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Team: None
Main: Demiser of D
Level: 20
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Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: April 13th 2009 - Dev Update 11
oh, and i think the equaray is sniper only too. Not sure, though.

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Wed Apr 15, 2009 3:12 pm
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Team: Red Faction
Main: Yehaaaaaaaaaaa
Level: 2372
Class: Engineer

Joined: Wed Apr 02, 2008 9:26 am
Location: West Australia
Post Re: April 13th 2009 - Dev Update 11
It took an hour of tweak tractoring to get my argo base to stop moving. Even then it wasn't where I wanted it to be. I thought having over 10K cloud mercury in it might have made the momentum an issue. Now at least I see that it's not just me.

One slight bug currently is that when you try and build something in your base and don't have enough credits in the base, (for example I'm short 4,800 credits of the build cost), you get an error message in event saying that you are 1,423,000,345,980 credits short. (Or some random similar figure). Not affecting the game at all, just a little disconcerting when you expected a build was going to cost 5 mill. Chuck enough cash in and try to build again and it's not a problem.

I didn't realise base augs went into perm drones. Mmmm, might do something about that....

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Thu Apr 16, 2009 2:48 am
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: April 13th 2009 - Dev Update 11
Bah now people will use adonis augs too.
Why did you reavealed them this ?


BTW, there will need a beef or plateform augs if you keep adonis augs allowed


Thu Apr 16, 2009 5:58 am
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
Class: Berserker

Joined: Sat Dec 09, 2006 10:36 pm
Post Re: April 13th 2009 - Dev Update 11
Max235 wrote:
Bah now people will use adonis augs too.
Why did you reavealed them this ?


BTW, there will need a beef or plateform augs if you keep adonis augs allowed


and a nerf to base drones. those things are harder to kill at low levels where you are supposed to use them than the actual bases themselves.

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Thu Apr 16, 2009 6:00 am
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Team: Death Mental
Main: ashta the 2nd
Level: 2942
Class: Berserker

Joined: Tue May 31, 2005 3:00 pm
Post Re: April 13th 2009 - Dev Update 11
i was tractoring my friend in a thatch with some anda Y gear, he tossed it all then rescooped and the weight did not affect him and it was like towing an empty thatch. However when we relogged his weight came back and when we warped the weight came back. Was very odd though towing a heavy monkey thatch as if it was an empty zebucart lol

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Thu Apr 16, 2009 8:35 am
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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
Class: Shield Monkey

Joined: Mon Jan 03, 2005 12:07 am
Post Re: April 13th 2009 - Dev Update 11
Makka wrote:
It took an hour of tweak tractoring to get my argo base to stop moving. Even then it wasn't where I wanted it to be. I thought having over 10K cloud mercury in it might have made the momentum an issue. Now at least I see that it's not just me.

One slight bug currently is that when you try and build something in your base and don't have enough credits in the base, (for example I'm short 4,800 credits of the build cost), you get an error message in event saying that you are 1,423,000,345,980 credits short. (Or some random similar figure). Not affecting the game at all, just a little disconcerting when you expected a build was going to cost 5 mill. Chuck enough cash in and try to build again and it's not a problem.

I didn't realise base augs went into perm drones. Mmmm, might do something about that....


Both of these things have been fixed in the next patch.


Thu Apr 16, 2009 8:39 am
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Team: None
Main: Demiser of D
Level: 20
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Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: April 13th 2009 - Dev Update 11
I think that rather than removing base aug using from drones, nerf the base augs a bit, beef the drone augs over them, and make base drones only have one aug slot. Right now ruin drones are complete crapzor.

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JeffL wrote:
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Battlecruiser23 wrote:
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Thu Apr 16, 2009 9:17 am
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Team: None
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Level: 20
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Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: April 13th 2009 - Dev Update 11
Oh yeah, barbe rouge gets waaaaaay too much kickback from firing his main guns, they hoot him about 1000 distance backwards. :P

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JeffL wrote:
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Fuck you, Cygnus.


Thu Apr 16, 2009 1:08 pm
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Team: Eminence Front
Main: yugioh
Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
Location: Classified
Post Re: April 13th 2009 - Dev Update 11
Demiser of D wrote:
Oh yeah, barbe rouge gets waaaaaay too much kickback from firing his main guns, they hoot him about 1000 distance backwards. :P


I hope you mean Vigilante? Because Barbe uses surgical...........

Anyway, vigi is actually fun to fight now. You need someone with a good tractor to keep up the DPS, or people who can keep up with him.

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Thu Apr 16, 2009 1:38 pm
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Team: None
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Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: April 13th 2009 - Dev Update 11
Rouge, not Noir

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JeffL wrote:
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Thu Apr 16, 2009 2:02 pm
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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
Class: Shield Monkey

Joined: Mon Jan 03, 2005 12:07 am
Post Re: April 13th 2009 - Dev Update 11
Demiser of D wrote:
Rouge, not Noir


Were you trying to be confusing, or do you just not know what Rouge and Noir mean?


Thu Apr 16, 2009 2:55 pm
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Team: Zephyr
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Level: 1171
Class: Engineer

Joined: Mon Nov 05, 2007 9:35 pm
Post Re: April 13th 2009 - Dev Update 11
yeah carry like that on and I will beat you Blackand Blue

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Thu Apr 16, 2009 2:58 pm
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Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: April 13th 2009 - Dev Update 11
i know that rouge is red and noir is black, but black wouldn't show up, and red is more sinister. :P

i dunno, just felt Christmasty, i guess.

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JeffL wrote:
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Battlecruiser23 wrote:
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Thu Apr 16, 2009 3:20 pm
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Team: None
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Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: April 13th 2009 - Dev Update 11
Oh, Buccaneer's Buckler had 80/2 seconds, while the supposively worse swabbie shield has 120 something over 3 seconds. It used to have about half the regen, now they're the same, so the buckler should get a beef.

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JeffL wrote:
That's it. I quit!


Battlecruiser23 wrote:
Fuck you, Cygnus.


Thu Apr 16, 2009 3:58 pm
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Team: Resident Evil
Main: Budahead Charm
Level: 2298
Class: Fleet Commander

Joined: Thu Sep 15, 2005 1:56 pm
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Post Re: April 13th 2009 - Dev Update 11
Question of the week is how long till next patch :D

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Thu Apr 16, 2009 6:54 pm
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