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Team: none
Main: Cancel
Level: 3
Class: None

Joined: Sat May 28, 2005 9:04 pm
Post Re: Suggestions for items
T18 dung pellet
Drops from the rat broodmother
High RoF, high range, low damage, physical damage! YAY!

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Sat May 15, 2010 10:49 am
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Team: None
Main: Si's_Yes_Man
Level: 2266
Class: Fleet Commander

Joined: Tue Apr 05, 2005 7:27 pm
Post Re: Suggestions for items
retreators, mag turrets, high tech high vis speed shields

and a power 20 shipscanner, low range keeps people from being scanned unwantedly ;P

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Sat May 15, 2010 12:25 pm
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Suggestions for items
I can get a seer and scan you anyways.

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Sat May 15, 2010 1:01 pm
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Team: Strawberry Pancakes
Main: Turbinia
Level: 3112
Class: Speed Demon

Joined: Sat Sep 08, 2007 2:32 pm
Post Re: Suggestions for items
A shield with ridiculously high regen, like its whole bank in one go. Could have like 10 seconds between regens but gets a huge chunk.


Sat May 15, 2010 6:07 pm
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Team: Pax Romana
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Level: 1138
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Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Suggestions for items
You mean a Bule Bionic Wall?

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Sat May 15, 2010 7:25 pm
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Team: The Forgotten Colonies
Main: Assassin's Sniper
Level: 3061
Class: Shield Monkey

Joined: Thu Jun 26, 2008 3:04 am
Post Re: Suggestions for items
Condor Augmenter

Tech: 20
Size: 6
Stats: Shield +50%, Energy +30%, Speed +25%, Damage +30%, Visibility +60%, Rate Of Fire +40%, Range -25%, Hostility +40%


Wattage Augmenter

Tech: 20
Size: 8
Stats: Energy +90%, Energy Recharge +65%, Visibility +200%, Hostility +50%


Doom Augmenter

Tech: ?
Size: 10
Stats: Shield -50%, Shield Recharge -25%, Damage +35%, Tracking +35%, Range +35%


Reaver Augmenter

Tech: 20
Size: 10
Stats: Shield -30%, Damage +50%, Rate Of Fire -35%, Turning -20%, Range +20%, Visibility +20%


Combat Engine III

Tech: 8
Size: 43
Thrust: 1820
Turning: 710
Visibility: 200
Weight: 100,000


Combat Engine IV

Tech: 12
Size: 58
Thrust: 2120
Turning: 990
Visibility: 200
Weight: 140,000


Wattage Thruster

Tech: 20
Size: 27
Thrust: 7200
Turning: 1200
Visibility:550
Weight: 95,000


Light Of Salvation

Tech: 20
Size: 81
Damage: 350
Range: 440
Recoil: 0.9
Electricity: 710
DPS: 388.89
EPS: 788.89
DPE: 0.492
Description: Ends the troubles, pernemantly.

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Sat May 15, 2010 10:33 pm
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Team: Admins
Main: The Voomy One
Level: 1337
Class: Sniper

Joined: Thu Jun 29, 2006 12:06 am
Post Re: Suggestions for items
Somewhere along the road people seem to have forgotten the original post. I was asking for items that can drop from the NEW bosses. Not things that can drop from other AIs.

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Sun May 16, 2010 2:10 am
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
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Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Suggestions for items
But we have NO idea what the bosses can do. If we knew, then you get the suggestions, but if we don't, you might've just not made the topic in the first place.

