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Team: The Unforeseen Colonies
Main: your mother and i
Level: 2647
Class: Speed Demon

Joined: Sat May 14, 2005 12:27 pm
Location: upper marlboro maryland
Post Re: Revisiting Fertile Parasites
Stupidest change ever. Beef exterms on bosses. Fixed.
Secondly I like this new aspect, but the way ice sludge worked at first was perfectly balanced. Against bases too.
Maybe ice sludge can be changed back to how it was, exterms can be beefed, and new "dmg per second" sludges can be created. Beefed exterms means ice sludge is dead one equipped. Any base with exterm WONT be affected (how people like it). The fucking purpose of ares pest control was to destroy fertile sludges. If you just beef it to more dmg per sec, there would be no way they could multiply.

But you know as seen before, its not what the player base thinks or knows. If someone makes a decision, stupid or not, it will go in regardless of heavy disagreement.

idk about you, but instead of wasting my time building ares pest controls on every base, I will instead rename all of my bases "hey ice sludge me i have no pest control!"


Sat Jun 05, 2010 11:41 am
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Team: Pax Romana
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Level: 1138
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Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Revisiting Fertile Parasites
An Anni Exterm would clear each and every attempt at sludging that one base, but as how dumb the requirements may become, I'm pretty sure it'd be something stupid like an ada kit.

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Sat Jun 05, 2010 12:48 pm
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Team: Admins
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Joined: Wed Mar 23, 2005 2:21 am
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Post Re: Revisiting Fertile Parasites
The higher tech base exterminators are added to Free Market. The new anti-base parasite weapons will be added at the start of the next universe.

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Sun Jun 06, 2010 3:00 am
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Team: The Forgotten Colonies
Main: Llessur
Level: 2808
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Joined: Sun Nov 20, 2005 4:26 pm
Location: Feilding, New Zealand
Post Re: Revisiting Fertile Parasites
I will be interested to see how it checks out. It has the potential to be broken.

If bases are tech-limited to the exterminator used and are allowed to be attacked by the new uber base killer, then lower tech bases may be fragile.


Even if not it may make killing bases way too easy. In the current war andaman bases are easy to knocked over, even with armour. If parasites make it even easier then there is not much point in building expensive bases.

You will probably have to up the regn on bases in the future.


Sun Jun 06, 2010 11:10 pm
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Team: None
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Joined: Sun Apr 24, 2005 3:24 am
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Post Re: Revisiting Fertile Parasites
Russell wrote:
I will be interested to see how it checks out. It has the potential to be broken.

If bases are tech-limited to the exterminator used and are allowed to be attacked by the new uber base killer, then lower tech bases may be fragile.


Even if not it may make killing bases way too easy. In the current war andaman bases are easy to knocked over, even with armour. If parasites make it even easier then there is not much point in building expensive bases.

You will probably have to up the regn on bases in the future.



Sorry but do you know how many zerkers were on those andaman bases? An anda shouldn't pose too much of a problem to 5 or so lion zerkers with KMWs/MTRs/MTDs... Yet since most of TFCs bases were regen ablative those 5 or so endgame zerkers took quite a while to take it down and found it almost impossible to irradiate...

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Thu Jun 10, 2010 1:46 pm
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Team: Pax Romana
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Post Re: Revisiting Fertile Parasites
Do you even want to know how mean one can make Anda bases, Llessur?

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Thu Jun 10, 2010 7:55 pm
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Team: Eminence Front
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Post Re: Revisiting Fertile Parasites
Battlecruiser23 wrote:
Do you even want to know how mean one can make Anda bases, Llessur?


.....I can't even think of words to describe your stupidity.

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Thu Jun 10, 2010 9:10 pm
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Team: Kami
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Joined: Wed Jun 22, 2005 2:35 pm
Post Re: Revisiting Fertile Parasites
Battlecruiser23 wrote:
Do you even want to know how mean one can make Anda bases, Llessur?


I'm sure he does. They still don't tend to win against 5 berserkers.

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Fri Jun 11, 2010 5:20 am
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Post Re: Revisiting Fertile Parasites
Now that MrDNA kindly fixed (in record time - thank you again) my forum access problem, i can deliver my promised rant :D

10k starting prom for an anni exterminator - are you being serious? An anda exterminator, which should be a pretty common one, takes 2k starting prom.
This seems to be way overboard and makes for a very tedious build. You have to store prom in a docked ship bit by bit to finally be able to build what I would call basic base gear.

C'mon Jeff... Either reduce the starting prom requirements or move it to periodic (or both). This is way too tedious.

ta.

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Fri Jun 11, 2010 1:33 pm
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Post Re: Revisiting Fertile Parasites
Don't view the advanced base exterminators as requirements to have. The Adonis and even Ares base exterminators are quite powerful. The higher level ones are semi-gratuitous for those who simply must have the best of everything. If they were easy to build, they wouldn't be vanity items because everyone would have them.

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Fri Jun 11, 2010 2:21 pm
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Team: Death Mental
Main: Elryk
Level: 2208
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Joined: Sat Oct 15, 2005 12:34 am
Post Re: Revisiting Fertile Parasites
JeffL wrote:
Don't view the advanced base exterminators as requirements to have. The Adonis and even Ares base exterminators are quite powerful. The higher level ones are semi-gratuitous for those who simply must have the best of everything. If they were easy to build, they wouldn't be vanity items because everyone would have them.


This may seem like a stupid question but...If they are meant to be vanity items, and ares should be good enough (judging from your implication), why even bother? Surely you have better things to do than to add pointless items. Client 2 for example, or the numerous bugs (some of which still date back years), or the many items and additions we have been promised.

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Fri Jun 11, 2010 5:51 pm
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Team: Pax Romana
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Post Re: Revisiting Fertile Parasites
My guess is that Ares will prevent normal sludging as usual, it would prevent major base weakening, however you'll still get some base weakening.

My guess the base weakening would work like some of the crit effect, such as reducing elect and regen.

Only bases with no exterm would get sludge weakened completely.

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Fri Jun 11, 2010 6:05 pm
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Team: The Forgotten Colonies
Main: Llessur
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Post Re: Revisiting Fertile Parasites
Thats good to hear Jeff.


Sun Jun 13, 2010 12:06 am
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Team: Soviet Pancakes
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Post Re: Revisiting Fertile Parasites
so are the new pests out?


Mon Jun 14, 2010 8:17 am
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Post Re: Revisiting Fertile Parasites
Gerchferder wrote:
so are the new pests out?


Next uni.

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Mon Jun 14, 2010 8:19 am
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