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JeffL
Site Admin / Dev Team
Team:
Main: Jeff_L
Level: 1028 Class:
Sniper
Joined: Wed Mar 23, 2005 2:21 am Location: Santa Clara, CA
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Proposed PvP modification: Require a HQ
Here is a proposed modification to PvP:
In addition to existing restrictions, in order to attack someone, you must either have hatred towards them (they attacked you first) or your team must have a HQ. The idea is this would cut down on the solitary griefers or the teams that attack other people with nothing to lose themselves. If people are being jerks and attacking everyone, then you have the option to at least try to take out their HQ to stop it. In addition, we could also make a HQ required to declare and maintain war to reduce the PvP ranges of teams without a HQ.
What do you guys think?
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Mon Jun 14, 2010 7:33 pm |
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Tregish
Member
Team:
Main: KorGgenT
Level: 1877 Class:
Engineer
Joined: Sat Mar 11, 2006 1:16 am Location: DG 0.839
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Re: Proposed PvP modification: Require a HQ
I like that idea. that way people won't have nothing to lose in war!
_________________ "Why be difficult, when with a little more effort you can be impossible?" "Just because we are mortal enemies, doesn't mean we can't be friends." - Retyu
JeffL wrote: It's all a scam! omg!!!!
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Mon Jun 14, 2010 7:35 pm |
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Threaten
Team:
Main: Threaten
Level: 2853 Class:
Shield Monkey
Joined: Sat Nov 14, 2009 8:20 pm
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Re: Proposed PvP modification: Require a HQ
I kind of like it.
_________________ Get busy living or get busy dying
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Mon Jun 14, 2010 7:55 pm |
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Asmodeaan
Member
Team:
Main: Asmodeaan
Level: 282 Class:
Berserker
Joined: Wed Nov 14, 2007 11:57 pm Location: Edmonton alberta Canuck country
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Re: Proposed PvP modification: Require a HQ
JeffL wrote: Here is a proposed modification to PvP:
In addition to existing restrictions, in order to attack someone, you must either have hatred towards them (they attacked you first) or your team must have a HQ. The idea is this would cut down on the solitary griefers or the teams that attack other people with nothing to lose themselves. If people are being jerks and attacking everyone, then you have the option to at least try to take out their HQ to stop it. In addition, we could also make a HQ required to declare and maintain war to reduce the PvP ranges of teams without a HQ.
What do you guys think? how does this work?
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Mon Jun 14, 2010 7:57 pm |
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Threaten
Team:
Main: Threaten
Level: 2853 Class:
Shield Monkey
Joined: Sat Nov 14, 2009 8:20 pm
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Re: Proposed PvP modification: Require a HQ
Asmodeaan wrote: JeffL wrote: Here is a proposed modification to PvP:
In addition to existing restrictions, in order to attack someone, you must either have hatred towards them (they attacked you first) or your team must have a HQ. The idea is this would cut down on the solitary griefers or the teams that attack other people with nothing to lose themselves. If people are being jerks and attacking everyone, then you have the option to at least try to take out their HQ to stop it. In addition, we could also make a HQ required to declare and maintain war to reduce the PvP ranges of teams without a HQ.
What do you guys think? how does this work? Hmm, good catch beelze. How will they attack you first if they have to have hatred towards you?
_________________ Get busy living or get busy dying
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Mon Jun 14, 2010 7:58 pm |
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Tyler Durden
Team:
Main: Seven Zark Seven
Level: 1953 Class:
Shield Monkey
Joined: Fri Sep 30, 2005 5:40 am Location: /dev/null
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Re: Proposed PvP modification: Require a HQ
One of the sides must have a HQ to start fighting :p No HQ, no fighting!
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The level of my character cheers me up.
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Mon Jun 14, 2010 8:02 pm |
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kane123666
Team:
Main: 666kane666
Level: 1871 Class:
Berserker
Joined: Thu Mar 27, 2008 6:09 pm Location: in a cave
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Re: Proposed PvP modification: Require a HQ
I love it.
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Mon Jun 14, 2010 8:03 pm |
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Outcast
Team:
Main: Outcast
Level: 2206 Class:
Berserker
Joined: Thu Feb 22, 2007 11:25 am Location: England, Leeds.
