It is currently Sat Apr 27, 2024 8:34 pm



Post new topic Reply to topic  [ 45 posts ]  Go to page Previous  1, 2, 3
Author Message
User avatar
 

Team: none
Main: Unzucht
Level: 5
Class: None

Joined: Thu Sep 27, 2007 11:04 pm
Post Re: Surrender Proposal on Wiki - Your Feedback here.
trevor54 wrote:
Outcast wrote:
I absolutely LOVE Sodomys idea, please please please to god put it in.




Date of competition: June 2010 :P


I think you mean "Completion", and no, I'm fairly sure all the mechanics needed are presently ingame already for this, would take time for certain, but I truly doubt this would be even 1/10th as intensive coding as say, a new UZ is.

_________________
Image


Sat Jun 20, 2009 2:32 pm
Profile
User avatar
 

Team: Strawberry Pancakes
Main: Trevor50
Level: 4503
Class: Shield Monkey

Joined: Wed Jul 12, 2006 10:01 pm
Location: Alabama
Post Re: Surrender Proposal on Wiki - Your Feedback here.
Sodomy wrote:
trevor54 wrote:
Outcast wrote:
I absolutely LOVE Sodomys idea, please please please to god put it in.




Date of competition: June 2010 :P


I think you mean "Completion", and no, I'm fairly sure all the mechanics needed are presently ingame already for this, would take time for certain, but I truly doubt this would be even 1/10th as intensive coding as say, a new UZ is.


I have no idea why i put competition :P But yea, things are getting better , and it was sarcasm of course...

_________________
Ricoh wrote:
might sound hard 4 u...but learn reading?

Stay strong, live long, and walk humbly.

Strawberry Blueberry Pancakes


Sat Jun 20, 2009 3:02 pm
Profile E-mail
 

Team: The Forgotten Colonies
Main: Resplatter
Level: 1339
Class: Engineer

Joined: Sat Jun 30, 2007 1:18 pm
Location: Look out in that field ;-)
Post Re: Surrender Proposal on Wiki - Your Feedback here.
To be honest with everyone here:

The idea of a surrender policy is a bit absurd. The potential side affects of such a system even as laid out are unlimited in the way they can both positively and negatively affect the game.

Currently teams have the option of making a surrender and demands of surrender. A system that slaves a team to another creates an entire realm of future problems and long term fixes and added programming to make it perfect. It is noteable that many items, partially finished ideas and, partial content has plagued this game since I have been around. The thought and idea of adding more in the potential of levels and leveling the playing field in general for the entire game ie: Balance of the Focus Skills, Balaning the PvP, PvB systems and the economic system of the game are as of yet still in development to some extent is more towards the needs of the game to keep the current base and grow.

Something like a surrender system will constrict a fairly freed game to a player base of extremely wealthy and powerful teams with weaker "Space Trading" (Star Sonata, Space Trading Game) and content player teams and solo players leaving a game that rewards only teams that are taking and slaving other teams to earn their way.

Although it is a good thought in practice it would negatively affect the game play of a large percentage of the players in the game now. In my opinion a change to the current warring system and adding a new realm to it will only complicate the current issues with the systems in the game and the volunteer staff that works on the game.

Just my opinion but I personally and know a large percentage of the players that I personally know are not happy with the idea of paying someone more powerful to quit killing their ability to earn capitol and grow in the game. Most of which enjoy reaching for higher levels over fighting continuosly to get to locations in the universe to make those levels.

Also in addition additional content that has been rumored and additional levels of skills will open much more interest than finding a way to make the rich richer and the poor poorer.

The long run results of such a move in the game itself will be two classes a very rich and powerful base and a poor and little powered base. You will over time see 3-5 teams that own and control everything of value and a large group of individual players that fear if they join a team it will be there to finance the powerful wealthy teams in getting more. Or do you wish to make it so Team A can also slave individual players and take 10% of thier income if they wish.

My dilema in this whole system is it removes the independance of teams and promotes powerful teams to take over and descimate the other teams. I know from personal experience in this game of a number of people who have left the game or left teams because after working for months to build up a little bit of wealth and gear that it was killed off and lost because a larger stronger group came in and wiped it out. Not everyone can play this game all day everyday, alot of people infact are on for an hour or two a day and use that time to relax or release some of the tension in their day. Such a change would promote that to play this game and gain anything if you only play an hour or two a day you might as well quit and play a game that you are not so stagnant.

