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Post Re: Missing/Messed Up/Promised Content
yugioh124 wrote:
JeffL wrote:
About the missiles, I personally feel that we need to fix the "bug" with missiles where you can sit on top of your target and spam missiles before adding new ones. It was specified in the design doc by me that missiles take a certain amount of time to arm, but wasn't implemented and I never noticed until it was already in the game. But, aside from that fix, I have always planned on adding more types of missiles, but not necessarily more damage types. I have something else in mind.


Suggested a fix ages ago; remove launcher stacking, then remove the max amount of missiles and change their decay time to ~30 seconds, to prevent stupid amounts of missiles from chasing an SD. Same DPS at any range, without the brokenness. Missiles will need a beef after this, though.


[offtopic]Missiles were supposed to be used in a combination with Mining weapons, ACALs.

Gunners aren't supposed to just go "2 sup resist dread" and then go soloing DF400s...

I think the original intention of missiles were to be like most FC's fighters, some additional DPS on the side of your main DPS. Not to mention gunners mean 20% tweak.[/offtopic]

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Wed Jun 02, 2010 4:42 pm
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Post Re: Missing/Messed Up/Promised Content
The way drones work atm was really just a "Slap on" fix. Rather than having drone tech be synonymous with ship tech, add a few level locked missions for DD.

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Wed Jun 02, 2010 5:34 pm
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Post Re: Missing/Messed Up/Promised Content
oops wrong place... remove pl0x?

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Last edited by Zekk on Wed Jun 02, 2010 5:59 pm, edited 2 times in total.

Wed Jun 02, 2010 5:39 pm
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Post Re: Missing/Messed Up/Promised Content
That would go Here:

http://www.starsonata.com/forum/viewtopic.php?f=4&t=38393

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Wed Jun 02, 2010 5:40 pm
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Post Re: Missing/Messed Up/Promised Content
T18 ships. There are none. At all.

Also, I'm not sure on this, but I don't think the Flicker was ever added.

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Wed Jun 02, 2010 6:23 pm
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Post Re: Missing/Messed Up/Promised Content
Yoko_Kurama wrote:
T18 ships. There are none. At all.

Also, I'm not sure on this, but I don't think the Flicker was ever added.


I think voomy added one in with the mausoleum. 1 is still a little lacking though, but we wont know till we see it :)

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Wed Jun 02, 2010 6:28 pm
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Post Re: Missing/Messed Up/Promised Content
Well we were promised t18 ships (plural), though I am glad to see there is finally one. xD

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Wed Jun 02, 2010 6:30 pm
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Post Re: Missing/Messed Up/Promised Content
I was just thinking about making a catch-all missing content post too....

Demiser of D wrote:
The way drones work atm was really just a "Slap on" fix. Rather than having drone tech be synonymous with ship tech, add a few level locked missions for DD.


yes.

Skills for missile launchers and fighter bays and remove the hull tech restriction.

The temporary fix for the liberty cash scheme of giving the wingshipII+ almost immunity to rad removes the spirit of the galaxy and the missions. A much better fix would be to simply create a new ship with the same stats and a different name. Those ships are ment to be captured for the commodities and the radiation cone is meant to be used against them.

the other 2 micron courses

Bob's Ultimate Zebucart Dealership :roll:

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Wed Jun 02, 2010 6:41 pm
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Post Re: Missing/Messed Up/Promised Content
SimonV2 wrote:
Bob's Ultimate Zebucart Dealership :roll:



Yes! :lol:

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Wed Jun 02, 2010 7:20 pm
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Post Re: Missing/Messed Up/Promised Content
Demiser of D wrote:
SimonV2 wrote:
Bob's Ultimate Zebucart Dealership :roll:



Yes! :lol:


Wow, this has been ignored for so long I almost forgot about it. YES, we want rainbow zebus!

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Wed Jun 02, 2010 8:47 pm
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Post Re: Missing/Messed Up/Promised Content
This would go under "Messed Up" content.

Assault Behe(+)needs tweaking. Too expensive for what you get.

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Wed Jun 02, 2010 9:47 pm
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Post Re: Missing/Messed Up/Promised Content
saran wrote:
This would go under "Messed Up" content.

Assault Behe(+)needs tweaking. Too expensive for what you get.


Oh yes. That thing is like a Lion with Reaver Stats.

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Wed Jun 02, 2010 9:48 pm
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Post Re: Missing/Messed Up/Promised Content
SimonV2 wrote:
I was just thinking about making a catch-all missing content post too....

Demiser of D wrote:
The way drones work atm was really just a "Slap on" fix. Rather than having drone tech be synonymous with ship tech, add a few level locked missions for DD.


yes.

Skills for missile launchers and fighter bays and remove the hull tech restriction.

The temporary fix for the liberty cash scheme of giving the wingshipII+ almost immunity to rad removes the spirit of the galaxy and the missions. A much better fix would be to simply create a new ship with the same stats and a different name. Those ships are ment to be captured for the commodities and the radiation cone is meant to be used against them.

the other 2 micron courses

Bob's Ultimate Zebucart Dealership :roll:


so to condense this into a list of things similar to yours:

*level lock higher DD and remove hull restriction on drones
*skills for missile and fighter bays and remove hull restrictions
*replace wing2+ in liberty with same stats "Fraternity Wingship" and remove insane rad resist again.

i suppose these take longer than a quick fix:
*2 missing micron courses
*zebu dealership

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Wed Jun 02, 2010 11:31 pm
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Post Re: Missing/Messed Up/Promised Content
saran wrote:
This would go under "Messed Up" content.

Assault Behe(+)needs tweaking. Too expensive for what you get.

While we're at it, how about reducing the costs on seraph and vicar? Not to mention fixing all the ruin gear so that it's actually stronger than AI-bought stuff.

I've also heard that the player-version reaver, or its laser in particular, was nerfed beyond usefulness. Give that a fix too?


Thu Jun 03, 2010 12:45 am
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Post Re: Missing/Messed Up/Promised Content
The paxian cap ship from ruins?

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Thu Jun 03, 2010 1:47 am
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