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Re: Proposed PvP modification: Require a HQ
Hmm I'm unsure about this, though if had to choose it makes sense to impliment it.. Obviously don't make it apply to f2ps.. You'll have to add timeframes so HQs can't just be deployed continiously after one is destroyed.
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Mon Jun 14, 2010 8:14 pm |
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shylo132
Team:
Main: Shylo Reborn
Level: 1225 Class:
Engineer
Joined: Thu Nov 27, 2008 1:54 am Location: California
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Re: Proposed PvP modification: Require a HQ
why not make 2 dif HQ? if pvpers want a pvp team.. let them have a PVP HQ that does more dmg and suc.. but with less shield.... and ppl who dont want pvp have a HQ with more defence and less dmg....
and a time limit on HQ's cant be done becuase of the way the owning galaxies system works... lose HQ.. u lose all ur gals.. so u cant have a time limit on HQ's....
why not put a time limit on the pvp countdown that increases each time u lay a new HQ so like 1 hq - pvp count down 1h 2nd hq laid - 2h 3rd hq - 4h 4th hq- 6 ect.... so u can lay a HQ immediatly.. jsut have to wait logner to pvp
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Mon Jun 14, 2010 8:19 pm |
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biggee531
Team:
Main: Biggee
Level: 2163 Class:
Engineer
Joined: Sun Mar 26, 2006 8:29 am Location: Around
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Re: Proposed PvP modification: Require a HQ
shylo132 wrote: why not make 2 dif HQ? if pvpers want a pvp team.. let them have a PVP HQ that does more dmg and suc.. but with less shield.... and ppl who dont want pvp have a HQ with more defence and less dmg....
and a time limit on HQ's cant be done becuase of the way the owning galaxies system works... lose HQ.. u lose all ur gals.. so u cant have a time limit on HQ's....
why not put a time limit on the pvp countdown that increases each time u lay a new HQ so like 1 hq - pvp count down 1h 2nd hq laid - 2h 3rd hq - 4h 4th hq- 6 ect.... so u can lay a HQ immediatly.. jsut have to wait logner to pvp Too complicated with too much room for abuse. The proposition seems fair to me; want to pvp? you have to risk a little something to be able to do so
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Mon Jun 14, 2010 8:39 pm |
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kunta
Team:
Main: your mother and i
Level: 2647 Class:
Speed Demon
Joined: Sat May 14, 2005 12:27 pm Location: upper marlboro maryland
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Re: Proposed PvP modification: Require a HQ
boring as fuck for the REAL no teamers
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Mon Jun 14, 2010 8:42 pm |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: Proposed PvP modification: Require a HQ
Two HQ types would be too complex, but I agree on the timer. Otherwise, the PvPer will just find an empty, out-of-the-way galaxy and lay a basic HQ, go pwn people until they track down and kill his HQ, then do it again.
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Mon Jun 14, 2010 8:43 pm |
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andezrhode2
Team:
Main: Termite 007
Level: 2736 Class:
Shield Monkey
Joined: Mon Oct 29, 2007 3:33 am Location: Behind your mother, giving her 10 inches of flavour
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Re: Proposed PvP modification: Require a HQ
Oooooooh! Hide-n-go-seek-HQ!
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Mon Jun 14, 2010 9:06 pm |
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Selfish Act
Joined: Fri May 21, 2010 1:31 am
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Re: Proposed PvP modification: Require a HQ
Edit:
This may shock many, but I am actually in support of this idea. You can still be a solitary PvPers, but only the ones with some respect and intelligence would be able to do it.
Aka, no more of those super annoying, flaming, trolling, noob lone pirates.
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CIC wrote: Tallon wrote: didnt put much effort into like i said was just an idea if you guys like it ill do it properly but wasnt gonna fuck about for an hour or so just to say fuck it no one likes it thats how this game was made
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Mon Jun 14, 2010 10:24 pm |
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flamingeffigy
Team:
Main: Budahead Charm
Level: 2298 Class:
Fleet Commander
Joined: Thu Sep 15, 2005 1:56 pm Location: deep, deep, very deep in space
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Re: Proposed PvP modification: Require a HQ
i think this is a great idea so now everyone has something to lose
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Mon Jun 14, 2010 10:51 pm |
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