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Site Admin / Dev Team
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Content Update
We've gotten a few new content developers recently, and here is a list of some of the things we are currently working on:

3 new zones, one is to get tech 21 skills that will be opened during the next universe

Crates of tweaks added to the DG loot drop tables

Improvement to the survivability of Forcefield, Bubble, and support drones.

Normalize radiation resistance on all drones so that it's in line with other resistances

Improvements on the resistances of ruin, mission, and BP built drones.

New Paxian Battlefrigate cap ship being added

Adding an alternate way to get tractoring through level 16, adding ways to get tractoring through level 20.

Adding Tweak Factories for Engineers

Adding a new race course for Micron

Going to increase the basic range on tractors, but eliminate range bonuses from augs and skills.

Increase the power of items that are built-in to ships

Nerf the built-in laser on basils

Completely change what Juxes are and do.

Adding a set of mines for Seers (basically stealthy drones with warheads and debuffs.)

Adding tech 21 augs

Replacing the Wingship's in Liberty with a new type of ship that you can cap, but can't sell to AI bases.

All the above tasks are assigned and being worked on. Can't promise any particular ETA's, since all content devs are volunteers. =)

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Mon Jun 14, 2010 7:48 pm
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Team: Dark Traders
Main: Threaten
Level: 2853
Class: Shield Monkey

Joined: Sat Nov 14, 2009 8:20 pm
Post Re: Content Update
SEXY!

Jeff_L wrote:
Nerf the built-in laser on basils


I love you.

Jeff_L wrote:
Going to increase the basic range on tractors, but eliminate range bonuses from augs and skills.


What about our tractor ships we used augs on?

Jeff_L wrote:
Completely change what Juxes are and do.


Can we get more info on this please?

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Last edited by Threaten on Mon Jun 14, 2010 8:04 pm, edited 1 time in total.

Mon Jun 14, 2010 7:54 pm
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Team: The Unforeseen Colonies
Main: your mother and i
Level: 2647
Class: Speed Demon

Joined: Sat May 14, 2005 12:27 pm
Location: upper marlboro maryland
Post Re: Content Update
I need aug reset since u are changing my tractor ship


Mon Jun 14, 2010 8:01 pm
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Team: Strawberry Pancakes
Main: Seven Zark Seven
Level: 1953
Class: Shield Monkey

Joined: Fri Sep 30, 2005 5:40 am
Location: /dev/null
Post Re: Content Update
kunta wrote:
I need aug reset since u are changing my tractor ship

Lol.. Here we go again. When something is obviously broken, it's your own fault for spending lots of money on it. Because broken stuff is bound to get nerfed eventually and I'm pretty sure you know this by now.

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Mon Jun 14, 2010 8:06 pm
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Team: Donte
Main: 666kane666
Level: 1871
Class: Berserker

Joined: Thu Mar 27, 2008 6:09 pm
Location: in a cave
Post Re: Content Update
Sounds like it wont be in till the end of next uni then....

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Mon Jun 14, 2010 8:06 pm
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Team: Evil Empire
Main: Outcast
Level: 2206
Class: Berserker

Joined: Thu Feb 22, 2007 11:25 am
Location: England, Leeds.
Post Re: Content Update
Thanks for the update Jeff.

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Mon Jun 14, 2010 8:17 pm
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Team: Traders
Main: KorGgenT
Level: 1877
Class: Engineer

Joined: Sat Mar 11, 2006 1:16 am
Location: DG 0.839
Post Re: Content Update
JeffL wrote:
Going to increase the basic range on tractors, but eliminate range bonuses from augs and skills.



Wait, so what about engineers? will their tractors no longer be so much better than other people's tractors? if they will still get the strength bonus, but lose the range bonus, they should get something else to compensate. (like a density bonus or something)

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Mon Jun 14, 2010 8:22 pm
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Team: Death Mental
Main: Termite 007
Level: 2736
Class: Shield Monkey

Joined: Mon Oct 29, 2007 3:33 am
Location: Behind your mother, giving her 10 inches of flavour
Post Re: Content Update
Tregish wrote:
JeffL wrote:
Going to increase the basic range on tractors, but eliminate range bonuses from augs and skills.



