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Jey123456
Dev Team
Team: ![Eminence Front Eminence Front](http://www.starsonata.com/cimg/fp/db.png?id=7084)
Main: Jey123456
Level: 3267 Class:
Fleet Commander
Joined: Fri Sep 24, 2004 11:51 pm Location: who knows ?
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) 11th Apr Patch Discussion & Test thread
Test server is currently open to test the stuff that will be added on a patch 11th April 2012 at 11PM us-east. test.starsonata.com port 3030 (the port 3032 is also open, but is not limited to the stuff that will be in the patch). Test currently require a special client, if you have the beta client installed, you can obtain it by manually running the patchbot then using test_client.exe. Alternatively, you can also download the test client from http://www.starsonata.com/sspatch/betad ... client.exe (save it to your ss2 folder and run it). Patch notes: viewtopic.php?f=11&t=51518
_________________ One of the first and proud flight controller.
Visit our website: http://www.ef-team.com
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Tue Apr 10, 2012 6:51 pm |
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Jey123456
Dev Team
Team: ![Eminence Front Eminence Front](http://www.starsonata.com/cimg/fp/db.png?id=7084)
Main: Jey123456
Level: 3267 Class:
Fleet Commander
Joined: Fri Sep 24, 2004 11:51 pm Location: who knows ?
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Test server
there is currently a ship major ship desync issue. Will be fixed soon
_________________ One of the first and proud flight controller.
Visit our website: http://www.ef-team.com
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Tue Apr 10, 2012 8:04 pm |
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Jey123456
Dev Team
Team: ![Eminence Front Eminence Front](http://www.starsonata.com/cimg/fp/db.png?id=7084)
Main: Jey123456
Level: 3267 Class:
Fleet Commander
Joined: Fri Sep 24, 2004 11:51 pm Location: who knows ?
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: Patch Testing 04/11/2012
desync issue should now be fixed. You will need to redownload the test_client.exe for it to work (or if your on beta client, running the patchbot then running test_client.exe from your ss2 beta folder).
_________________ One of the first and proud flight controller.
Visit our website: http://www.ef-team.com
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Tue Apr 10, 2012 10:24 pm |
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Tomzta09
Team: ![Combustion Combustion](http://www.starsonata.com/cimg/fp/db.png?id=14870)
Main: Combustion
Level: 5116 Class:
Berserker
Joined: Mon Feb 02, 2009 2:57 pm Location: United Kingdom
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: 11th Apr Patch Discussion & Test thread
To the Devmins
FIX THE MOTHER FUCKING HIVES BEFORE YOU MOTHER FUCKING DO ANYTHING ELSE.
Sincerely, Daedalus.
_________________ NEXT HYPE
XxTommyxX, Daedalus, Combustion, Dr Eggman, Dr Combustica, Joew121, fghetfs
password wrote: dang trevor....you take this game so serious ![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
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Wed Apr 11, 2012 3:41 pm |
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lordjeroen
Team: ![Resident Evil Resident Evil](http://www.starsonata.com/cimg/fp/db.png?id=6706)
Main: number666.5
Level: 1885 Class:
Fleet Commander
Joined: Wed May 03, 2006 4:12 pm Location: in hell drinking beer
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: 11th Apr Patch Discussion & Test thread
when gets zombie easter bunny fixed? he still wont spawn after killing easter bunny
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Jey123456 wrote: well, up for a reasonable amount of time then ! It should last till next crash! s_m_w wrote: Space Dragons! Because normal dragons are not awesome enough.
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Wed Apr 11, 2012 5:36 pm |
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Bacchus
Team: ![Traders Traders](http://www.starsonata.com/cimg/fp/db.png?id=1473)
Main: Murasame
Level: 2561 Class:
Berserker
Joined: Wed Feb 09, 2011 8:32 am
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: 11th Apr Patch Discussion & Test thread
The problem I found out with zombie bunny is: when you warp in and they both spawn, the black one if shot will dissaper and if you warp out at that time, then warp back in then kill the easter bunny the zombie bunny wont spawn ):.
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Wed Apr 11, 2012 6:14 pm |
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a jedi master
Team: ![Aidelon Aidelon](http://www.starsonata.com/cimg/fp/db.png?id=7548)
Main: the speed of dark
Level: 1874 Class:
Engineer
Joined: Sun Nov 05, 2006 12:42 am Location: omg, you stalker!
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: 11th Apr Patch Discussion & Test thread
NICE patch, if everything in here goes well i'll be happy.
