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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
Class: Shield Monkey

Joined: Mon Jan 03, 2005 12:07 am
Post Missing/Messed Up/Promised Content
Hey Guys,

Please post in here content that was promised or needed cause of a patch and never came in. Also post content that was put in but needs slight changes. I'm not talking about things like UZ2 which are huge endeavors but rather small items/missions that are needed to make the game flow better but wouldn't take too long for one content dev to accomplish. Please refrain from anything but a simple listing so that I can keep track. I will post the list in this post as I read the replies, please read it over so you don't repeat. I'll get the list started so you can see the format:

=====================================
List of Needed Content:
- New base sludges/fertile parasite injectors
- Blowworms don't multiply
- Tweak crates
- Forcefield/Bubble/Support Drones: low shields, no resists, one env. per deployment
- Rad Resists on drones
- Resists on Ruin, Mission, BP drones vs AI base drone resist
- Gunner capship promised by cael
- Fleet Focus EFF-style ship promised by cael.
- Tier 3 sniper ship that was to come in a second sniper patch
- Missile damage types
- Tractoring 20
- Engineer Tweak Factories
- T20 Drones that cover all damage types (esp mining)
- Inbuilt temporary grav disruptors for drones.
- T20 non freighter High Damage High Recoil High elec healers
- Cheap mid-game freighters (T16-T18) for engineers
- T18 Ships in general
- Level lock higher DD and remove hull restriction on drones
- Skills for missile and fighter bays and remove hull restrictions
- Liberty WingshipII+ Fix
- Other 2 Micron Courses
- Assault Behemoth (+) Tweaks
- The paxian cap ship from ruins
=====================================

I will take care of assigning each piece to a content dev so that it will get done in a timely manner.

Thanks,
pip


Wed Jun 02, 2010 9:09 am
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Team: Pax Romana
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Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Missing/Messed Up/Promised Content
Forcefield Drones have no low shields, no resists and only deploy one envelopment per deployment of the drone.

Gunners still lack a Gunner capship promised by cael, and Fleet Focus lacks a Fleet Focus EFF-style ship also promised by cael.

Snipers lack a Tier 3 sniper ship that supposedly was to come in a second sniper patch, as seer got a good deal more than sniper in the stealth patch.

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Wed Jun 02, 2010 9:15 am
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Team: Eminence Front
Main: Cheesey Burger
Level: 1885
Class: Engineer

Joined: Wed Aug 06, 2008 12:35 pm
Post Re: Missing/Messed Up/Promised Content
we need more damage types for missiles for gunners!

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Wed Jun 02, 2010 9:17 am
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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
Class: Shield Monkey

Joined: Mon Jan 03, 2005 12:07 am
Post Re: Missing/Messed Up/Promised Content
Updated (note how short I make the sentences, just need the data, not the supposedlies and lacks).

timonmaster wrote:
we need more damage types for missiles for gunners!


Was this ever promised? I've added it to the list though.


Wed Jun 02, 2010 9:19 am
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Team: Strawberry Pancakes
Main: Biggee
Level: 2163
Class: Engineer

Joined: Sun Mar 26, 2006 8:29 am
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Post Re: Missing/Messed Up/Promised Content
=====================================
List of Needed Content:
- Tractoring 20
- Engineer Tweak Factories
- DRONES NEED RAD RESISTS, ffs.
- T20 Drones that cover all damage types- If anything, just a t20 mining Drone
- Forcefield drones/Bubble drones/Support drones all need their shields and resists looked at;
- Inbuilt temporary grav disruptors for drones.
=====================================
P.S. PM me for ideas anything Engineer related

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Wed Jun 02, 2010 9:24 am
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Team: Eminence Front
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Joined: Wed Aug 06, 2008 12:35 pm
Post Re: Missing/Messed Up/Promised Content
pip8786 wrote:
Updated (note how short I make the sentences, just need the data, not the supposedlies and lacks).

timonmaster wrote:
we need more damage types for missiles for gunners!


Was this ever promised? I've added it to the list though.