I would propose that we allow teams to decide surrender and terms on their own and leave the freedom of play they have, work on the PvP, and war systems themselves instead of a quick fix that will grow the problem and, add content / skills to a great game that has a few small wrinkles to iron out. If 2-4 large powerful teams choose to war for months on end let them or limit the time that a war can last / the price of starting a war. Make it so that a war can only last x amount of time and then a cool down period of y amount of time that those teams cannot go to war. Set down hard fixed rules about war and ranges for war attached to team scoring or something that levels the field for teams going to war. It's bad enough that a Universe nears an end and the rumors and threats of war starts before anyone has any chance to even build an area or make a home. I personally find it frustrating to think that I could be laying out a good deal of hard earned credits in gear and items to build and a stronger team can come along and say well we want this galaxy and since you are weaker because you are a support focus character we are taking it cause we can kill you. Even if infact once that galaxy was built they couldn't take it.

I just really think that there are alot of good ideas I see on the forums and in the game but there are many that are not thought through past immediate gatification or a bandaid on an existing issue.

I run a business for a living and nothing gets set in place as a program or policy without a good deal of thinking about the up and downside, testing, discussion and, input of all who are affected by it. We also as a successful business take the important steps of taking care of the issues that are current before embarking on a new journey down an unknown path and generating a new system or program that is untested or has the potential for failure.

_________________
Semper Fidelis, Semper Invictus and, what you can't see coming you can't outrun.


Sun Jun 21, 2009 1:48 am
Profile E-mail YIM
User avatar
 

Team: none
Main: Unzucht
Level: 5
Class: None

Joined: Thu Sep 27, 2007 11:04 pm
Post Re: Surrender Proposal on Wiki - Your Feedback here.
I understand your points Splatt, however it sounds to me you are taking only a self interested point of view. The simple fact is that this is a MMO. People who decide to sit and farm their colonies with only CA and EE alts place their galaxies in danger.

I understand, this would be harder on TFC than on most teams, because you guys have never NEEDED to defend yourselves. You have been perfectly comfortable to sit on only EE and CA bases and make money. However, this is supposed to be a:

# Space Trading Game. Discover profitable trade routes.
# Create "slave" ships to fight at your side or to run trade routes.
# Create a team and vie with other teams for universal dominance.
# Deploy drones either in the heat of combat or to protect your galaxies or trade routes.
# The ultimate prize: be crowned emperor and rule the universe!


Fact: As it stands, there is no tangible reward for being a successful PvP team.

Now... SS will never be a perfect game, with no bugs. Such a game does not exist, I am sorry to say. All games have balance issues, hacking/exploiting problems, and general technical difficulties. However, you cannot cry that SS is imperfect, and try to use that as a reason to avoid change that would make the game better as a whole, eliminate grieving, and reduce the need for Admins to intervene in PvP matters (Which gives them more time to work on bugs, as well). Your argument is simply fear-mongering towards the admins that they will lose their playerbase because a weak time like your own might end up paying some Tithe (At most, 15% in my suggestion), for a week before having to defend itself again. Boo fucking hoo. Build some Station Mastery bases rather than going for 100% profit, and maybe this would not be an issue.

It would be nice if we could all sit back and use dozens of Ambro bases to collect billions, but you see, this is a Game, designed for both PvAI, and PvP action. The latter has been greatly ignored, and hampered, due to so many interventions being required. This would no longer be the case. I can assure you, many more people will quit due to their newbie teams being wiped out completely, than because they will have to pay a small tithe to a stronger team.

In closing: Stop fear mongering towards the Admins because what would happen in the future is whats happening right now, except instead of being able to surrender, small teams are just wiped off the map completely, the only difference is there will be a way to profit from wars, and it would no longer make sense to be a defenseless team.

_________________
Image


Sun Jun 21, 2009 2:21 am
Profile
User avatar
 

Team: The Forgotten Colonies
Main: Llessur
Level: 2808
Class: Engineer

Joined: Sun Nov 20, 2005 4:26 pm
Location: Feilding, New Zealand
Post Re: Surrender Proposal on Wiki - Your Feedback here.
Lets correct a few misapprehensions Sodomy.

