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How would you like random DGs to work
Neural Keysyncs (leave it as is) 55%  55%  [ 83 ]
Kill all AI to move on to next level 38%  38%  [ 58 ]
Other (please post your idea) 5%  5%  [ 8 ]
Total votes : 149

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Post Re: Poll: Dungeons
Trouser23 wrote:
Just make it so the ai dont have scoops, then they wolnt scoop keys. They don't need scoops for anything.


Also, included with this should be an inbuilt +10% radar for AI vultures.

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Sun Mar 21, 2010 8:14 am
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Post Re: Poll: Dungeons
Battlecruiser23 wrote:
Trouser23 wrote:
Just make it so the ai dont have scoops, then they wolnt scoop keys. They don't need scoops for anything.


Also, included with this should be an inbuilt +10% radar for AI vultures.


vultures are mean enough if your fighting em as sniper..they don't need more advantages. :P

I would say yes, it stops ai from scooping and means the boxes are ONLY loot.

a problem I have seen this uni is if you kill a condor or a vulture sometimes the loot is spread all over hell and gone.. pieces thousands of space units away from where you are..in many directions. Fast ai+ keys = fail.
trying to find a key out of 4 or so items that dropped may not give you enough time if they are 3k+ from each other and the epicenter where the critter was supposed to have died.

I see the addition of many new ai in the future and ill bet some of them are fast buggers too.

but if this is added i would have to support the suggestion of only needing to kill half to advance. people already follow, people already toss keys to hop out and back in to kill ai since gates stay open a few minutes, people already follow up a DG like idiots.

so obviously this changes little except for not risking decay of keys due to a DC,server hiccup ,zombie apocalypse or Ai loot scooping.

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Mon Mar 22, 2010 12:32 am
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Post Re: Poll: Dungeons
Keep it as is, seriously.

The only thing to change about DGing and Keysyncs is make it so that when you logg out for more than 10 sec, they don't disappear from your hull.

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Mon Mar 22, 2010 1:49 am
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Post Re: Poll: Dungeons
Definitely kill all ai... when I am on tour the internet is very touch and go (satelite) and cuts out very briefly quite frequenty... this means I lose all my keys quite often and have to wait for the dg to respawn.

Simple... if all the ai in a level are dead, all gates are open.

I like that others can come in and ninja all your loot... adds an interesting PvP dynamic to DGing!

If they are stealthy, then you have to build a vAI ship that has decent tank, damage, space AND radar!

It would actually make DG ninjas quite fun I think...

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Mon Mar 22, 2010 5:29 am
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Post Re: Poll: Dungeons
what about when you jump into a dg and someone has just cleared it and only 1 ai has spawned, are you saying you only need to kill that one ai to go down the level?

keep it as it is...

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Mon Mar 22, 2010 6:04 am
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Post Re: Poll: Dungeons
sabre198 wrote:
what about when you jump into a dg and someone has just cleared it and only 1 ai has spawned, are you saying you only need to kill that one ai to go down the level?

keep it as it is...

ok, so give them a shorter spawn timer and maybe less time inbetween spawns. Ill sign on this idea a million times, we would discover the problems and adjustments that will be needed but the idea is definately a step up from the current way things are. Ninja looters would be fun. heh maybe even ai dg raiders? pop up when you least expect them, theyd travel around like other ai but theyd pop into DGs and only be aggro to players there.

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Mon Mar 22, 2010 7:15 am
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Post Re: Poll: Dungeons
I voted "leave it as is" - but I really rather see a mix of the two. Having DGs be more varied would be a good thing.

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Mon Mar 22, 2010 2:11 pm
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Post Re: Poll: Dungeons
Neurokeys as they are currently are should go; the problems are already mentioned:

- Sniper DGing being a big pain to DG with that
- disconnects
- the visibility of the keys (remember all the changes with that; no keys --> no need to 'fix' stuff over and over again)
- for low/mid lvl Seer it's a big pain to sort out which are the keys and which are just gear from the AIs (Prime example gammas) - you easily loose those cause you're full of BBGs while the AI scoop the keys

and others, but I think these are the most important ones.

