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Post Overloaders
I've recently added some new overloaders, and they should be in on the new patch. You'll find these OLs in crates, inside various DGs.

In order to add these new items, a small nerf to the OL Dasterdy was needed.
I've changed the damage bonus from 50% to 40%. The top of the line OL in the DPS arena will be +55% damage, with -10% tempering.

If you don't like the change, speak now or forever hold your peace.


Mon Aug 24, 2009 1:57 pm
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Main: thebattler36
Level: 1791
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Joined: Sun Apr 24, 2005 3:24 am
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Post Re: Overloaders
TB is wondering why it was necessary to nerf an existing OL to introduce new ones? is it an unwritten admin rule that to add stuff you need to nerf the other older stuff? it seems to happen a lot :)

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Mon Aug 24, 2009 2:02 pm
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Team: Eminence Front
Main: yugioh
Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
Location: Classified
Post Re: Overloaders
ContentCollider wrote:
I've recently added some new overloaders, and they should be in on the new patch. You'll find these OLs in crates, inside various DGs.

In order to add these new items, a small nerf to the OL Dasterdy was needed.
I've changed the damage bonus from 50% to 40%. The top of the line OL in the DPS arena will be +55% damage, with -10% tempering.

If you don't like the change, speak now or forever hold your peace.


HE LIVES!

How many OLs per crate will there be? And at roughly what failure chance?

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Mon Aug 24, 2009 2:03 pm
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Post Re: Overloaders
thebattler35 wrote:
TB is wondering why it was necessary to nerf an existing OL to introduce new ones? is it an unwritten admin rule that to add stuff you need to nerf the other older stuff? it seems to happen a lot :)


I saw the DPS being cranked out by alot of the players, and there's no way I could imp something much more powerfull then the OL Dasterdly. So my option was, add nothing in that category, or nerf that OL slightly.

To Yugioh, there will be 14 new Overloaders, something for everyone who has tech 20 EQ. I'm not spoiling anymore stats, but I will tell you they all have failure rates.


Mon Aug 24, 2009 2:20 pm
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Post Re: Overloaders
Not bad.

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Mon Aug 24, 2009 2:29 pm
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Team: The Forgotten Colonies
Main: Llessur
Level: 2808
Class: Engineer

Joined: Sun Nov 20, 2005 4:26 pm
Location: Feilding, New Zealand
Post Re: Overloaders
NOT a good change.

OL dastarly is used in large amounts and purchased from AI bases, so the supply is good.

Putting them in as a DG just amounts to another nerf unless the failure rate is Very low.

Looks to me like just another BLOODY NERF. (But until it is implemented we wont know for sure)


Mon Aug 24, 2009 3:21 pm
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Post Re: Overloaders
I think it would be better if you made the over loaders non blow able, but have a more broad spectrum of bonuses.

Personally, im not going to be using OL Dastardly's anymore, they blow too much on slaves and it causes too much GG loss...

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Mon Aug 24, 2009 5:08 pm
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Team: PrimalDecus
Main: Uth Matar
Level: 2466
Class: Engineer

Joined: Mon Apr 16, 2007 7:41 am
Location: ExZagreb,Croatia~jetzt Potsdam,Germany
Post Re: Overloaders
Why piss people off ? OL dastardly Vs OL OS6 is matter of choice - RoF or Damage ( IN one case you maybe will not die bf you kill something in other one oyu can shoot longer)

1:That is not thrue what you said CC you can leave OL dastardly as it as still make new ones good . Just add some other stats to it like + rof + speed +5%Damage or any other of other million other possibility's that are small but even small advantages will make people use them.

2 : If you feel! you need to nerf it you can make the nerf smaller for 5% so you do not render them unusable .

3: I presume OLDs are made by famous balance sheets - we needed balance sheets in first place to counter GameDesingers involvement in the game . You are just doing the same thing over again .

4: We have OL dastardly cos you Nerfed Overload stables

We put out 2 much damage out ??? Look me and bunch of other people told you (SS game designers) a 100000 times same thing over and over again : You can not stop us or push us back take the OL out of the game all together and we will still solo same things over and over again . So why slap us again ? NOthing better to do ? Take some time and think about solution that does not involve nerffing one good thing that came out of NERFING OL Stables .
Im not sure if you get payed for what you do but basically you did not do anything new you took the thing that we have in game nerfed the stats put "new content" in that has same stats as old one just little harder to get . If you can not thing of anything new do not repackage old thing and try to sell it to us as new .

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Tue Aug 25, 2009 12:14 am
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Team: Eminence Front
Main: Myrtok
Level: 1620
Class: Speed Demon

Joined: Sun Jan 13, 2008 3:43 am
Post Re: Overloaders
Most AI base gear is crap, and you have to go to DGs for the good stuff. Now we will just need to go to DGs for the good OLs. It makes sense to me.

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Tue Aug 25, 2009 12:33 am
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Post Re: Overloaders
Since when did you kill anything llesur to hold any sort of opinion?

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Tue Aug 25, 2009 1:21 am
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Joined: Thu May 24, 2007 12:34 pm
Location: Planning the demise of space_spartan
Post Re: Overloaders
slimboyphat1789 wrote:
Since when did you kill anything llesur to hold any sort of opinion?


FAIL

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Tue Aug 25, 2009 3:33 am
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Post Re: Overloaders
slimboyphat1789 wrote:
llesur


Who is that?

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Tue Aug 25, 2009 6:12 am
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Post Re: Overloaders
Im guessing its a bad spelling fail of Llessur, the director of TFC.

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Tue Aug 25, 2009 6:34 am
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Team: Traders
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Joined: Thu Apr 16, 2009 6:48 am
Post Re: Overloaders
Nerf the OL Dasterdy could be BLOODY nerf ..

There is no reason to nerf it

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Tue Aug 25, 2009 7:55 am
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Joined: Wed Dec 12, 2007 11:31 am
Post Re: Overloaders
Weren't all Ol's supposed to have already been rebalanced to make space for the DG drop / crated ones?


Tue Aug 25, 2009 8:24 am
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