Wait, so what about engineers? will their tractors no longer be so much better than other people's tractors? if they will still get the strength bonus, but lose the range bonus, they should get something else to compensate. (like a density bonus or something)


Mon Jun 14, 2010 8:38 pm
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Team: The Unforeseen Colonies
Main: your mother and i
Level: 2647
Class: Speed Demon

Joined: Sat May 14, 2005 12:27 pm
Location: upper marlboro maryland
Post Re: Content Update
I think DMs should have +tractor range skill built in


Mon Jun 14, 2010 8:40 pm
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Team: None
Main: Demiser of D
Level: 20
Class: None

Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: Content Update
Going to increase the basic range on tractors, but eliminate range bonuses from augs and skills.

This is going to be very interesting. I would rather have a different solution to this, but...i guess if you feel it's necessary, you should roll with that. Dont remove the tractoring subskills though, if its not absolutely necessary.

Nerf the built-in laser on basils

Ugh, Finally.

Completely change what Juxes are and do.

Meh, another nerf to snipers...I like juxes :(

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Mon Jun 14, 2010 9:37 pm
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Team: PrimalDecus
Main: Uth Matar
Level: 2466
Class: Engineer

Joined: Mon Apr 16, 2007 7:41 am
Location: ExZagreb,Croatia~jetzt Potsdam,Germany
Post Re: Content Update
I want commods i spent on ada patrol back then. Aug is useless if not used on tractor ship and dont tell me i can use it on something else cos i can not make a tractor ship that will tank and tractor in bvb . Thx for f#$%ing up my morning !
Ill post comment that makes more sense after few cups of coffee

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FREDOM FOR WING4+ !!! NOW !!! /viewtopic.php?f=4&t=28872&st=0&sk=t&sd=a
The Voomy One :Uth Matar is correct!


Tue Jun 15, 2010 12:15 am
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Team: UnderDawgs
Main: FFs V
Level: 3006
Class: Shield Monkey

Joined: Sat Apr 25, 2009 4:33 am
Post Re: Content Update
How do you want to change jux'es =o they're perfect imo :D if you only use time and learn how to use em, they're deadly :mrgreen:

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JeffL wrote:
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Tue Jun 15, 2010 12:16 am
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Team: PrimalDecus
Main: Uth Matar
Level: 2466
Class: Engineer

Joined: Mon Apr 16, 2007 7:41 am
Location: ExZagreb,Croatia~jetzt Potsdam,Germany
Post Re: Content Update
Changes you are putting for DM in will not change that we use that class just to store gear *now that we can not use it anymore for tractor ships .

_________________
Curiosity killed the cat .
*Est Sularas oth Mithas*
Thx k-2
FREDOM FOR WING4+ !!! NOW !!! /viewtopic.php?f=4&t=28872&st=0&sk=t&sd=a
The Voomy One :Uth Matar is correct!


Tue Jun 15, 2010 12:21 am
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Team: Aidelon
Main: Diabolus
Level: 1941
Class: Berserker

Joined: Wed Feb 13, 2008 9:25 am
Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
Post Re: Content Update
VatFF wrote:
How do you want to change jux'es =o they're perfect imo :D if you only use time and learn how to use em, they're deadly :mrgreen:


They're way too un-agile to pose even a small threat....

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Tue Jun 15, 2010 3:31 am
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Team: UnderDawgs
Main: FFs V
Level: 3006
Class: Shield Monkey

Joined: Sat Apr 25, 2009 4:33 am
Post Re: Content Update
Dont say bad things about my's jux'es :(:( *pets juxes*
on a side note : my F2P kill ambro drones with em ;D, nuff said

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JeffL wrote:
I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)

The Voomy One wrote:
You gotta be shitting me >_<


Tue Jun 15, 2010 3:46 am
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