I want to name just another solution for most of the named problems:

Neurokeys become a new class of item (like augs):

Different graphics, a long ( 5 - 10min) decay time (as debris), high visibility (like a gate), AIs don't scoop it


It doesn't address the disconnect issue yet.
If it would be like an unstable commod (aka think of enukes) and the keys being different for each lvl of a DG (and for each DG) it would work.

All in all I say - Neurokeys shall go.

Kill half the AI on a lvl and only the squad doing the kill is able to advance.

All other people - even team mates - cannot enter the next lvl if they're in a squad.

post is long enough - won't discuss here the pro's and contras now.


Tue Mar 23, 2010 4:48 am
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Post Re: Poll: Dungeons
Utumno wrote:
Neurokeys become a new class of item (like augs):

Different graphics, a long ( 5 - 10min) decay time (as debris), high visibility (like a gate), AIs don't scoop it



This by far is my favorite idea. ai already dont scoop augs, so it wouldnt be hard to give keysyncs some kind of keycard graphic or something and disallow ai from scooping them.

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Tue Mar 23, 2010 2:52 pm
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Post Re: Poll: Dungeons
i vote "pie", hmmmm pie

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Wed Mar 24, 2010 1:37 pm
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Post Re: Poll: Dungeons
SimonV2 wrote:
Utumno wrote:
Neurokeys become a new class of item (like augs):

Different graphics, a long ( 5 - 10min) decay time (as debris), high visibility (like a gate), AIs don't scoop it



This by far is my favorite idea. ai already dont scoop augs, so it wouldnt be hard to give keysyncs some kind of keycard graphic or something and disallow ai from scooping them.

/signed

While you're at it, make all of the DG AI spawn like the ones in Copper: If 2 out of 8 AI are remaining, then 6 spawn at once whenever the timer ticks. Make this include ubers and their guards. I'm not saying respawn has to be as fast as Copper though.

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Wed Mar 24, 2010 1:56 pm
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Post Re: Poll: Dungeons
Markoz wrote:
i vote "pie", hmmmm pie


/me dreams of pie

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Wed Mar 24, 2010 3:35 pm
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Post Re: Poll: Dungeons
Kill half AIs

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Thu Mar 25, 2010 4:15 am
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Post Re: Poll: Dungeons
I suggest that we keep using keys, though elminate the need for hunting them. i propose that when an ai is killed, the person who got the kill gets 1 key spawned in their hull. they can toss this to squad leader, etc. if they do not have room, it will drop below your ship.

Also, DGs should have a system where each time a person goes into the dg, they enter their own personal "copy" of it, meaning a new dg copy is created for every person. squads qualify as a person, if a squad member reaches the dg first and clears it, when the other people in squad get there, they are put into that squad's DG copy. this will absolutely eliminate following of people into dgs to kill them, and will take care of many issues raised here.

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Thu Apr 01, 2010 3:01 am
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Post Re: Poll: Dungeons
thecrazygamemaster wrote:
I suggest that we keep using keys, though elminate the need for hunting them. i propose that when an ai is killed, the person who got the kill gets 1 key spawned in their hull. they can toss this to squad leader, etc. if they do not have room, it will drop below your ship.

Also, DGs should have a system where each time a person goes into the dg, they enter their own personal "copy" of it, meaning a new dg copy is created for every person. squads qualify as a person, if a squad member reaches the dg first and clears it, when the other people in squad get there, they are put into that squad's DG copy. this will absolutely eliminate following of people into dgs to kill them, and will take care of many issues raised here.


though you would 100% have to raise squad sizes, due to some uber runs.
(also thinking about the next UZ)

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Thu Apr 01, 2010 9:36 am
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