BTW welcome back you have been away a while.

First while it is true that TFC is a team of builders and we dislike getting into pvp, we do build well defended systems, WITH StM bases.

Secondly this is primarily a SPACE TRADING GAME, pvp is not even mentioned in the game description on the home page.

Thirdly it would be counter productive to the game to allow pvp teams to profit in this way, basically they would become parasitic on other teams. Constant harassment from pvpers, in search of a quick buck would quickly make colonies and trading unprofitable.

Also, they would be practically invulnerable as there would be no need for them to build bases to generate income, and no means to counter them.

Pvp teams would not even need to be uber as a ftp team could go in for slave killing and completely stuff up a galaxtic economy. It is very easy to make a ftp wilh slave killing potential and a near instant regen.


Sun Jun 21, 2009 5:15 pm
Profile E-mail YIM
User avatar
 

Team: Zephyr Plus
Main: ReturnOfZimidy
Level: 2630
Class: Shield Monkey

Joined: Sun Jan 29, 2006 1:16 pm
Post Re: Surrender Proposal on Wiki - Your Feedback here.
PvP is an intergral part of the game, you can't argue it isnt just because it isn't in big bold letters on the homepage.

This idea would work anyway. Because if you implement a tithe of 5% base builders would still make billions every day off of colonies and in return you get protection from the aggressing team. Don't say there is no way to counter PvP teams, you could simply build better bases or fend them off.

If you are that worried about slaves getting popped then build better slaves, anything with 5k+ bank will be healt by bases anyway and the person killed almost instantly.

If your aggressing team is crap then there is nothing stopping you from rebelling against them or if another team decides they want to own you they have to beat the agressing team to in turn own you.

You can't be constantly harrassed from PvPers because only one team can own you and your bases will still be fully built up. Any attack to you causes aggro with the aggressive team. So unless your aggressive team are pussies they should stomp out any threat from other teams. And if they are pussies, why not just rebel.

Great suggestion, really hoping it will be implemented soon.

_________________
Nothing in life is certain except Death and Taxes.


Sun Jun 21, 2009 5:47 pm
Profile
 

Team: Zephyr
Main: Ruin
Level: 2782
Class: Speed Demon

Joined: Wed Jan 03, 2007 9:16 pm
Location: Scotland
Post Re: Surrender Proposal on Wiki - Your Feedback here.
Russell wrote:
...something against surrender system...


Or you could just asked to be protected by the USA and have them attack anyone who trys to war you. Problem solved...


Outcast wrote:
I absolutely LOVE Sodomys idea, please please please to god put it in.


sums up my thoughts.

_________________
- Ruin -


Sun Jun 21, 2009 7:13 pm
Profile
 

Team: The Forgotten Colonies
Main: Resplatter
Level: 1339
Class: Engineer

Joined: Sat Jun 30, 2007 1:18 pm
Location: Look out in that field ;-)
Post Re: Surrender Proposal on Wiki - Your Feedback here.
Response to Sodomy:

I never stated or implied that PvP is a part of the game, I agree that even a building team that earns the majority of it income from colonies and trade needs systems to defend and keep their galaxies. That is CURRENTLY in the game. The ability to wage war and stop war is in the game, PvP is allowed in game even to a point that a player can attack another player half thier level. These things do have a place in the game and as part of the complex system of playing this game.

My thoughts against such an idea does not aspire to make a statement that this game and everything in it will be perfect ever.The staff of people that work on the game and enjoy playing it work very hard to try to make it a good and fairly sound system of play. The balance of the game has since I have played it been an issue and it has become apparent to me over time that many new things have been added to the game to not only create more content/differing styles of play but also to attempt to change the game itself to bandaid the balance issues.

Since my early months of playing this game I have played knowing that there is a certain threat to the bases I build and the galaxies that provide my income. I can assure you that when a new uni starts and throughout the time of a universe I strive to make better bases and defend my area better. I have also watched and been on the end of attacks on galaxies. I know back when I was a fairly new player at level 500-600 having galaxy shredded numerous times over a period of days by a player that was in the neighborhood of 1500 level. It came at a great cost to me to rebuild that galaxy that I sank all my skills and a huge portion of my total wealth into. I honestly am not saying that PvP is a bad thing in the game nor am I making any statement that it be taken away from the game.

