead of increasing the number in every galaxy, you could have the uni generator make 1 in 20 or so galaxies in Wild Space have 4 or 5 "solar systems" in it? They would be coveted as HQ galaxies, could lead to interesting developments on uni reset. I think a few super galaxies might be cool also. Yep, then big teams would play king of the hill. And use less gals for nothing. Like it
_________________ Seriously, PvB and BvB was a lot more funny when bases didnt throw marbles at you xD
Tomzta09 wrote: Why do people say grow some balls? Balls are weak and sensitive.
Grow a vagina, those things take a pounding.
|
Tue Nov 30, 2010 9:43 am |
|
|
destructionkid
Team:
Main: Massif Destruction
Level: 20 Class:
None
Joined: Fri Jan 30, 2009 10:29 pm Location: On your roof
|
Re: Nice little tweak
Xonok2 wrote: pip8786 wrote: yugioh124 wrote: Maybe instead of increasing the number in every galaxy, you could have the uni generator make 1 in 20 or so galaxies in Wild Space have 4 or 5 "solar systems" in it? They would be coveted as HQ galaxies, could lead to interesting developments on uni reset. I think a few super galaxies might be cool also. Yep, then big teams would play king of the hill. And use less gals for nothing. Like it I used to use that color.
It hurts my eyes now, stop using it.
_________________
Guttermind wrote: As far I can remember, light doesn't pass through solids... Battlecruiser23 wrote: Rats in RL don't fling poop at you. Techno Forever!!!
|
Mon Dec 13, 2010 7:18 pm |
|
|
JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
|
Re: Nice little tweak
Well, Jey just found and fixed a bug in the code that was doing this tweak and now we just doubled the server frame rate. Liberty is running at 33 fps this very moment.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
|
Thu Dec 16, 2010 2:45 am |
|
|
anilv
Member
Team:
Main: enkelin
Level: 3002 Class:
Speed Demon
Joined: Wed Aug 01, 2007 12:28 pm
|
Re: Nice little tweak
Does this mean that the ROF cap is higher now?
_________________ (DefQon1) use a Rhino reconstruotereatarerer - (Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk (Bluenoser) Put your finger in your mouth and gag reflex should do the rest
|
Thu Dec 16, 2010 3:23 pm |
|
|
JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
|
Re: Nice little tweak
The RoF cap is solidly at 10/s now, which is hard-coded in the game.
_________________ For support, please create a support ticket here and I will get back to you as soon as possible.
|
Thu Dec 16, 2010 4:19 pm |
|
|
|
Who is online |
Users browsing this forum: No registered users and 6 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|