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Site Admin / Dev Team
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Team: Eminence Front
Main: PhoenixSun2
Level: 1392
Class: Shield Monkey

Joined: Mon Jan 03, 2005 12:07 am
Post Re: March 30th 2009 - Dev Update 9
SimonV2 wrote:
yugioh124 wrote:
Not that I can see. Coercion, Bule Ada and mobile point defence are the only other rad drones afaik, and they are all fine.


theres also harrassments, how are those?


I checked those they were ok.


Sun Apr 05, 2009 10:55 pm
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Team: None
Main: Demiser of D
Level: 20
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Joined: Tue Jun 07, 2005 6:46 pm
Location: Listening to Fire On High, best song ever.
Post Re: March 30th 2009 - Dev Update 9
Faranji head drones. Might as well remove the LOP, cuz the eth U is much better, AND etheral.

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Thu Apr 09, 2009 10:46 pm
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Team: Eminence Front
Main: GeneralMayhem
Level: 1879
Class: Speed Demon

Joined: Wed Jun 25, 2008 3:48 am
Location: Australia
Post Re: March 30th 2009 - Dev Update 9
Consider changes to missiles, when target dies they aquire next hostle target?


Thu Apr 09, 2009 11:06 pm
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Team: Strawberry Pancakes
Main: Nuroshounin
Level: 833
Class: Engineer

Joined: Sat Aug 21, 2004 6:48 pm
Location: Hoboken, NJ
Post Re: March 30th 2009 - Dev Update 9
Brightneon wrote:
Consider changes to missiles, when target dies they aquire next hostle target?


I don't think missiles should find a new target; they aren't supposed to be intelligent. They should just explode and be lost if the target dies, as that is the penalty for using too many.

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Fri Apr 10, 2009 2:15 am
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Team: pantalones
Main: Limpa
Level: 3143
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Joined: Mon Jan 16, 2006 11:09 am
Post Re: March 30th 2009 - Dev Update 9
Nuromishi wrote:
I don't think missiles should find a new target; they aren't supposed to be intelligent. They should just explode and be lost if the target dies, as that is the penalty for using too many.


and projectiles should not track their target either, if the shooter is dead...

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Fri Apr 10, 2009 3:08 am
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Team: Eminence Front
Main: Myrtok
Level: 1620
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Joined: Sun Jan 13, 2008 3:43 am
Post Re: March 30th 2009 - Dev Update 9
Brightneon wrote:
Consider changes to missiles, when target dies they aquire next hostle target?


Please no! When you fight panthers or even reavers it's common for missiles to lose their target and fly off to the ceter of the galaxy. Once this happens to three missiles, you can't launch anymore until you kill the target with guns or go find your missiles and kill them yourself. If the missile loses one stealthy target, the chances of it aquiring another are pretty slim. I'd rather just have it self-destruct wherever it managed to fly off to than have to go find it and kill it myself.

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Sat Apr 11, 2009 12:22 am
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
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Joined: Sat Dec 09, 2006 10:36 pm
Post Re: March 30th 2009 - Dev Update 9
Dorin Nube wrote:
Brightneon wrote:
Consider changes to missiles, when target dies they aquire next hostle target?


Please no! When you fight panthers or even reavers it's common for missiles to lose their target and fly off to the ceter of the galaxy. Once this happens to three missiles, you can't launch anymore until you kill the target with guns or go find your missiles and kill them yourself. If the missile loses one stealthy target, the chances of it aquiring another are pretty slim. I'd rather just have it self-destruct wherever it managed to fly off to than have to go find it and kill it myself.


and for the lower level gunners who have no hope of killing their missiles because those things have gained a huge regen/tick beef.....

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Sat Apr 11, 2009 12:27 am
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