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pip8786
Site Admin / Dev Team
Team:
Main: PhoenixSun2
Level: 1392 Class:
Shield Monkey
Joined: Mon Jan 03, 2005 12:07 am
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June 8th, 2009 - Dev Update 17
Hey Guys,
We had a meeting today but most of it was planning/design for c2 and other matters not related to the game directly. However, there is a few things that might interest you.
We've decided to make the engineer missions non-exclusive since otherwise the 2 non-BFD chains would never be used. Since the other 2 items are mostly for the support role of the DM, it won't boost their power by much but will make it so people that don't choose the BFD route don't lose the chance to have one of the best drones in the game.
Jey is going to finish up the "forcefield" drones and we'll try to get those in game soon. For ease of implementation these will actually be drones with a large radius but a small center graphic with a forcefield for the rest. You will be able to lay under these drones and lay these drones on top of others so that they're not too hard to use. This will allow shield monkeys or the engineers themselves to essentially heal one drone to protect all of them. If they're deemed to powerful we can reduce their resists or the amount of shields they have.
HAL is working hard on the BvB stuff and hopes to have it early this week. I'll keep you updated on the status of this code.
Thanks, -pip-
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Mon Jun 08, 2009 4:08 pm |
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trevor54
Team:
Main: Trevor50
Level: 4503 Class:
Shield Monkey
Joined: Wed Jul 12, 2006 10:01 pm Location: Alabama
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Re: June 8th, 2009 - Dev Update 17
Yea more drones !
_________________
Ricoh wrote: might sound hard 4 u...but learn reading? Stay strong, live long, and walk humbly.
Strawberry Blueberry Pancakes
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Mon Jun 08, 2009 4:18 pm |
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Superducky
Team:
Main: Duckaroo
Level: 2355 Class:
Berserker
Joined: Mon Apr 09, 2007 9:03 pm
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Re: June 8th, 2009 - Dev Update 17
Also the force field drones should give some resistance bonus under their area of protection, as to also protect somewhat against 4d weapons. That'd be a nice addition. Although the aura is kind of laggy... if that could get simplified somehow.
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Mon Jun 08, 2009 11:43 pm |
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wdn68
Team:
Main: mrwoo
Level: 1626 Class:
Engineer
Joined: Sun Feb 12, 2006 8:39 am Location: south of old blighty (england)
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Re: June 8th, 2009 - Dev Update 17
will this make BFD's now non neruobound ?.
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Tue Jun 09, 2009 1:41 am |
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Visorak
Team:
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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Re: June 8th, 2009 - Dev Update 17
pip8786 wrote: Jey is going to finish up the "forcefield" drones and we'll try to get those in game soon. For ease of implementation these will actually be drones with a large radius but a small center graphic with a forcefield for the rest. You will be able to lay under these drones and lay these drones on top of others so that they're not too hard to use. This will allow shield monkeys or the engineers themselves to essentially heal one drone to protect all of them. Pure Awesome.
_________________
Jey123456 wrote: That will happen in a future closer than most futures. No Context. Ever. Idaten.
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Tue Jun 09, 2009 2:33 am |
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MagicSteve
Team:
Main: Stooch
Level: 1619 Class:
Gunner
Joined: Thu Nov 01, 2007 1:41 pm Location: Gilkerscleugh
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Re: June 8th, 2009 - Dev Update 17
Yay... more drone master stuff, just as well, the poor droners were beginning to feel neglected.
_________________ Meep
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Tue Jun 09, 2009 8:24 am |
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Jester_Motley
Member
Joined: Sat May 27, 2006 2:52 am
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Re: June 8th, 2009 - Dev Update 17
Not to be pushy, but are we going to see more tweak factories anytime soon?