I am simply making a statement that I do not personally agree with changing the Dynamic of the game to make the primary focus of the game to be owning other teams even if it is for only a week, with protection for that week etc. Although the thought behind your idea is noble and detailed it leaves out the idea that players have different focuses on their Characters and although many people in SS myself included have multiple Characters that have alternate and complimenting skills, not everyone has a character that is at the top end of their PvP range and a character of equal skills to build. I know for me I was not able to level my main character by large amounts in very short periods of time and with all the smaller parts of the game that make it enjoyable including the PvP system and the building requirements for items that make one better. What you are suggesting creates nothing short of a Socialist Economy and system of living. I am unsure if the creators of this game and the people who market it have chosen to market it as a game of building and slavery but that is the choice of those who create and own this game, not your's and mine.

I simply put my thoughts out there not as a personal attack or to ruin anything for you but because I have concerns where it comes to a major change to the game system and the high potential for exploit and larger issues in the future. Although I don't know you personally I know of you ingame and I respect your opinion, please respect mine.

_________________
Semper Fidelis, Semper Invictus and, what you can't see coming you can't outrun.


Sun Jun 21, 2009 8:13 pm
Profile E-mail YIM
User avatar
 

Team: The Forgotten Colonies
Main: Llessur
Level: 2808
Class: Engineer

Joined: Sun Nov 20, 2005 4:26 pm
Location: Feilding, New Zealand
Post Re: Surrender Proposal on Wiki - Your Feedback here.
Your logic escapes me zimidy.

If a "slave" team is seen as good target a good target, the fact that someone else is exploiting them is NOT going to stop you from annoying them until they pay up. Then the original exploiter gets into the act again and the cycle continues.

Pvp teams dont need bases so their only risk is an occasional podding.

BTW they dont need alts either as all they need is a pvp character. Base builders need a minimum of 3 well developed characters, and most need 2 accounts to get enough building and rc slots.

Finally this proposal if just another example of pvpers imposing themselves on the rest of the SS community. Why not implement a pvp flag so pvper can pvp amongst themselves and leave the rest of us to enjoy our game.


Sun Jun 21, 2009 10:57 pm
Profile E-mail YIM
User avatar
 

Team: Strawberry Pancakes
Main: Jiraque
Level: 3763
Class: Shield Monkey

Joined: Tue Jan 25, 2005 4:25 pm
Location: The Lyceum
Post Re: Surrender Proposal on Wiki - Your Feedback here.
Russell wrote:
Finally this proposal if just another example of pvpers imposing themselves on the rest of the SS community. Why not implement a pvp flag so pvper can pvp amongst themselves and leave the rest of us to enjoy our game.


Because this game is built on the idea of having active galactic politics and war. I can link you to a game you might find suits your needs better, however:

http://www.worldofwarcraft.com/index.xml

_________________
Burning angel wings to dust


Mon Jun 22, 2009 2:54 pm
Profile
User avatar
 

Team: Zephyr Plus
Main: ReturnOfZimidy
Level: 2630
Class: Shield Monkey

Joined: Sun Jan 29, 2006 1:16 pm
Post Re: Surrender Proposal on Wiki - Your Feedback here.
To Russell:

Currently PvP earns nothing and is a massive waste of resources. This new addition to the game will mean that not only will PvP become more profitable but will also become a larger part of the game. This is great because everybody wins, the powerful teams get money and the weaker teams get protection and experience.

The idea of actually owning a little empire of teams is brilliant and will make the current high-levels (whose content has become dry and boring) have a new goal in-game and an everchanging one at that and it is also something for low levels to look forward to so they will resubscribe again and again.

Your rather puny argument that PvP teams will continue to harrass you even though they do not own you is idiotic to say the least. I see no one in the game today continually killing a team until they cough up 10b so I have almost no idea why you would think this system would encourage that.

Besides, if another PvP team harrasses a smaller team into paying them money why dont the smaller team just surrender to them and if they are already owned by another team and they are not protecting you (aka their assets) I see no reason why you would continue to be slaves to them.

