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HAL
Dev Team
Team:
Main: HAL 9000
Level: 1002 Class:
Berserker
Joined: Mon Dec 13, 2004 11:00 pm
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Flicker and Wattage - Graphics needed
I am making two new AIs for the next universe. The Flicker will be a smaller AI on the same theme as an Inferno, but lower level, wandering warp 0. The Wattage will be a higher level tougher AI on the same theme as voltage and ampage, probably around level 200-300.
What I need are graphics submissions. 2D images are fine, but bonus points for any animations you can make as well. Super extra special bonus points if it comes with a 3d model and texture that can be used in Client 2.
These AI will be uncapturable, but the players with the winning art submissions will get a player version of their ship. The winner will be decided by me, but community feed back will be taken into account.
The contest will end January 31, but the date might be flexible.
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Mon Jan 12, 2009 4:08 pm |
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robc834
Team:
Main: RobC
Level: 2570 Class:
Berserker
Joined: Thu Feb 03, 2005 9:26 am
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Re: Flicker and Wattage - Graphics needed
what you think?
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Mon Jan 12, 2009 6:08 pm |
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HAL
Dev Team
Team:
Main: HAL 9000
Level: 1002 Class:
Berserker
Joined: Mon Dec 13, 2004 11:00 pm
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Re: Flicker and Wattage - Graphics needed
I do like that basic design for the Flicker, it could probably use a better paint job though - it currently looks like its just monotone with a splash of lighting, nothing against the color. I would envision a ball of fire in the open area, to form a sort of torch - this can be achieved with our existing particle effects system so I wouldn't be asking you to do that.
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Mon Jan 12, 2009 6:17 pm |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: Flicker and Wattage - Graphics needed
Could be made into something nice but just like that it's not a complete ship.
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Mon Jan 12, 2009 6:19 pm |
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robc834
Team:
Main: RobC
Level: 2570 Class:
Berserker
Joined: Thu Feb 03, 2005 9:26 am
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Re: Flicker and Wattage - Graphics needed
tweaked it a tiny bit and added a glow effect to see how it would work with the ship, and yea i agree voom i just need to work on a texture or something for the ship as a whole as it just looks too incomplete ] newest version Any thoughts?
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Mon Jan 12, 2009 7:04 pm |
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SBONE
Team:
Main: SBONE
Level: 20 Class:
None
Joined: Wed Dec 05, 2007 2:44 pm Location: PA-USA
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Re: Flicker and Wattage - Graphics needed
robc834 wrote: ] Any thoughts? I like that one.... Think it would look nice in SS...
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Mon Jan 12, 2009 10:05 pm |
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MasterTrader
Team:
Main: Hober Mallow
Level: 1203 Class:
Shield Monkey
Joined: Wed Apr 09, 2008 3:08 pm Location: Berkeley, CA
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Re: Flicker and Wattage - Graphics needed
Im going to whip something up in Corel/Photoshop/Gimp/Wings3D
Expect a Shitstorpiece.
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Mon Jan 12, 2009 10:16 pm |
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Trouser23
Team:
Main: Turbinia
Level: 3112 Class:
Speed Demon
Joined: Sat Sep 08, 2007 2:32 pm
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Re: Flicker and Wattage - Graphics needed
What i would do is make one image without the glow thing ( the sun ish thing on the back ) and then make one with it. then have highlights on the glow one that get brightened, test it on a UrQa ship to see what it does.
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Mon Jan 12, 2009 10:23 pm |
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SimonV2
Team:
Main: Si's_Yes_Man
Level: 2266 Class:
Fleet Commander
Joined: Tue Apr 05, 2005 7:27 pm
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Re: Flicker and Wattage - Graphics needed
HAL wrote: These AI will be uncapturable, Why do you keep doing this?
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Mon Jan 12, 2009 10:57 pm |
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HAL
Dev Team
Team:
Main: HAL 9000
Level: 1002 Class:
Berserker
Joined: Mon Dec 13, 2004 11:00 pm
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Re: Flicker and Wattage - Graphics needed
SimonV2 wrote: HAL wrote: These AI will be uncapturable, Why do you keep doing this? Mostly because they either have items that we don't want players to capture easily, or because the ship itself would cause serious game balance problems.
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Mon Jan 12, 2009 11:30 pm |
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Nabaco
Team:
Main: Nabaco's Fort
Level: 20 Class:
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Joined: Wed Aug 01, 2007 4:59 pm Location: ...[BOX OF NOTHING]
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Re: Flicker and Wattage - Graphics needed
Cough cough, Adum's eyes, Jeff_L's brain.
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Mon Jan 12, 2009 11:56 pm |
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Sybir
Team:
Main: Sybir
Level: 1788 Class:
Shield Monkey
Joined: Wed Dec 24, 2008 8:16 am
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Re: Flicker and Wattage - Graphics needed
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Tue Jan 13, 2009 10:27 am |
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Sybir
Team:
Main: Sybir
Level: 1788 Class:
Shield Monkey
Joined: Wed Dec 24, 2008 8:16 am
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Re: Flicker and Wattage - Graphics needed
flicker ship small pic to game I will see about ship effect cracked 1
Last edited by Sybir on Thu Jan 29, 2009 4:51 am, edited 2 times in total.
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Tue Jan 13, 2009 12:47 pm |
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newman233
Member
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Main: Kangaroo_blob
Level: 3102 Class:
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Joined: Wed Oct 18, 2006 9:37 pm Location: Married to: CSE
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Re: Flicker and Wattage - Graphics needed
Sybir wrote: wattage with some anim(made from paxius anim) so dark coz black background
Edit: no need to quote all the images [pip]
/me loves them all. Kanga
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Tue Jan 13, 2009 3:01 pm |
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Maxsim goratiev
Team:
Main: Maxsim Goratiev
Level: 1129 Class:
Shield Monkey
Joined: Thu Feb 08, 2007 8:35 pm Location: Chzeck republick
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Re: Flicker and Wattage - Graphics needed
This is 45 minuts of work, still needs alot of tweaking, but you can see baciks.. It mostly needs texturing now, 750 polies. And yes, it is usable for c2.
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Wed Jan 14, 2009 2:18 am |
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