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Tue Jun 09, 2009 9:04 am |
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thebattler35
Team:
Main: thebattler36
Level: 1791 Class:
Shield Monkey
Joined: Sun Apr 24, 2005 3:24 am Location: Glasgow, Scotland
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Re: June 8th, 2009 - Dev Update 17
A great many thanks admins Are aura drone drops/bps in or going to be added in anytime soon with the forcefields by any chance? To my knowledge they are implemented but not available, although it is possible this situation may have changed since i last checked.
_________________
Octo wrote: QFT Octo either owned the fish initially, or scooped it when he podded any/all of the above.
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Tue Jun 09, 2009 11:23 am |
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Gamepro08
Member
Team:
Main: Gamepro07
Level: 1818 Class:
Seer
Joined: Fri May 16, 2008 8:03 pm
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Re: June 8th, 2009 - Dev Update 17
drones that release envelopments and stuff like that? Well this brings out a whole new path of what drone masters can do now. pretty cool.
_________________ Time flies when you're throwing clocks.
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Tue Jun 09, 2009 3:04 pm |
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Mofouler87
Team:
Main: Mofouler
Level: 901 Class:
Engineer
Joined: Wed Jan 30, 2008 1:29 pm
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Re: June 8th, 2009 - Dev Update 17
Finally so something that may help me level. Thx Admins
_________________
s_m_w wrote: Mofouler87 wrote: Why does everyone like to stroke their E-peen on this game? Because e-breasts are very uncommon
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Tue Jun 09, 2009 3:25 pm |
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peterfitt
Team:
Main: Dr. Pepper
Level: 2689 Class:
Engineer
Joined: Mon Apr 23, 2007 1:47 pm
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Re: June 8th, 2009 - Dev Update 17
If you bring Factories out for DM that would be awesome, atm thats all i want really some factories to play with during runs
_________________ Wex is my HERO!
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Wed Jun 10, 2009 5:33 am |
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Markoz
Team:
Main: Pure Evil
Level: 2837 Class:
Shield Monkey
Joined: Fri Dec 31, 2004 7:20 am Location: UK > Wales > Bin+ computer with boardband :p
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Re: June 8th, 2009 - Dev Update 17
soz to be nasty but when will colonys be looked into, e.g. more commods. + nice, engineers get more stuff
_________________
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Wed Jun 10, 2009 6:37 am |
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MagicSteve
Team:
Main: Stooch
Level: 1619 Class:
Gunner
Joined: Thu Nov 01, 2007 1:41 pm Location: Gilkerscleugh
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Re: June 8th, 2009 - Dev Update 17
Am I seriously the only person annoyed that every item of new content seems to be aimed at engineers? I know you dont have many content devs but you could at least try to spread the love.
_________________ Meep
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Wed Jun 10, 2009 9:00 am |
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Nuromishi
Team:
Main: Nuroshounin
Level: 833 Class:
Engineer
Joined: Sat Aug 21, 2004 6:48 pm Location: Hoboken, NJ
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Re: June 8th, 2009 - Dev Update 17
MagicSteve wrote: Am I seriously the only person annoyed that every item of new content seems to be aimed at engineers? I know you dont have many content devs but you could at least try to spread the love. Its because all of this content being added for Engineers was promised back when they reworked the class, but none of it was added; now they are adding it.
_________________ Fucking loot... Awesome character art by my friend Jee.
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Wed Jun 10, 2009 9:21 am |
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saran
Team:
Main: goldstar-stations
Level: 2020 Class:
Engineer
Joined: Sun Nov 13, 2005 12:54 pm
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Re: June 8th, 2009 - Dev Update 17
Nuromishi wrote: MagicSteve wrote: Am I seriously the only person annoyed that every item of new content seems to be aimed at engineers? I know you dont have many content devs but you could at least try to spread the love. Its because all of this content being added for Engineers was promised back when they reworked the class, but none of it was added; now they are adding it. when was that again? like two years ago or something? maybe less ? but gunner was introduced then as well and could use more love.
_________________
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Wed Jun 10, 2009 1:11 pm |
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