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It is currently Thu May 09, 2024 9:41 pm
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Suggestions for items
Im working on some new bosses (currently 3, might become more later) and to motivate people into actually fighting them I want some new items for them to drop.
So what Im looking for is suggestions on a specific item that you feel the game is lacking or that would be good/fun to have.
You dont have to make up complete stats or anything, just some rough idea of what you would like it to be. Like for example high bank/low regen stealth shield (might already exist, just a example).
_________________ For support, please create a support ticket here.
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Mon May 03, 2010 9:13 am |
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Tobal
Team:
Main: Cancel
Level: 3 Class:
None
Joined: Sat May 28, 2005 9:04 pm
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Re: Suggestions for items
Bule Stethl, just...beef the thing
_________________ Unfortunately, I wish to advocate the spreading of the "I'M NOT TOBAL" song.
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Mon May 03, 2010 9:26 am |
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VatFF
Team:
Main: FFs V
Level: 3006 Class:
Shield Monkey
Joined: Sat Apr 25, 2009 4:33 am
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Re: Suggestions for items
Me says: Ask Churchill But on a side note i'd like to see some low RoF weps, like the RoP and PD line.
_________________
JeffL wrote: I stopped being able to totally understand that function years ago. Too long since I wrote it, and now it's all confusing. =)
The Voomy One wrote: You gotta be shitting me >_<
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Mon May 03, 2010 9:38 am |
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basebot
Team:
Main: Diabolus
Level: 1941 Class:
Berserker
Joined: Wed Feb 13, 2008 9:25 am Location: Netherlands, Europe, Earth, Sol, Milky way, Universe, Admins computer
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Re: Suggestions for items
More stealth engines, and stealth shields.
_________________ I recently got Warp 4, told the people in Sol about it. Admin response:
got a new ship for my alt:
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Mon May 03, 2010 9:57 am |
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Mikus Dragon
Team:
Main: Mikus Dragon
Level: 309 Class:
Speed Demon
Joined: Thu Mar 24, 2005 4:12 pm Location: Wales - Swansea
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Re: Suggestions for items
Some mid level SD stuff could work. Not sure what though apart from a new mag.
_________________ Fat people are harder to kidnap.
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Mon May 03, 2010 9:58 am |
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LethalLoki
Member
Team:
Main: Getsuga Tenshou
Level: 1799 Class:
Berserker
Joined: Tue May 19, 2009 7:25 pm
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Re: Suggestions for items
Sniper content would be nice Low or 0 vis sniper only energy/shield with lotsa bank? Low vis sniper only strong engine? Mini-Delquad
_________________ Qūzhújiàn de shìjiè, Shōugē jī ling hún
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Mon May 03, 2010 9:59 am |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: Suggestions for items
I dont really want to make class locked gear, it doesnt really fit with the kind of content Im making. Especially not sniper gear.
_________________ For support, please create a support ticket here.
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Mon May 03, 2010 10:12 am |
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Zekk
Member
Team:
Main: Kyp
Level: 2610 Class:
Engineer
Joined: Mon Oct 25, 2004 8:49 pm Location: my desk
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Re: Suggestions for items
Capital ship only gears? i think i can count the number of capship only items on one hand... auras, fighterbays, the capship CR, capital lasers, and the capship hull expander. So, capship only rad weapon? capship shield with high bank low regen? capship energy... yeah dunno if we need another unless its gonna be between CR and capship CR in stats (or, if you're feeling generous, above capital CR ) Capital... charger? overloader? UZ has those for all other types except capship. Other ideas... nope, im out for now. cheers.
_________________ Pies are yummy.
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Mon May 03, 2010 10:44 am |
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LethalLoki
Member
Team:
Main: Getsuga Tenshou
Level: 1799 Class:
Berserker
Joined: Tue May 19, 2009 7:25 pm
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Re: Suggestions for items
Well its hard to make items that would drop from a boss without knowing a little about the boss and what kind of classes would work best against them.
but to throw a couple more out there,
shield vamps (not a whole lotta damage but a shm could use it to outlast most opponents)
Engines that can boost you up to 200% speed, but the direction it thrusts rotates thus making it impossible to ap with.
_________________ Qūzhújiàn de shìjiè, Shōugē jī ling hún
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Mon May 03, 2010 11:14 am |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: Suggestions for items
Better pest controls of all kinds, including fire extinguishers. But make them have downsides, so you cant just leave them on all the time. Like massive elec costs, or something.
Doing so would allow for the introduction of much more powerful parasites, such as huge fires, and also make it so basil spit can actually be eaten before it eats you.
How about shields that give resists to certain damage types? An extra diffuser, essentially.
i might think of more later.
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Mon May 03, 2010 11:26 am |
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villiroth
Team:
Main: norrath
Level: 1806 Class:
Seer
Joined: Mon Aug 27, 2007 12:28 pm Location: in my secret lair planing the downfall of mankind
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Re: Suggestions for items
Ship BP's.