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Sun May 16, 2010 2:51 am
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Team: Death Mental
Main: Termite 007
Level: 2736
Class: Shield Monkey

Joined: Mon Oct 29, 2007 3:33 am
Location: Behind your mother, giving her 10 inches of flavour
Post Re: Suggestions for items
Even tell us the hull class they will be and we might have SOME input..
~pr0m


Sun May 16, 2010 7:31 am
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Team: Strawberry Pancakes
Main: Tech5
Level: 3115
Class: Shield Monkey

Joined: Fri Mar 07, 2008 12:45 am
Location: I come from a land down under
Post Re: Suggestions for items
Predator Missile

Damage: 695 - Applies a Large Fire.
Damage Type: Heat
Elec: 950
Recoil: 1.10
Range: 600
Weight: 225,000
Size: 125
Side Effect: Reduces targets range by 10% for 5 seconds.

Subspace Panels
Regenerates 50 every 1.2
"Requires No Suns"
Weight: 25,000
Size: 20
Improves: -1% Elec Tempering

Subspace Hull Modification
Weight: 1
Size: 1
Improves: +10% Hull

Subspace Scoop
Size: 1
Weight: 1
Improves: -3% Elec Tempering, +2% Elec Regen, +1% Damage

Subspace Overloader
Elec Cost: 55
Equip: +33% Damage, -33% Rate of Fire, +33% Range, -33% Tracking.
Size: 55
Improves: -2% Elec Tempering, +1% Elec Regen

Ancient Hyperdrive
Thrust: 39,556
Turn: 12,345
Weight: 5,654,456
Size: 712
Use: Warps yourself and any squadded players and slaves to autopilot location.
15 Minute Cooldown


Sun May 16, 2010 9:50 am
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Team: Death Mental
Main: Termite 007
Level: 2736
Class: Shield Monkey

Joined: Mon Oct 29, 2007 3:33 am
Location: Behind your mother, giving her 10 inches of flavour
Post Re: Suggestions for items
Tech5 just thought up the best items ive ever seen :mrgreen:
~pr0m


Sun May 16, 2010 9:59 am
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Team: Death Mental
Main: Termite 007
Level: 2736
Class: Shield Monkey

Joined: Mon Oct 29, 2007 3:33 am
Location: Behind your mother, giving her 10 inches of flavour
Post Re: Suggestions for items
What about a drone with Huge dmg and good shields but 100% trans res, to stop DMs afk'ing, and drain elect alot more to get more dmg etc.
~pr0m


Sun May 16, 2010 11:15 am
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Team: None
Main: thebattler36
Level: 1791
Class: Shield Monkey

Joined: Sun Apr 24, 2005 3:24 am
Location: Glasgow, Scotland
Post Re: Suggestions for items
More Variety in T20 Drone Damage types


Several kinds of Mining

Several Kinds of Surgical

Several Kinds of Heat

Several Kinds of Trans

Several Kinds of Radiation

Several Kinds of Physical

Several Kinds of Energy

Several Kinds of Laser

That is all...

But seriously, DMs are really lacking in terms of T20 options, 20 or so new T20 drones with new weapons would be a nice start to adding diversity in time for T21...

Sure it's hard work but i'm sure consulting with the game's engineers and doing Test server tests with Engineers would speed things up, and give you a feel for whats balanced on the drones and what sucks.

Personally i'd be glad to help with the addition of new drones in any way i could, same goes for any content of classes that i feel i know well enough.

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Sun May 16, 2010 4:56 pm
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Team: The Forgotten Colonies
Main: Llessur
Level: 2808
Class: Engineer

Joined: Sun Nov 20, 2005 4:26 pm
Location: Feilding, New Zealand
Post Re: Suggestions for items
How about a factory that converts 2 augs of the same level to one of the same level but different type. Eg 2 excellent nimbleness to 1 excellent sheild.


Tue May 18, 2010 12:47 am
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
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Joined: Sat Dec 09, 2006 10:36 pm
Post Re: Suggestions for items
Russell wrote:
How about a factory that converts 2 augs of the same level to one of the same level but different type. Eg 2 excellent nimbleness to 1 excellent sheild.


Make it 3 or 4. You can camp Copper for tons and tons of hostility and damage augs.

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Tue May 18, 2010 1:04 am
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