I don't think it's ever been promised, but I still think that it falls under the category of 'missing' because there should be more types of missiles

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Wed Jun 02, 2010 9:26 am
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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
Class: Shield Monkey

Joined: Mon Jan 03, 2005 12:07 am
Post Re: Missing/Messed Up/Promised Content
biggee531 wrote:
=====================================
List of Needed Content:
- Tractoring 20
- Engineer Tweak Factories
- DRONES NEED RAD RESISTS, ffs.
- T20 Drones that cover all damage types- If anything, just a t20 mining Drone
- Forcefield drones/Bubble drones/Support drones all need their shields and resists looked at;
- Inbuilt temporary grav disruptors for drones.
=====================================
P.S. PM me for ideas anything Engineer related


Updated ... minus the repeat :evil:

timonmaster wrote:
I don't think it's ever been promised, but I still think that it falls under the category of 'missing' because there should be more types of missiles


K. I'll leave it on there.


Wed Jun 02, 2010 9:28 am
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Joined: Sat May 28, 2005 9:04 pm
Post Re: Missing/Messed Up/Promised Content
Blowworm parasites don't even multiply...I bet they decay too fast

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Wed Jun 02, 2010 9:34 am
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Team: Strawberry Pancakes
Main: Biggee
Level: 2163
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Joined: Sun Mar 26, 2006 8:29 am
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Post Re: Missing/Messed Up/Promised Content
In my defense, "Forcefield Drones have no low shields, no resists and only deploy one envelopment per deployment of the drone."

Is not the same as "Forcefield drones/Bubble drones/Support drones all need their shields and resists looked at;".

Not just the forcefields, but the Advanced command drones and all others that were implemented at the same time all fail shield and resist wise. No one uses them at all.

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anilv wrote:
Try again when you have a doctorate in mathematics, grasshopper. I'll be pulling rank until then.

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Wed Jun 02, 2010 9:35 am
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Post Re: Missing/Messed Up/Promised Content
Resists on Ruin, Mission, BP drones weren't increased in line with the AI base drone resist boost.

*We're also missing high-end (T20) non freighter High Damage High Recoil High elec healers. the only T20 one is the Rhino Restruct and it's only usable in freighters. Would be nice to have at least 1 pulse healer we can use in any ship even if it's ShM only.

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Wed Jun 02, 2010 11:01 am
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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
Class: Shield Monkey

Joined: Mon Jan 03, 2005 12:07 am
Post Re: Missing/Messed Up/Promised Content
biggee531 wrote:
In my defense, "Forcefield Drones have no low shields, no resists and only deploy one envelopment per deployment of the drone."

Is not the same as "Forcefield drones/Bubble drones/Support drones all need their shields and resists looked at;".

Not just the forcefields, but the Advanced command drones and all others that were implemented at the same time all fail shield and resist wise. No one uses them at all.


Adjusted.

thebattler35 wrote:
Resists on Ruin, Mission, BP drones weren't increased in line with the AI base drone resist boost.

*We're also missing high-end (T20) non freighter High Damage High Recoil High elec healers. the only T20 one is the Rhino Restruct and it's only usable in freighters. Would be nice to have at least 1 pulse healer we can use in any ship even if it's ShM only.


Added (more concisely).


Wed Jun 02, 2010 12:26 pm
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Joined: Wed Mar 23, 2005 2:21 am
Location: Santa Clara, CA
Post Re: Missing/Messed Up/Promised Content
About the missiles, I personally feel that we need to fix the "bug" with missiles where you can sit on top of your target and spam missiles before adding new ones. It was specified in the design doc by me that missiles take a certain amount of time to arm, but wasn't implemented and I never noticed until it was already in the game. But, aside from that fix, I have always planned on adding more types of missiles, but not necessarily more damage types. I have something else in mind.

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Wed Jun 02, 2010 3:24 pm
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Team: Scy Logistics
Main: Grape
Level: 1306
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Joined: Sat Dec 05, 2009 10:06 pm
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Post Re: Missing/Messed Up/Promised Content
if you remove gunner missile spamming, you better beef the hell out of the missiles.....

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Wed Jun 02, 2010 3:30 pm
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Team: Eminence Front
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Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
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Post Re: Missing/Messed Up/Promised Content
JeffL wrote:
About the missiles, I personally feel that we need to fix the "bug" with missiles where you can sit on top of your target and spam missiles before adding new ones. It was specified in the design doc by me that missiles take a certain amount of time to arm, but wasn't implemented and I never noticed until it was already in the game. But, aside from that fix, I have always planned on adding more types of missiles, but not necessarily more damage types. I have something else in mind.


Suggested a fix ages ago; remove launcher stacking, then remove the max amount of missiles and change their decay time to ~30 seconds, to prevent stupid amounts of missiles from chasing an SD. Same DPS at any range, without the brokenness. Missiles will need a beef after this, though.

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Wed Jun 02, 2010 3:44 pm
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Post Re: Missing/Messed Up/Promised Content
Cheap mid-game freighters (T16-T18) for engineers would be wonderful, since the OS tortoise and Paxian Selenologica are both pricey and a pain to actually get.

There are lots of suggested drones on the forums (mine included), so there's plenty to draw from.


Wed Jun 02, 2010 3:54 pm
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