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How would you like random DGs to work
Neural Keysyncs (leave it as is) 55%  55%  [ 83 ]
Kill all AI to move on to next level 38%  38%  [ 58 ]
Other (please post your idea) 5%  5%  [ 8 ]
Total votes : 149

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Post Re: Poll: Dungeons
thecrazygamemaster wrote:
Also, DGs should have a system where each time a person goes into the dg, they enter their own personal "copy" of it, meaning a new dg copy is created for every person. squads qualify as a person, if a squad member reaches the dg first and clears it, when the other people in squad get there, they are put into that squad's DG copy. this will absolutely eliminate following of people into dgs to kill them, and will take care of many issues raised here.


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a rose by any other name would smell as sweet

(a quote which I'm not using to support this idea, btw)

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Thu Apr 01, 2010 1:06 pm
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Post Re: Poll: Dungeons
Minaskosai wrote:
thecrazygamemaster wrote:
Also, DGs should have a system where each time a person goes into the dg, they enter their own personal "copy" of it, meaning a new dg copy is created for every person. squads qualify as a person, if a squad member reaches the dg first and clears it, when the other people in squad get there, they are put into that squad's DG copy. this will absolutely eliminate following of people into dgs to kill them, and will take care of many issues raised here.


William Shakespear wrote:
a rose by any other name would smell as sweet
not if its called stinkblossom
(a quote which I'm not using to support this idea, btw)

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Mon Apr 05, 2010 3:35 pm
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Post Re: Poll: Dungeons
I agee with Denoan (Minaskosai).

His suggestion would solve so many player-related problems in DGs.


Tue Apr 06, 2010 3:30 am
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Post Re: Poll: Dungeons
Instancing = bad for DGs, ubers it might be good, but not DGs.

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Tue Apr 13, 2010 9:06 am
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Post Re: Poll: Dungeons
its nice to have someone able to follow up and scoop big stuff, instancing would ruin that for any low hull dgers. Ubers instanced makes sense to me as long as anything that required a key still required a key


Tue Apr 13, 2010 10:19 am
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Post Re: Poll: Dungeons
Trouser23 wrote:
its nice to have someone able to follow up and scoop big stuff, instancing would ruin that for any low hull dgers. Ubers instanced makes sense to me as long as anything that required a key still required a key



The only possible problem with ubers being instanced is that a higher number of uber commods could be entering the game, we already have 30 minute spawn times, this would effectively cut those spawns to 0 minutes.

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Tue Apr 13, 2010 4:40 pm
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Post Re: Poll: Dungeons
thebattler35 wrote:
Trouser23 wrote:
its nice to have someone able to follow up and scoop big stuff, instancing would ruin that for any low hull dgers. Ubers instanced makes sense to me as long as anything that required a key still required a key



The only possible problem with ubers being instanced is that a higher number of uber commods could be entering the game, we already have 30 minute spawn times, this would effectively cut those spawns to 0 minutes.

Lockouts would still be there though. Even if lockouts were extended a bit to make up for instancing, that would be a MUCH better solution than forcing players to wait in line for hours when that's their time of day to play and relax.

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Tue Apr 13, 2010 4:45 pm
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Post Re: Poll: Dungeons
Dorin Nube wrote:
thebattler35 wrote:
Trouser23 wrote:
its nice to have someone able to follow up and scoop big stuff, instancing would ruin that for any low hull dgers. Ubers instanced makes sense to me as long as anything that required a key still required a key



The only possible problem with ubers being instanced is that a higher number of uber commods could be entering the game, we already have 30 minute spawn times, this would effectively cut those spawns to 0 minutes.

Lockouts would still be there though. Even if lockouts were extended a bit to make up for instancing, that would be a MUCH better solution than forcing players to wait in line for hours when that's their time of day to play and relax.


Lockouts don't really matter, the 30 min respawn time puts a definite limit on how many people can do an uber in 24h, if instancing was in place then the only limit would be the number of accounts you own.

The current system is fine for the number of players we have, if it proves to be inadequate in the future then 2 rooms can be added for ubers, This ensures that theres still the drive to compete (PvP) for uber spots but doesn't stifle supply, or raise it to such high levels that all high end gear becomes ultimately worthless.