Oh and Russell if you can't handle a little bit of PvP why did you join a game focused around teams and wars. I hear Maple Story would be a nice game you could try if you want to avoid PvP. :P

_________________
Nothing in life is certain except Death and Taxes.


Tue Jun 23, 2009 3:51 pm
Profile
User avatar
 

Team: The Forgotten Colonies
Main: Llessur
Level: 2808
Class: Engineer

Joined: Sun Nov 20, 2005 4:26 pm
Location: Feilding, New Zealand
Post Re: Surrender Proposal on Wiki - Your Feedback here.
Please try to keep your emotions out of a logical discussion zim.

As I said before according to the official game description pvp is not a major part of the game.

As for the scenerio I proposed, I think you missed the point. If a team wants your tythe the only way they can get it is to make your team surrender to them. It is totally irrelevant that another team may be currently enjoying your tythe. The only way that you can make you surrender is to war you.
The former recipients of the tythe then will war you to have it reinstated and the cycle continues.

As for the current situation I have been involved in several wars and usually one team pays another a fairly large amount of cash or some other compensation to end the war. Usually there is a confidentiallity clause in the agreement.

As for pvp being a waste of resources I do agree.

As for a pvper having to spend a huge amount on purely pvp gear, that amount is negligible compared to the investment in time, effort and gear in a trading account.

Further I dont see major teams being too effected by this the ones that will be vulnerable will be the "up and comming" teams.

As for the comments about leaving SS to play something else, well TFC have out lasted most of the bully boys around and I expect we will out-last you too :)


Tue Jun 23, 2009 5:29 pm
Profile E-mail YIM
User avatar
 

Team: Zephyr Plus
Main: ReturnOfZimidy
Level: 2630
Class: Shield Monkey

Joined: Sun Jan 29, 2006 1:16 pm
Post Re: Surrender Proposal on Wiki - Your Feedback here.
Quote:
Please try to keep your emotions out of a logical discussion zim.

When did it ever come in?

Nevertheless, this game is centred around PvE and PvP, a most beautiful concept. This suggestion would improve the PvP half of the game tenfold because it gives proper meaning to war (other than fucking each other up ofc).

Quote:
As for the current situation I have been involved in several wars and usually one team pays another a fairly large amount of cash or some other compensation to end the war. Usually there is a confidentiallity clause in the agreement.

And this suggestion will help teams not be bullied into paying out lots of money anymore, thank you for reminding me. Instead they will pay a small tithe and will be harmed no more by that team. Infact that team will now try and defend you and defend your assets because everything you earn, a little bit goes to them. Lets not forget of course they probably want as much profit as possible and so may even help you along the way.

Quote:
Further I dont see major teams being too effected by this the ones that will be vulnerable will be the "up and comming" teams.

Thats the brilliance, everybody will be happy: high levels get more fun out of the game, low levels get help and can feel a part of the game and its wide array of politics by actually belonging to an empire.

Just to let me remind you only ONE team can own you at a time and so your theoretical 2 teams bullying you out of your tithe is utter nonsense.

If you stop being so self-centered you will understand this will probably help "the up and coming" teams.

_________________
Nothing in life is certain except Death and Taxes.


Tue Jun 23, 2009 6:08 pm
Profile
User avatar
 

Team: Zephyr Plus
Main: ReturnOfZimidy
Level: 2630
Class: Shield Monkey

Joined: Sun Jan 29, 2006 1:16 pm
Post Re: Surrender Proposal on Wiki - Your Feedback here.
Any progress made with this idea as of yet admins?

_________________
Nothing in life is certain except Death and Taxes.


Sun Jun 28, 2009 5:49 pm
Profile
User avatar
 

Team: None
Main: Jackson
Level: 20
Class: None

Joined: Fri Jun 13, 2008 5:06 am
Location: The Universe
Post Re: Surrender Proposal on Wiki - Your Feedback here.
Don't slave them to you, just make them pay 50% tithe to the winning team for the rest of the uni. Finally ill have a use for punching other f2p's.

_________________
I don't like the looser, travian, if you don't, put this in your signature.
Image


Tue Jun 30, 2009 6:51 am
Profile E-mail
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 45 posts ]  Go to page Previous  1, 2, 3


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.