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Joined: Sun Dec 02, 2007 10:37 pm
Post Re: March 16th 2009 - Dev Update 7
Hydroponics is a special item class, so it's not covered by the limits on extractors and factories.


Fri Mar 20, 2009 2:30 pm
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Team: Eminence Front
Main: yugioh
Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
Location: Classified
Post Re: March 16th 2009 - Dev Update 7
If your base overloads with rations, then put in more workers until you have a balance. It is 299 workers to 1 hydro iirc, as well as the one it takes to equip the hydro.

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Fri Mar 20, 2009 3:04 pm
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Team: The Unforeseen Colonies
Main: your mother and i
Level: 2647
Class: Speed Demon

Joined: Sat May 14, 2005 12:27 pm
Location: upper marlboro maryland
Post Re: March 16th 2009 - Dev Update 7
yugioh124 wrote:
If your base overloads with rations, then put in more workers until you have a balance. It is 299 workers to 1 hydro iirc, as well as the one it takes to equip the hydro.


imma do that thanks alot-- space oats were going crazy


Fri Mar 20, 2009 4:19 pm
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Team: Strawberry Pancakes
Main: NukeACow
Level: 1760
Class: Speed Demon

Joined: Mon Mar 21, 2005 5:17 pm
Location: Chillin with Rick
Post Re: March 16th 2009 - Dev Update 7
Nukeacow wrote:
Fix 'The Emperor's Protector' It has 6k shields and is supposed to be 'the best'. It's dirt, worse than a Give and Take.


Does anyone else even have this? I've posted it twice and haven't even gotten responses, let alone quotes. Does anyone think this isn't a problem?

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Fri Mar 20, 2009 5:07 pm
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Team: Zephyr
Main: Ruin
Level: 2782
Class: Speed Demon

Joined: Wed Jan 03, 2007 9:16 pm
Location: Scotland
Post Re: March 16th 2009 - Dev Update 7
Nukeacow wrote:
Nukeacow wrote:
Fix 'The Emperor's Protector' It has 6k shields and is supposed to be 'the best'. It's dirt, worse than a Give and Take.


Does anyone else even have this? I've posted it twice and haven't even gotten responses, let alone quotes. Does anyone think this isn't a problem?


Yes i am pretty annoyed that it actually is worse than it was last uni, well in my opinion anyway. I really did not think it was possible. The fact its hull locked just makes it even more useless.

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Fri Mar 20, 2009 6:29 pm
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Team: Eminence Front
Main: yugioh
Level: 1854
Class: Fleet Commander

Joined: Mon Aug 22, 2005 8:17 am
Location: Classified
Post Re: March 16th 2009 - Dev Update 7
PoT is also woefully underpowered, iirc.

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Fri Mar 20, 2009 8:00 pm
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Team: MAD+
Main: Wuff
Level: 1532
Class: Gunner

Joined: Sat Aug 23, 2008 9:12 pm
Post Re: March 16th 2009 - Dev Update 7
Utumno wrote:
don't forget to set up an option for the autopilot to avoid open PvP areas - else the idea would loose quite some of its sense - especially considering the size and complexity of the universe now.


please do this even if you dont have perilious as an open pvp area ... give us the option of doing a "safe" autopilot which will not go to perilious at all. when i travel from my home galaxy to sol area, i cant go afk cos i AP through GB territory ... a "safe ap" option would be awesome so it takes a coupla jumps longer, but doesnt go through perilous space :)


Fri Mar 20, 2009 9:22 pm
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Team: Aidelon
Main: BaRR
Level: 2417
Class: Speed Demon

Joined: Sat Mar 22, 2008 11:08 am
Post Re: March 16th 2009 - Dev Update 7
Definitely... My AP loves to take me through perilous and juxtas in my low-shield ships every chance it gets.

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Sat Mar 21, 2009 1:09 am
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Team: Pax Romana
Main: Ghost Commander
Level: 1138
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Joined: Sat Dec 09, 2006 10:36 pm
Post Re: March 16th 2009 - Dev Update 7
wzaerreazw wrote:
Definitely... My AP loves to take me through perilous and juxtas in my low-shield ships every chance it gets.


yeah...and when i get into my capital ship, it sends me through w2 and w1. to get to FM.

The AP is out to get me.

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Sat Mar 21, 2009 4:45 am
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Team: Dark Traders
Main: Max235
Level: 1821
Class: Seer

Joined: Sat Jan 21, 2006 11:16 am
Post Re: March 16th 2009 - Dev Update 7
yugioh124 wrote:
PoT is also woefully underpowered, iirc.

Agreed.
It has more bank than Dem undershirt last uni, look now.
Not as if it was 3 time smore expensive


Sat Mar 21, 2009 8:07 am
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Team: Eminence Front
Main: GeneralMayhem
Level: 1879
Class: Speed Demon

Joined: Wed Jun 25, 2008 3:48 am
Location: Australia
Post Re: March 16th 2009 - Dev Update 7
yugioh124 wrote:
PoT is also woefully underpowered, iirc.


For once only mission item requiring so much to get, it is worthless. So many other shields come close and cheaper.


Sat Mar 21, 2009 9:20 am
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Team: Resident Evil
Main: Xen
Level: 2827
Class: Speed Demon

Joined: Mon Jun 30, 2008 7:48 pm
Post Re: March 16th 2009 - Dev Update 7
Brightneon wrote:
yugioh124 wrote:
PoT is also woefully underpowered, iirc.


For once only mission item requiring so much to get, it is worthless. So many other shields come close and cheaper.

Yeah, anaconda protoarmor is smaller and has more regen (though a bit less bank), i thought that was a bit odd.


Sat Mar 21, 2009 12:10 pm
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Team: pantalones
Main: Limpa
Level: 3143
Class: Shield Monkey

Joined: Mon Jan 16, 2006 11:09 am
Post Re: March 16th 2009 - Dev Update 7
Demiser of D wrote:
the oats are a waste product...


please die

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Sat Mar 21, 2009 12:58 pm
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