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Tue Apr 13, 2010 4:55 pm
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Post Re: Poll: Dungeons
thebattler35 wrote:
Trouser23 wrote:
its nice to have someone able to follow up and scoop big stuff, instancing would ruin that for any low hull dgers. Ubers instanced makes sense to me as long as anything that required a key still required a key



The only possible problem with ubers being instanced is that a higher number of uber commods could be entering the game, we already have 30 minute spawn times, this would effectively cut those spawns to 0 minutes.


First of all, I don't agree that this is necessarily a problem. Building an uber ship is a HUGE money sink in the game. It provided a definite outflow of credits from the game to help prevent hyper-inflationary trends.

Also, do you really propose that there are any ubers that is being killed every 48 times a day? The real limiting factor is the several-day long lockout.

The 30min spawn time does not provide an effective solution for scaling. As the game grows, there will be more and more teams running the ubers... and, with a larger player base we SHOULD be seeing more and more end-game ships/gear. The best long-term way to control the outflow of end-game content is with lockout times, not re-spawn times.

thebattler35 wrote:
Instancing = bad for DGs, ubers it might be good, but not DGs.


Actually, instancing is just as important for DGs as it is for Uber-DGs. It would go a long way to preventing the kind of AFK/Leveling that is going on now. In addition, instancing provides for a lot more options in design of how to flow from one level to another.

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Fri Apr 16, 2010 9:26 pm
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Post Re: Poll: Dungeons
still have keys, that seems to work well, but if other people jump in the galaxy that have not been in there for the passed 15 minutes, Ai will start spawning from that time, not after 30 min.

that will prevent people from having to search for DG's all over the place, and spend more time in the game flying around looking , then actually playing

would be nice if you jump in that DG and kill everything and jump and the next gate is taken, that you jump to a simulair gate, like a alternate layer so you dont run into camped or occupied DG's

after you killed the boss you get kicked after 25 minutes, so camping is no longer an issue, if the boss has not been killed there is no boot, of the booting is a warning in event, so droners and FC's have no troubles with drones and fighters being left behind, message gives you a notification of 5, 4, 3, 2 and eventually 1 minute before you get escorted to the exit of the DG by the bouncers


Sat Apr 17, 2010 3:41 pm
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Post Re: Poll: Dungeons
Instanced DG's and an auto-kick of everything(Fighters, Drones, Slaves, Missiles, and People) in the squad or of the player 25mins after they/he kills the boss, right, DHM?


Sat Apr 17, 2010 5:38 pm
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Post Re: Poll: Dungeons
Its not only ubers.

There are lots of people trying to use good levelling dungeons and certain dungeons where high usage causes frustration and annoyance.

Instances would certainly help that.


Sat Apr 17, 2010 6:35 pm
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Post Re: Poll: Dungeons
The fact of the matter is Ubers should be instanced, whoever argues due to spawn times is a fool, waiting the 30mins is pointless, youll have a 5-10day lockout anyway, its not like you had enough accounts to do the same uber non-stop during those times.
With DGs, its a dumb idea to instance them. Il admit I spend alot of time flying from DG to DG, but when a DG is camped/taken I fight for it like a proper player because:

If you want something, take it, fake it, or run.

If you instance the DGs we could each have 1 Acc camping the same DG, in the same boss, making double the drops, or quadruple, whatever you can MC. Its broken. It also takes PvP outa that part of the game, and the whole compeditive aspect.
Tbh I only read this page so if im wrong dont shoot me ;p
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Sat Apr 17, 2010 6:55 pm
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Post Re: Poll: Dungeons
For a level zero, andrez~, you certainly have a lot to say so i assume you are hiding behind a f2p account .

Who are you?

However fighing for a dg just creates more frustration and annoyance.

People who are frustrated are more likely just to stop playing.

I does not help the game at all.


Happy people = successful game.

That is the bottom line.


Sat Apr 17, 2010 8:29 pm
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Post Re: Poll: Dungeons
For a level zero, andrez~, you certainly have a lot to say so i assume you are hiding behind a f2p account .

Who are you?

However fighing for a dg just creates more frustration and annoyance.

People who are frustrated are more likely just to stop playing.

I does not help the game at all.


Happy people = successful game.

That is the bottom line.


Sat Apr 17, 2010 8:29 pm
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