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Team: Traders
Main: DarkSpirit
Level: 3428
Class: Shield Monkey

Joined: Mon Aug 11, 2008 2:36 pm
Location: behind u in the shadow
Post Re: Latest patch
New weapon looks fine, i just tested it against forgones, some are always real low vis. The weapon works fine on them the range is good to.
10s vis is maybe enough with 1 shot 1 kill weapons for other type of weapons they dont really work.
It would look nice if the side effect vis would go slowly down after the 10s.
Good work thx.


Sun Feb 07, 2010 9:11 am
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Team: Eminence Back
Main: t-master
Level: 2037
Class: Shield Monkey

Joined: Sat May 17, 2008 2:12 pm
Post Re: Latest patch
FIX TEH SEER RIFT GENERATOR


Sun Feb 07, 2010 10:28 am
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Team: Dark Traders
Main: .Blue
Level: 2649
Class: Berserker

Joined: Wed Dec 15, 2004 7:16 pm
Post Re: Latest patch
Q4 wrote:
Bluejayek wrote:
Asmodeaan wrote:
UZ isn't meant for Snipers.......so it seems.

IMO its stupid to make ubers/uber zones that are biased against certain classes.

/me looks at lion and engineers

Mobile drones

Since people love pointing this out every time I complain about the elec tractor, I may as well comment on this too.

The only high tech mobile drone is bmbd4. That some serious lack of content.

Maybe once we get this seer stuff balanced, look at dm next? :)

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Sun Feb 07, 2010 12:18 pm
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Team: Eminence Front
Main: Spatzz
Level: 2402
Class: Engineer

Joined: Mon Jul 27, 2009 12:40 am
Post Re: Latest patch
Its not just Seer stuff, fix the sniper also.

>Spatzz

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Sun Feb 07, 2010 1:26 pm
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Team: None
Main: Utumno
Level: 20
Class: None

Joined: Thu Nov 29, 2007 9:53 pm
Location: South-Western Germany
Post Re: Latest patch
JeffL wrote:
Added Sniper Spotty Beam to the Sniper base in Lyceum. Give it a try.


I've seen it's effect on my Panther ... woah! This will be truly interesting in PvP.


Sun Feb 07, 2010 7:19 pm
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Team: Eminence Front
Main: Spatzz
Level: 2402
Class: Engineer

Joined: Mon Jul 27, 2009 12:40 am
Post Re: Latest patch
Can the laser possibly be turned into a type of bacteria instead? Every hit adds more bacteria making the visibility go longer. Also seems to me like the vis only lasts 6 seconds.

>Spatzz

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JeffL wrote:
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Sun Feb 07, 2010 9:33 pm
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Team: Scy Logistics
Main: Grape
Level: 1306
Class: Seer

Joined: Sat Dec 05, 2009 10:06 pm
Location: Ohio
Post Re: Latest patch
beam is stupid broken. lol


sniper shot me and i got 45k vis.

and it lasted forever


with like 1.5k range on laser

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Sun Feb 07, 2010 9:45 pm
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Team: None
Main: Demiser of D
Level: 20
Class: None

Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: Latest patch
Ah, but the sniper must SEE you first. Plus, it has crap all tracking, meaning if you can get behind them, chances are you can oneshot them before they can shoot you.

Before, seer completely roflpwnt sniper, now, at least things are a bit more even.

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JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Sun Feb 07, 2010 10:16 pm
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Team: Dark Traders
Main: .Blue
Level: 2649
Class: Berserker

Joined: Wed Dec 15, 2004 7:16 pm
Post Re: Latest patch
Shield tweaks seem not to work. at all.

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Sun Feb 07, 2010 11:15 pm
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Team: Traders
Main: Duckaroo
Level: 2355
Class: Berserker

Joined: Mon Apr 09, 2007 9:03 pm
Post Re: Latest patch
They have a delayed effect. A SSS will start showing up on the client shields like a few seconds after using it.


Mon Feb 08, 2010 6:54 pm
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Joined: Thu Jan 10, 2008 9:24 pm
Post Re: Latest patch
Oh dear, I sincerely hope the new weapon names aren't final...all of them sound like they were made up with about three seconds' worth of thought.

I could recommend some new ones...*cough cough*...

:wink:


Mon Feb 08, 2010 7:24 pm
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Team: Death by Wingsheep
Main: Nabaco's Fort
Level: 20
Class: None

Joined: Wed Aug 01, 2007 4:59 pm
Location: ...[BOX OF NOTHING]
Post Re: Latest patch
Your names suck nuts

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Mon Feb 08, 2010 7:25 pm
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Joined: Thu Jan 10, 2008 9:24 pm
Post Re: Latest patch
Nabaco wrote:
Your names suck nuts

I'm looking at your current main. Very original name, that.


Mon Feb 08, 2010 7:25 pm
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Team: Nabacan Empire
Main: Wee Gee
Level: 20
Class: None

Joined: Sun Nov 08, 2009 9:42 am
Post Re: Latest patch
CREATIVE NAME :D :D :D :D :) :) :D :) :o :shock: :shock: :o :D :wink: :D :!: :!: :!: :P :!:


Mon Feb 08, 2010 7:26 pm
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Team: None
Main: Demiser of D
Level: 20
Class: None

Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: Latest patch
All the weapons have a very useful purpose, and i wouldn't say they're unbalanced at all. The range on the spotty beam means a seer can shoot, and then pwi out of range, in a pvp fight. The Repulsor i haven't tried yet, but i would definately like one, it will help a LOT with anti seer stuff, and the Veneration Cylinder...i designed the base design. Its not like what i had in mind, but i love it all the same.

However, with what i've seen of the new weapons, none of them seem overpowered to me. Now a seer will have to actually think a little bit, maybe sweat a little instead of just popping a tractor dis and vanishing.

Before, seers raped snipers, 100%. Now things are a wae bit more even, but seers still have the advantage.

_________________
JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Mon Feb 08, 2010 7:47 pm
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