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Superducky
Team:
Main: Duckaroo
Level: 2355 Class:
Berserker
Joined: Mon Apr 09, 2007 9:03 pm
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Re: April 13th 2009 - Dev Update 11
Besides that question, where are we gonna find this holy sniper weapon?
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Thu Apr 16, 2009 7:24 pm |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: April 13th 2009 - Dev Update 11
Demiser of D wrote: i know that rouge is red and noir is black, but black wouldn't show up, and red is more sinister. i dunno, just felt Christmasty, i guess. So why not at least use the red on rouge?
_________________
Dorin Nube wrote: Nipples aren't the only danger here.
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Thu Apr 16, 2009 7:41 pm |
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Makka
Team:
Main: Yehaaaaaaaaaaa
Level: 2372 Class:
Engineer
Joined: Wed Apr 02, 2008 9:26 am Location: West Australia
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Re: April 13th 2009 - Dev Update 11
flamingeffigy wrote: Question of the week is how long till next patch Dammit, you beat me to it. So many of the queries have been answered, " Fixed, in next patch". Sooooooooo, how about giving us a patch? Anytime soon?
_________________ "The weirdness of America: 250 million wankers living in a country with no word for wanker". Jeremy Clarkson, 1999.
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Fri Apr 17, 2009 12:05 am |
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The Voomy One
Darth Administrator
Team:
Main: The Voomy One
Level: 1337 Class:
Sniper
Joined: Thu Jun 29, 2006 12:06 am
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Re: April 13th 2009 - Dev Update 11
Superducky wrote: Besides that question, where are we gonna find this holy sniper weapon? As usual you will have to find that out for yourself.
_________________ For support, please create a support ticket here.
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Fri Apr 17, 2009 2:13 am |
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Holycannoli
Team:
Main: Don Juan
Level: 717 Class:
Berserker
Joined: Mon Sep 27, 2004 2:54 pm Location: Capping SBGs somewhere in the universe
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Re: April 13th 2009 - Dev Update 11
Hmm a tech 10 berserker-only energy. It will be useful for lower level berserkers but I'm probably already too high to make use of it.
But maybe it's a sign of things to come? Maybe a tech 15 and tech 20 berserker-only energy is in the near future?
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Fri Apr 17, 2009 5:18 am |
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Trouser23
Team:
Main: Turbinia
Level: 3112 Class:
Speed Demon
Joined: Sat Sep 08, 2007 2:32 pm
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Re: April 13th 2009 - Dev Update 11
Well there is Thanar’s Astral Fire. t19 but at least it was good, dunno about now.
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Fri Apr 17, 2009 6:50 am |
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Grunt
Team:
Main: Teh Haxzorz
Level: 2429 Class:
Berserker
Joined: Thu Apr 27, 2006 1:58 am Location: England, United Kingdom
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Re: April 13th 2009 - Dev Update 11
TaF is a t19 zerker energy, and the Myriad Crystalline Reserve is a t20 zerker energy. They are both good energies though.
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Fri Apr 17, 2009 7:53 am |
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yugioh124
Team:
Main: yugioh
Level: 1854 Class:
Fleet Commander
Joined: Mon Aug 22, 2005 8:17 am Location: Classified
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Re: April 13th 2009 - Dev Update 11
Hey, admins: I just remembered, AGES ago everyone was complaining that if you wanted to do stealth in a T20 ship, you pretty much needed a Qa aug. You announced that you would be adding a new stealth aug, which would be built with all those crappy bana augs noone uses. Whatever happened to this?
_________________
Dorin Nube wrote: Nipples aren't the only danger here.
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Fri Apr 17, 2009 9:02 am |
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Nukeacow
Team:
Main: NukeACow
Level: 1760 Class:
Speed Demon
Joined: Mon Mar 21, 2005 5:17 pm Location: Chillin with Rick
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Re: April 13th 2009 - Dev Update 11
pip8786 wrote: Nukeacow wrote: Titan Shield has 15k bank, 12m The Emperor's Protector has 6k bank, Heavy Fighter only, and isn't available to anyone who can dock at an AI base.
