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Team: Eminence Front
Main: yugioh
Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
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Post Re: Content Update
Hmm. Maybe make one of those unused racetracks in Micron a tractor 16 method? You would get a -100% turn/thrust aura within, the same one you're using for that new uber battlestation. There would be tons of stuff inside to tractor, your goal would be to manuver through to the base before time runs out.

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Thu Jun 24, 2010 9:51 am
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Main: The Jiggly One
Level: 2
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Joined: Wed Apr 07, 2010 2:14 am
Post Re: Content Update
yugioh124 wrote:
Hmm. Maybe make one of those unused racetracks in Micron a tractor 16 method? You would get a -100% turn/thrust aura within, the same one you're using for that new uber battlestation. There would be tons of stuff inside to tractor, your goal would be to manuver through to the base before time runs out.


Wow, I like this idea, a lot.

Kanga

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Thu Jun 24, 2010 10:45 am
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
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Post Re: Content Update
Update on the Quantum Reach skill: we've decided to make it give both weapon range and tractor range, since it should compete with other imperial skills like +2% damage.

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Thu Jun 24, 2010 9:49 pm
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Team: None
Main: Jagur4
Level: 1459
Class: Speed Demon

Joined: Sun May 15, 2005 6:37 am
Post Re: Content Update
JeffL wrote:
Update on the Quantum Reach skill: we've decided to make it give both weapon range and tractor range, since it should compete with other imperial skills like +2% damage.


Thank you. The tractor effect for QR is in spite of the content update, right?


Thu Jun 24, 2010 10:30 pm
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Team: Resident Evil
Main: Freek1A
Level: 1554
Class: Shield Monkey

Joined: Sat Feb 20, 2010 8:54 am
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Post Re: Content Update
but ya really need to make DMs some better lets let them lay 1 more drone with +DM 0 and DD 21!
:idea: :idea: :idea: :D :!:


Fri Jun 25, 2010 12:00 am
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Joined: Sun Jun 13, 2010 2:27 am
Post Re: Content Update
Demiser of D wrote:
Nah, sniper is never supposed to get close enough to use mines. There will be new stuff coming for sniper, dont worry. It will just take a bit :roll: :P



lol, dont you mean another Nerf.There has not been a beef since i have been playing.

TaekwondoBoy


Fri Jun 25, 2010 1:21 am
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Team: Admins
Main: Jeff_L
Level: 1028
Class: Sniper

Joined: Wed Mar 23, 2005 2:21 am
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Post Re: Content Update
Update on tractors:

Augs and other skills that give you tractor power will give 1/5 of that to tractor range as well. Tractor ranges will be hard-capped at 9k distance.

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Sat Jun 26, 2010 1:44 am
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Team: Aidelon
Main: DragonGod (Slaver)
Level: 1504
Class: Fleet Commander

Joined: Thu Aug 23, 2007 10:12 pm
Location: Houston, TX
Post Re: Content Update
JeffL wrote:
Update on tractors:

Augs and other skills that give you tractor power will give 1/5 of that to tractor range as well. Tractor ranges will be hard-capped at 9k distance.


Thank you! Hooray for not a total tractor nerf! Although 1/5 is still a little low imo. I'm of the opinion you should leave it as it is and just add the hard cap.

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Sat Jun 26, 2010 2:03 am
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Team: Eminence Front
Main: lord blaster
Level: 2473
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Joined: Sun Sep 18, 2005 2:01 pm
Post Re: Content Update
Yoko_Kurama wrote:
I'm of the opinion you should leave it as it is and just add the hard cap.

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Sat Jun 26, 2010 5:35 am
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Team: Traders
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Level: 1877
Class: Engineer

Joined: Sat Mar 11, 2006 1:16 am
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Post Re: Content Update
theblaster wrote:
Yoko_Kurama wrote:
I'm of the opinion you should leave it as it is and just add the hard cap.

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Sat Jun 26, 2010 5:39 am
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Team: Strawberry Pancakes
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Post Re: Content Update
Just let Engineers have powerful tractors please, they have good effiency currently, but damn give them some more range, and give other classes less range on tractors.

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Sat Jun 26, 2010 5:41 am
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Team: Eminence Front
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Post Re: Content Update
Tregish wrote:
theblaster wrote:
Yoko_Kurama wrote:
I'm of the opinion you should leave it as it is and just add the hard cap.

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Sat Jun 26, 2010 9:48 am
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Team: Strawberry Pancakes
Main: Trevor50
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Joined: Wed Jul 12, 2006 10:01 pm
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Post Re: Content Update
JeffL wrote:
Update on tractors:

Augs and other skills that give you tractor power will give 1/5 of that to tractor range as well. Tractor ranges will be hard-capped at 9k distance.



What not just add the hardcap? And nothing else?

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Sat Jun 26, 2010 10:13 am
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Team: PrimalDecus
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Joined: Mon Apr 16, 2007 7:41 am
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Post Re: Content Update
trevor54 wrote:
JeffL wrote:
Update on tractors:

Augs and other skills that give you tractor power will give 1/5 of that to tractor range as well. Tractor ranges will be hard-capped at 9k distance.



What not just add the hardcap? And nothing else?



and Thank you for listening

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Mon Jun 28, 2010 9:43 am
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Post Re: Content Update
Because if we just added a hard cap, lots of people would have tractors at 9k range which we feel is too much and ridiculous. The balance seems much better to us after the recent changes. Also there's now some room to add higher level tractors.

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Mon Jun 28, 2010 12:44 pm
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