Base Desync Single Aug Destruction Sun Fixins AP with warpers New augs/tweak aug stats
WIN
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Wed Apr 11, 2012 6:15 pm |
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Aurora Ex Machina
Joined: Mon Jul 19, 2010 1:43 pm
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: 11th Apr Patch Discussion & Test thread
Uff, I always forget to add some of my minor patches to the update notes. - Willow O' Wisp now has visage
- Termites now have visage + colour differentiation for weakness. When glows get done, these will be changed to look better
- Halloween AI + missiles have visage (no glows atm)
- Gol. Vazaha Archtype dampner weight reduced by a factor of 10
- Hermes stage 1 & 2 damage upped slightly
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Wed Apr 11, 2012 7:26 pm |
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Camsy
Team: ![The Forgotten Colonies The Forgotten Colonies](http://www.starsonata.com/cimg/fp/db.png?id=3389)
Main: PM Me If You Suck
Level: 1996 Class:
Gunner
Joined: Fri Nov 28, 2008 6:03 pm Location: Sydney, Australia
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: 11th Apr Patch Discussion & Test thread
Has a visage also been added to termite mounds?
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![Image](http://25.media.tumblr.com/tumblr_m474nbVWWw1r9algio1_500.png)
![Image](http://24.media.tumblr.com/tumblr_m05bgg78K11r9algio1_250.gif)
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Wed Apr 11, 2012 7:47 pm |
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lordjeroen
Team: ![Resident Evil Resident Evil](http://www.starsonata.com/cimg/fp/db.png?id=6706)
Main: number666.5
Level: 1885 Class:
Fleet Commander
Joined: Wed May 03, 2006 4:12 pm Location: in hell drinking beer
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: 11th Apr Patch Discussion & Test thread
wow after 5 months i said the willow didnt had a graphic it finally came?
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Jey123456 wrote: well, up for a reasonable amount of time then ! It should last till next crash! s_m_w wrote: Space Dragons! Because normal dragons are not awesome enough.
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Wed Apr 11, 2012 10:08 pm |
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Blue Dwarf
Content Dev
Team: ![Admins Admins](http://www.starsonata.com/cimg/fp/db.png?id=7010)
Main: Blue Dwarf
Level: 61 Class:
None
Joined: Fri Apr 29, 2011 5:39 pm
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: 11th Apr Patch Discussion & Test thread
Just learnt. The Mattock Augmenter blueprint has an issue, if you build one it WILL produce a single Pick Augmenter.
Been fixed for next patch.
_________________ "They've taken Mr. Rimmer. Sir, they've taken Mr. Rimmer!" "Quick, lets get out of here before they bring him back!"
Support
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Thu Apr 12, 2012 10:38 pm |
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Visorak
Team: ![Eminence Front Eminence Front](http://www.starsonata.com/cimg/fp/db.png?id=7084)
Main: Radia
Level: 1101 Class:
Speed Demon
Joined: Wed Oct 10, 2007 6:04 pm Location: q3dm17
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: 11th Apr Patch Discussion & Test thread
I'm disappointed with the sun change. They still do way too much damage in a short amount of time.
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Jey123456 wrote: That will happen in a future closer than most futures. ![Image](http://i274.photobucket.com/albums/jj256/PeeeeWee/ScreenShot086.png) No Context. Ever. Idaten.
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Thu Apr 12, 2012 11:46 pm |
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Imra15
Team: ![The Originals The Originals](http://www.starsonata.com/cimg/fp/db.png?id=14592)
Main: Lol imra15
Level: 641 Class:
Berserker
Joined: Thu Jun 30, 2011 9:30 pm Location: Where do you think
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: 11th Apr Patch Discussion & Test thread
Halloween ai still roam? ![Surprised :o](./images/smilies/icon_surprised.gif) Can the linkage between pax glows be removed or not? No pressure.
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Thu Apr 12, 2012 11:47 pm |
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a jedi master
Team: ![Aidelon Aidelon](http://www.starsonata.com/cimg/fp/db.png?id=7548)
Main: the speed of dark
Level: 1874 Class:
Engineer
Joined: Sun Nov 05, 2006 12:42 am Location: omg, you stalker!
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: 11th Apr Patch Discussion & Test thread
Imra15 wrote: Halloween ai still roam? ![Surprised :o](./images/smilies/icon_surprised.gif) Can the linkage between pax glows be removed or not? No pressure. Neither comment makes sense... Halloween ai were taken out months ago, but people capped the willow o wisps as player ships. And what do you mean by linkage? If you want more pax glows go post on my thread in general suggestions
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Sat Apr 14, 2012 12:48 am |
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seanla4350
Team: ![The Unforeseen Colonies The Unforeseen Colonies](http://www.starsonata.com/cimg/fp/db.png?id=14691)
Main: Thermal
Level: 3024 Class:
Engineer
Joined: Sat Jan 16, 2010 2:23 pm
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![Post Post](./styles/sstheme/imageset/icon_post_target.gif) Re: 11th Apr Patch Discussion & Test thread
Kobaldstein shouts: "Debug: Attack made changed from weak to strong." in between his regular shouts. Not sure if intended or not, but it looks bugged.
Glue Gun-family commodities is now perfect - even me as a hardcore camper were pleased with the new drop rates.
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Sat Apr 14, 2012 1:24 am |
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