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Fyuryus
Team:
Main: Fyuryus
Level: 216 Class:
Speed Demon
Joined: Sat Mar 06, 2010 5:45 pm
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Re: Proposed PvP modification: Require a HQ
The more i read and think about it i don't like it. Leave it the way it is.
_________________ Admins stop deleting my sig!
http://www.youdata.com/join/spartan2529
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Thu Jun 17, 2010 9:12 am |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: Proposed PvP modification: Require a HQ
Why exactly do you guys WANT to kill their HQ, anyway? If you want to fight them, it doesn't change anything. All this will do is make it a little harder for the pvp teams, which isn't necessarily a bad thing.
Here is how it should be:
When the universe is lawless, too low of population, this doesn't take effect. When it can be taken, you need a HQ. When a team runs for emp, anyone can attack the emp team.
Can Do?
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Thu Jun 17, 2010 10:32 am |
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vampire2948
Team:
Main: Paladinofdoom
Level: 1993 Class:
Engineer
Joined: Wed Jun 22, 2005 2:35 pm
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Re: Proposed PvP modification: Require a HQ
Demiser of D wrote: Why exactly do you guys WANT to kill their HQ, anyway? If you want to fight them, it doesn't change anything. All this will do is make it a little harder for the pvp teams, which isn't necessarily a bad thing.
Here is how it should be:
When the universe is lawless, too low of population, this doesn't take effect. When it can be taken, you need a HQ. When a team runs for emp, anyone can attack the emp team.
Can Do? This.
_________________
newman233 wrote: <3 Pally
This guy gets my full Jiggle!
He is full of awesomesauce, and Jigglyness, buy from him!
Kanga
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Thu Jun 17, 2010 10:38 am |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Proposed PvP modification: Require a HQ
Imo if this was in make it apply to earthforce space only. So in wild and perilous space you can attack anything w/o a HQ, in Earthforce space you can only attack with a HQ, as you have then filled in the proper paperwork with the Earthforce security council But please please please don't add this in universally, it'd just be silly that you need a specific item thats totally irrelevant to attack someone.
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Thu Jun 17, 2010 11:51 am |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: Proposed PvP modification: Require a HQ
As most people who know me should already know I fully support this idea. I also dont really care if it will make F2Ps unable to PvP, they shouldnt be able to anyway since long term F2Ps will often go around killing new players and low level P2Ps.
_________________ For support, please create a support ticket here.
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Fri Jun 18, 2010 1:11 am |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: Proposed PvP modification: Require a HQ
If my version goes in, they'll still be able to fight in the beginning of the universe ^.^
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Fri Jun 18, 2010 9:44 am |
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shylo132
Team:
Main: Shylo Reborn
Level: 1225 Class:
Engineer
Joined: Thu Nov 27, 2008 1:54 am Location: California
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Re: Proposed PvP modification: Require a HQ
The Voomy One wrote: As most people who know me should already know I fully support this idea. I also dont really care if it will make F2Ps unable to PvP, they shouldnt be able to anyway since long term F2Ps will often go around killing new players and low level P2Ps. ^ agreed.... we dont need to please f2p's becuase the ones actually doing stuff and helping the game are the p2p.. we pay so we ask/refine idea's so we can have them if f2p want to help suggest thats fine... but msotly p2p should be in front (unless it comes to getting more ppl to join)
_________________ ]
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Fri Jun 18, 2010 12:29 pm |
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Monty_Crabapple
Team:
Main: blahman
Level: 980 Class:
Seer
Joined: Fri Feb 01, 2008 9:24 am
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Re: Proposed PvP modification: Require a HQ
You can't get p2p's without f2p's... As for no f2p PvP, I don't really have an argument against that, only it doesn't feel like a good thing to do. I dunno.
_________________
Lolwut? wrote: KoS denied.
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Mon Jun 21, 2010 1:08 pm |
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LethalLoki
Member
Team:
Main: Getsuga Tenshou
Level: 1799 Class:
Berserker
Joined: Tue May 19, 2009 7:25 pm
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Re: Proposed PvP modification: Require a HQ
I personally think that this should only take effect when the emperor is crowned and universal order is established...
_________________ Qūzhújiàn de shìjiè, Shōugē jī ling hún
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Tue Jun 22, 2010 12:09 am |
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Mr Jiggles
Team:
Main: The Jiggly One
Level: 2 Class:
None
Joined: Wed Apr 07, 2010 2:14 am
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Re: Proposed PvP modification: Require a HQ
LethalLoki wrote: I personally think that this should only take effect when the emperor is crowned and universal order is established... That is a nice twist. Gives yet more incentive for some people to support emp, and others to band together to oppose it. Kanga
_________________
JeffL wrote: There are over 9000 DF 400!
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Tue Jun 22, 2010 8:00 am |
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Dorin Nube
Team:
Main: Myrtok
Level: 1620 Class:
Speed Demon
Joined: Sun Jan 13, 2008 3:43 am
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Re: Proposed PvP modification: Require a HQ
Well, reset is in two days. What's your verdict, Jeff? Is this going in for next uni?
_________________
pip8786 wrote: Dorin Nube... you win the best post on the forums ever award. Well done.
HAL wrote: You are greedy and ignorant, you can't have everything in life for free.
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Thu Jun 24, 2010 1:23 pm |
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rand4505
Team:
Main: Hooch Dealer
Level: 2763 Class:
Gunner
Joined: Sun Aug 07, 2005 2:20 pm Location: Who is John Galt?
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Re: Proposed PvP modification: Require a HQ
I'd be shocked if this did not go in.
This does not hurt any current team that has colonies.
This ensures that PvP only teams have something to lose and must protect there HQ, just more pvp for them when they have to defend there HQ.
Everyone should be for this.
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate.
http://www.gbtv.com http://www.theblaze.com
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Thu Jun 24, 2010 1:35 pm |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: Proposed PvP modification: Require a HQ
If this goes in, it MUST NOT happen for the first week or so of the uni. New uni PvP is one of the most interesting things in the game, please don't fuck with it.
_________________
Dorin Nube wrote: Nipples aren't the only danger here.
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Thu Jun 24, 2010 1:44 pm |
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rand4505
Team:
Main: Hooch Dealer
Level: 2763 Class:
Gunner
Joined: Sun Aug 07, 2005 2:20 pm Location: Who is John Galt?
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Re: Proposed PvP modification: Require a HQ
yugioh124 wrote: If this goes in, it MUST NOT happen for the first week or so of the uni. New uni PvP is one of the most interesting things in the game, please don't fuck with it. Your argument does not make sense. The change will not prevent new uni pvp. You will still be able to fight over galaxies.
_________________ 3 Basic types of players(quitters, losers, and winners) Choose your own fate.
http://www.gbtv.com http://www.theblaze.com
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Thu Jun 24, 2010 2:06 pm |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: Proposed PvP modification: Require a HQ
rand4505 wrote: yugioh124 wrote: If this goes in, it MUST NOT happen for the first week or so of the uni. New uni PvP is one of the most interesting things in the game, please don't fuck with it. Your argument does not make sense. The change will not prevent new uni pvp. You will still be able to fight over galaxies. only once your HQ is down.
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Thu Jun 24, 2010 3:59 pm |
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