It is absolutely terrible, can we please have it fixed? Or atleast acknowledged that it has been fixed and I've been just blabbing for the past 10 dev updates about it?
Something, anything. HAL has changed a lot of the emp gear. Thank You for the response!
_________________ NukeACow! SS2 Char: Nuke
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Fri Apr 17, 2009 1:39 pm |
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Demiser of D
Team:
Main: Demiser of D
Level: 20 Class:
None
Joined: Tue Jun 07, 2005 6:46 pm Location: Listening to Fire On High, best song ever.
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Re: April 13th 2009 - Dev Update 11
Apparently, boarding hook (Tractor) is horribly underpowered. http://www.starsonata.com/forum/viewtopic.php?f=3&t=31971
_________________
JeffL wrote: That's it. I quit!
Battlecruiser23 wrote: Fuck you, Cygnus.
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Sat Apr 18, 2009 9:26 am |
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Makka
Team:
Main: Yehaaaaaaaaaaa
Level: 2372 Class:
Engineer
Joined: Wed Apr 02, 2008 9:26 am Location: West Australia
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Re: April 13th 2009 - Dev Update 11
Not sure about the lvl 20 mission and commod requirments this uni. Still a team effort to get them, (MS, Copper, Annie and Bana), only one person can get the skill and then virtually the whole team is locked out for 5 days. On any reasonable team there is always more than one character/alt needing the skill. Especially as the AI has become so much harder to kill than previously. Every bit of dps counts.
Any chance of reducing the lockout time at the very least? Or perhaps increasing the commod drop, ( to 2 items)?
_________________ "The weirdness of America: 250 million wankers living in a country with no word for wanker". Jeremy Clarkson, 1999.
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Sun Apr 19, 2009 11:15 pm |
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Brightneon
Team:
Main: GeneralMayhem
Level: 1879 Class:
Speed Demon
Joined: Wed Jun 25, 2008 3:48 am Location: Australia
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Re: April 13th 2009 - Dev Update 11
The equipment 20 mission at copper is a fail, can't get the commod back to c0 in time, even with kickout, when log back in the commod decays. Please look at fixing in next patch.
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Mon Apr 20, 2009 1:17 am |
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battlecruiser32
Joined: Wed Jul 16, 2008 6:03 am
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Re: April 13th 2009 - Dev Update 11
Makka wrote: Not sure about the lvl 20 mission and commod requirments this uni. Still a team effort to get them, (MS, Copper, Annie and Bana), only one person can get the skill and then virtually the whole team is locked out for 5 days. On any reasonable team there is always more than one character/alt needing the skill. Especially as the AI has become so much harder to kill than previously. Every bit of dps counts.
Any chance of reducing the lockout time at the very least? Or perhaps increasing the commod drop, ( to 2 items)? it took like 20 people back in the day to do them and they got teh same treatment of lockout and only one got the skill. it's easier then back then. we could always go back to the time of no tech20 gear, augs and ships and make two commods dropping.
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Mon Apr 20, 2009 1:58 am |
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zimidy
Team:
Main: ReturnOfZimidy
Level: 2630 Class:
Shield Monkey
Joined: Sun Jan 29, 2006 1:16 pm
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Re: April 13th 2009 - Dev Update 11
Brightneon wrote: The equipment 20 mission at copper is a fail, can't get the commod back to c0 in time, even with kickout, when log back in the commod decays. Please look at fixing in next patch. This. It takes too long to get back to Copper 0, I only managed it because I was in a Wing IV, with any other ship I would be struggling.
_________________ Nothing in life is certain except Death and Taxes.
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Mon Apr 20, 2009 5:57 am |
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Brightneon
Team:
Main: GeneralMayhem
Level: 1879 Class:
Speed Demon
Joined: Wed Jun 25, 2008 3:48 am Location: Australia
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Re: April 13th 2009 - Dev Update 11
We've tried it three times with fast ship to c0, doign a kickout and having someone really fast bring to surface. Each time had commod decay. KIll and commod is just adding a slow down that leaves people bothered. With decay on commod, especially quick, is mean spirited.
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Mon Apr 20, 2009 6:39 am |
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