_________________
Tobal wrote: I think Jesus V2 needs a cake... Aurora Ex Machina wrote: Julian cannot post, because the FBI are watching
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Mon May 03, 2010 11:57 am |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Suggestions for items
Bule Stethl: beefed to T19. Same Damage as PFang, no Eth, 100% more Elect. Bule Abadi Stethl: T20, Same Damage as PFang, Eth, 50% more Elect.
Flame of Prometheus: T20 Sniper design weapon, 3 second recoil, 3x damage of rop, 1.5x the range.
Mzungu Mega-Mini Mobilizer: T14 Stealth Engine. More powerful(3x) than T15 Bana, but 2x the vis and 2x the size. Bule Darkness: T18 Stealth Engine. 7k thrust, 2k turning, 150 Size. +10% Range.
Cathedral Gates: T19 Stealth Shield. More bank than Hell's Gate, more regen, way less Elect. +10% Range. Heavy Fighter. Rotten Basil Sheath: T19 Stealth Shield. Commod drops at Halloween. Built from 1 BMS. 18k bank instead of 12k. 2x the size.
DeathFlamedOver: T15 SD only weapon. DHO stats, but Large Fires. Built from 5 DHO.
Gravity Well: T20 Gunner Capship Aura. Enemies have halved speed, thrust, and turning in a 3k Range. De-armorer: T20 Gunner Capship Aura. Enemies get -10% resist to all types(+25% trans) within 250 Range. Anti Reactor: T20 Gunner Capship Aura. +25 Elect at 0 Range. -10% Elect and -10% Regen at 1000 Range.
Capital Precision Laser Research Series: Similiar to CALSeries, but a Surgical Laser Series. 0.1% Chance of the CALSeries Research drop chance of a GB. Uses Mass Amounts of silicon, microchips, crack whores, and workers to research.
Deltrimeradon: T20 Sniper Ship as a rare BP drop from actual roaming Delquads. Classified as on par with a Panther for a SD. 1 Use per BP.
Capital Ion Justice: T20 Non Fuel Capship only Energy. Basically an unfueled CR with a small bonus to shield bank. Built from 3 GIJ and 3 CR's. Capital Voltage Array: T20 E-Nuke Fueled Capship only Energy. Very Powerful. Lots of Bank, very Heavy Regen for massive Size(600+) and insane weight(well over 4 million). Gives -Elect Temp, +Range, and +Damage.
Hive Carrier: T20 Capship. BP dropped from Hives. Wasp Remains as a periodic Commod. Designed as a Carrier. 1 Wep, 2 Aug. Graphical Size is slightly smaller than actual Hives, and color is tinted a bit more yellow. Focused on insane bank, and average resist. Contains a 6 slot fighter bay.
_________________ Axis Industries
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Mon May 03, 2010 12:34 pm |
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Trouser23
Team:
Main: Turbinia
Level: 3112 Class:
Speed Demon
Joined: Sat Sep 08, 2007 2:32 pm
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Re: Suggestions for items
Weapons!!!
KaBoomerang, a mag with furtherance and good tracking and range. The idea is you fire a ton at your enemy and they swarm about dealing damage every time they cross over the target. A physical damage type would be awesome as it would knock the target about in all directions and the crit effect would just be awesome annoying as 10 or so shots accumulate on the target.
Fueled weapons, low-medium recoil, high damage, long range, low tracking beam weapons. Concept is basically a chemical laser or a particle beam that would require a commodity to fire at a decent rof.
Some new missile types. Perhaps one that acts as 3 projectiles per missile that fan out so they might not all get killed by the collision code. When i think missiles in space I think just a crazy amount of them like MFed excomms or something. Need some new launchers for HF, LF and Freighter. A nuke missile that has high shields and high damage and splash but you can only carry one at a time.
A doomsday weapon that just sends out a wave of damage in all directions with like a 30 sec recoil. Would be awesome in pvp.
Some more dual damage type weapons would be cool, ones that combine interesting crit effects.
Do physical beam weapons have knock back? if not make an ohl like one that does.
Chain shot weapons
Other Stuff!!!, latters
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Mon May 03, 2010 1:25 pm |
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Tregish
Member
Team:
Main: KorGgenT
Level: 1877 Class:
Engineer
Joined: Sat Mar 11, 2006 1:16 am Location: DG 0.839
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Re: Suggestions for items
I want to see a tech 20 love cylinder drone that has medium shields and a large energybank with low regen, but enough to power the shields.
_________________ "Why be difficult, when with a little more effort you can be impossible?" "Just because we are mortal enemies, doesn't mean we can't be friends." - Retyu
JeffL wrote: It's all a scam! omg!!!!
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Mon May 03, 2010 2:53 pm |
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Battlecruiser23
over 9000!
Team:
Main: Ghost Commander
Level: 1138 Class:
Berserker
Joined: Sat Dec 09, 2006 10:36 pm
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Re: Suggestions for items
Besides Fueled Chemical Lasers, Ammo requiring Artillery*, Rail Guns*, and Lasers like Star Trek. We have missiles, missile crates, and missile factories.
*How hard is it to make a hotkeyed gun with a set recoil do that?
_________________ Axis Industries
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Mon May 03, 2010 3:29 pm |
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